2k doesn't make exclusive mobile premium games though. They sell multiplatform games on mobile for premium price. Stuff like GTA, X-Com, etc. I was mostly commenting on how S-E attempted the exclusive method with stuff like Chaos Rings, Final Fantasy Dimensions, etc in the past, and they've completely abandoned that route. It's definitely telling of how tough the premium market is if mobile is the primary (or only) platform for a title.
Smartphone games are so cheap to make that I doubt Nintendo is expecting Angry Birds levels of return on their investment. I especially doubt that Nintendo is trying to make mobile their primary platform. I think they just want some extra cash on the side. Their development teams are so talented that it's practically like shooting fish in a barrel. Just have a rotating 1% of development staff doing smartphone games in between major releases.
They are not developing for Windows phone according to a tweet gamespot just retweeted. So all of this news about mobile gaming means nothing to me now.
Why do people think this?
Maybe something like advance wars or simple like Pokemon or fire emblem, but the action games just don't work on that style of control.
If you limit it to the console manufacturers, I guess.You mean first to the party, right? Sony has dipped their toes in mobile a bit, Microsoft has basically ignored it entirely. Nintendo is the first to go all in on mobile.
Nintendo are not going to be offering a comparable experience to their $50 games, they would be destroying the company by doing that. The last thing they want to do it take away the market for their premium games.
What they will do now is offer typical phone software with the intention of boosting their IP recognition. They want you to play Pokemon Shuffle on your phone, then buy their handheld system to play the Pokemon RPG. They are basically treating their IPs like movies, every big Mario/Zelda/Pokemon release will get companion phone games, amiibos, etc.
2k doesn't make exclusive mobile premium games though. They sell multiplatform games on mobile for premium price. Stuff like GTA, X-Com, etc. I was mostly commenting on how S-E attempted the exclusive method with stuff like Chaos Rings, Final Fantasy Dimensions, etc in the past, and they've completely abandoned that route. It's definitely telling of how tough the premium market is if mobile is the primary (or only) platform for a title.
Why do you ignore existing powerhouse like King, Supercell, Gungho and Mixi?
You can also use it to educate their stuff. You start in creating small mobile games and get a taste of developing games and how team-management in the company work. Then you go up the ladder and develop download games for their hardware and in the end are build up to work on bigger titles.
Also you can give developers something to do, while their are in between projects. You don't need everybody all the time at some phase of development. While you only need a few programmers to build prototypes, the others can work on a simple Mobil-Game. So everybody stays in the flow.
Nintendo are not going to be offering a comparable experience to their $50 games, they would be destroying the company by doing that. The last thing they want to do it take away the market for their premium games.
What they will do now is offer typical phone software with the intention of boosting their IP recognition. They want you to play Pokemon Shuffle on your phone, then buy their handheld system to play the Pokemon RPG. They are basically treating their IPs like movies, every big Mario/Zelda/Pokemon release will get companion phone games, amiibos, etc.
Because they're not first party console game companies and Nintendo, Sony and Microsoft are. It's comparing Apples to Oranges.
Nintendo is first major platform holder to go all in for mobile. I'm sorry, but that's just how it is, this is one thing they actually aren't behind on.
It has gotten so bad that Apple had to launch a section of the App Store to highlight premium apps.
I think that kind of stuff sees limited appeal on mobile. If its an easy port they do it, but its not going to shift Significant units.
Why bother with premium product when IAP is so much more desirable by so much of the market?
I cannot believe there hasn't be any major meltdowns with this news. And I'm glad.
(Maybe its too early in the day still...)
I cannot believe there hasn't be any major meltdowns with this news. And I'm glad.
(Maybe its too early in the day still...)
Well this is probably the end of buying new games for me if true.
1983 - 2015 still a pretty good back catalog of Nintendo games to dig into and play.
I wonder if they can bring any kind of innovation to the smartphone market or if they're just going to try to take advantage of whatever current trend is selling the most.
Ushojax said:What they will do now is offer typical phone software with the intention of boosting their IP recognition. They want you to play Pokemon Shuffle on your phone, then buy their handheld system to play the Pokemon RPG. They are basically treating their IPs like movies, every big Mario/Zelda/Pokemon release will get companion phone games, amiibos, etc.
This is what I understand.
Your wish has been granted!
I think that's the plan.
But, if their mobile ventures start making significantly more money for them than home/dedicated consoles... do you really think they would stick with that plan?
Why would they buy 10% of a mobile game developer that will just do ads? They will lose money if DeNA loses value.
So once we remove the clickbait headlines the real news is probably that Nintendo is not going to make mobile games, but its loaning some of its IP to mobile developer to make their own games.
So once we remove the clickbait headlines the real news is probably that Nintendo is not going to make mobile games, but it’s loaning some of it’s IP to mobile developer to make their own games.
Leveraging the strength of Nintendo's intellectual property (IP) and game development skills in combination with DeNA's world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo's IP, including its iconic game characters, for smart devices
I'm hoping that Nintendo will strive to be mobile software leaders. They're perfectly capable of being that.
mario endless runner incoming in 5...4....3....2....1....
?
It's obvious I'm speaking about the current state of mobile markets. Do you consider Nintendo late to the toys-to-life market when Skylanders sold a whooping 240m figurines? What does Sony and Microsoft even matters in this aspect?