Orniletter
Banned
Finally, now release some of the back catalog on mobile.
Can't believe Nintendo is doing the right thing strategically.
Also, so much crow to be served for GAF![]()
Read the OP.
Finally, now release some of the back catalog on mobile.
Can't believe Nintendo is doing the right thing strategically.
Also, so much crow to be served for GAF![]()
Square-Enix seem to manage fine, 2K seem to do well with their full price releases. There are others, but I can't be sitting here listing them all.
Um, $3-10 is a premium for mobile and games at that price don't get ignored. Look at the infinity blade franchise.
Did you read the OP?Finally, now release some of the back catalog on mobile.
Can't believe Nintendo is doing the right thing strategically.
Also, so much crow to be served for GAF![]()
Dont know if this was mentioned...but many having the theory that the Wii U isnt doing well because many that got a Wii migrated to smartphones, tablets...
Maybe this is Nintendo trying to recapture that audience.
Nintendo is the best console developer in the world I agree but regarding mobile gaming the same as console gaming is wrong.
For instance F2P, which in the last few years seem to be the predominant method on mobile to get big bucks, is something mostly absent on console gaming and of course impact the game flow.
The risk exists or else Nintendo wouldn't be so hesitant.
I think we will have a clearer picture of what kind of games Nintendo have in mind when they will release the first wave this coming fall.
I meant to write prevent, rather than present.
But your response seems relevant regardless.
Is there anything currently on the Play Store or AppStore that one can install onto iOS and Android that essentially amounts to a standalone storefront. Is that not what they intend here? And is there anything that actually prevents that?
From what I understand, DeNA's current model is the download of their Mobage app which serves as a platform for game delivery. Although, I'm not hugely familiar with it and haven't used it so I don't know if and how one pays for specific games within the platform.
It's been shown that a vast majority of Android users pirate mobile games and apps.Ok, when did infinity blade come out? 2008?
The market has changed a lot since then. I only have android to check but the only top 10 game over $5 is Minecraft. How many games are Minecraft?
In the top 50 only GTA and call of duty are over $5.
Steve Jobs amiibo incoming?
No, its not
Mobage is/uses DeNA.
As i said i'm not informed on mobile related arguments, the few times i read of DeNA was associated to Asian things, that's why i asked.Did you even bother to read the OP before contributing this worthless comment? Let's try it again:
"Iwata:
Nintendo and DeNA will jointly develop and operate gaming applications for smart devices in global markets.
With this alliance, new entertainment that utilizes Nintendos IP will be provided globally via smart devices."
How many more times does Iwata need to use the world global here?![]()
It's been shown that a vast majority of Android users pirate mobile games and apps.
Ok, when did infinity blade come out? 2008?
The market has changed a lot since then. I only have android to check but the only top 10 game over $5 is Minecraft. How many games are Minecraft?
In the top 50 only GTA and call of duty are over $5.
Honestly, I'm not sure, that's why I said they 'seem' to do OK. I don't think we really have a full grasp of the numbers. It's clear that F2P is the dominant business model, but I don't think it's clear that $3-$10 apps can't succeed.Is this really true though? S-E released a lot of premium price stuff a couple of years back, but have since scaled back on it so dramatically that it seems they have abandoned that business angle completely. Pretty much all their titles recently have been F2P.
Now there's a game I'd pay good money for.Let's not forget the motion control in phones. The fzero Nintendo land game would work perfectly on mobile. And my sister would love a new dk roller (cant remember the name) game.
Right in the gut.
Oh, for some reason I assumed they also provided some sort of central platform from which games could be accessed as well.As far as I'm aware, no. They don't allow alternate storefronts or anything akin to that.
As for dena/mobage I'm not sure what you're talking about. They don't have a platform like that. There isn't a mobage app. Dena is a publisher/server provider and mobage is a developer .
Kirby canvas curse 2 pleaseGuys, Nintendo loves making games for new control schemes. They've previous dabbled in touch-screen only games with the DS and Wii U. This is their territory. The games will be right at home.
I'm eating it. I still think it will hurt their dedicated game devices business. But this partnership is more than "Nintendo should put some old games on mobile", they are trying to get a significant part of this pie and I think financially they will be better.
As for the games quality, we will see. Not that this has started too well for Nintendo in that area anyhow.
I also guess, that Nintendo will only create simple games for Smart-Devices or tools to extend the game-experience for there handheld or console-games. For example looking into your Day-Care-Center for Pokemon through your Smart-Phone.Sounds good to me. I assume 3DS-lite games will be released on mobile e.g Animal Crossing town building game or something like that.
Put it on Android and I'd be happy.
Kirby canvas curse 2 please
Is this really true though? S-E released a lot of premium price stuff a couple of years back, but have since scaled back on it so dramatically that it seems they have abandoned that business angle completely. Pretty much all their titles recently have been F2P.
Square-Enix seem to manage fine, 2K seem to do well with their full price releases. There are others, but I can't be sitting here listing them all.
The market is so fucking huge, there is room to carve out a place with $3-$10 apps (and higher). Sure, the massive money comes from a jackpot F2P game, but that's not the entirety of the market by any stretch.
The difference is Nintendo created a new audience with the Wii. Here they are going after a pre-established market.
There's a whole generation of people gaming on their phones who don't give a damn about Mario or any other Nintendo character. I'm not sure how well this is going to work for them being so late to the party.
I can't speak for SE, but 2K just released Sid Meirs starships for $15 on iPad, day and date with the Mac and PC.
We are definitely starting to see more premium content and I think there is definitely a market for it.
Kirby canvas curse 2 please
As usual, too late to the party for it to matters,
This is what you guys get for not buying Code Name: S.T.E.A.M.
Seriously though, get Code Name STEAM. >_>
Oh that. Uh yeah it exists. It's really just your Dena/mobage profile. Again it's akin to a 3rd party launcher profile. I honestly can't remember if you can launch games straight from there or not (you still have to download them from the play store if so.) It would need a major overhaul to be up to Nintendo's standards as it pointless other than for accessing your profile info in its current state.Oh, for some reason I assumed they also provided some sort of central platform from which games could be accessed as well.
There was this story a while back.
http://techcrunch.com/2011/07/27/de...bile-social-gaming-platform-mobage-worldwide/
I think it failed and no longer exists though. Although I don't know how it operated when it was still active.
Although in any case, I'd assume that even if distribution through the Play and App Stores can't be achieved, it still won't be an issue.
I can't speak for SE, but 2K just released Sid Meirs starships for $15 on iPad, day and date with the Mac and PC.
We are definitely starting to see more premium content and I think there is definitely a market for it.
You mean first to the party, right? Sony has dipped their toes in mobile a bit, Microsoft has basically ignored it entirely. Nintendo is the first to go all in on mobile.
You can also use it to educate their stuff. You start in creating small mobile games and get a taste of developing games and how team-management in the company work. Then you go up the ladder and develop download games for their hardware and in the end are build up to work on bigger titles.Smartphone games are so cheap to make that I doubt Nintendo is expecting Angry Birds levels of return on their investment. I especially doubt that Nintendo is trying to make mobile their primary platform. I think they just want some extra cash on the side. Their development teams are so talented that it's practically like shooting fish in a barrel. Just have a rotating 1% of development staff doing smartphone games in between major releases.
I can see it happening if the initial smart device games are popular.
If Nintendo builds up 'hundreds of millions' in a membership base on mobile, they surely won't ignore the potential to monetize virtual console with them. I could see them even releasing a VC controller peripheral for tablet/phone/pc.
They have said they won't port console/handheld games straight to the other platforms, but I think that these are legacy games that are already not on their 'home' platform would allow them to make an exception.
You mean first to the party, right? Sony has dipped their toes in mobile a bit, Microsoft has basically ignored it entirely. Nintendo is the first to go all in on mobile.