i'm not trying to make an enemy here or anything, I look at this forum once a day or something at the moment and you're the only quote that I can focus on... you seem to be blind to how distorted your evaluation of graphic fidelity was at the time... I have long since realized that old games look worse and worse as the years go, heck even games from just a short time ago are starting to look pretty poor to me now - I assume that any gamer would share that realization... I don't think you're really accounting for that drift with your position on ps2 graphics.
nobody at that time expected graphics to come near pixar et al, and nobody had ever seen anything better than mgs2 on a console. The intro video of him walking along a bridge, the entire tanker section with raindrops on waves and red light trails from the soldier's NV goggles... Raiden's floppy hair... Snake's incredibly clear, 3 dimensional and expressive face. Nobody was saying 'actually this is pretty crap
really' like you're proposing... The game, and others of similar quality, were celebrated as milestones in computer game graphics. It was a quantum leap over ps1, and that's that. Looking back we can say 'lol look at this shit', but that is a purely hindsight-powered exercise and it reveals nothing about the true quality of those visuals when they came out.
The whole point of me bringing up this precedent of mgs 2 vs mgs 1 is to highlight that the scope for generational graphical jumps was much larger then than it is now. That statement has
nothing to do with what you actually think of PS2 games today. If you were really sitting on your couch huffing at PS2 games on release then I'll eat my own back's switch... PS2 games were the sexiest games on the market until GCN and later xBox did things differently. There was a window there - however brief - when it was the best looking console ever and at that moment it was a lightyear ahead of the previous generation.
You can't expect Goldeneye > Metroid Prime to happen again in this generation. Expecting such a clear and obvious leap is disingenuous - like I said in my OP here, you're asking consoles to play a game that they can't possibly win. So, like my OP, what I'm saying here is you expecting a generational leap in graphical fidelity this time around that is of similar magnitude to ps1>ps2, ps2>ps3 or even ps3>ps4, you're contriving a way to rubbish stuff before it is even available for genuine appraisal.
The leap between MGS 4 and MGS 5 was drastically lower than the leap between MGS 1 and 2. There was a clear leap, but it was way less pronounced. RDR and RDR2. A big, big leap, but not mgs1 snake to mgs2 snake big. Is RDR3 going to look a lightyear better than RDR2? If it's a release title for this generation? No. (of course, if there ever is an RDR3 it'll be five or six years away and definitely a big ol' jump over RDR2 - but that's got to do with Rockstar's standards more than the progression of graphics)
EDIT: Watching Digital Foundry's reaction the gran turismo video, they say that it looks very close to the previous gen iteration, only they've put in ray tracing - among a few other tweaks. I think that's likely to be the way of early-generation games. It'll be some years yet before our brains are departing through our earholes, I deem.