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Nintendo says Switch performance is not an issue, but they continue to work with developers to make things easier

Robb

Gold Member
They are right tho, games are about gameplay systems and having fun. Graphic whores are taking the fun out of games. Couldn’t care less about your 4k, RT 120fps games. TotK never crashed once in 100hrs and plays great. It also looks pretty great to me so it must be tough to have such ‘high’ standards nowadays.
I don’t disagree but performance can mean so much more than just resolutions and FPS.

For ToTK less pop in/longer draw distances would make the world even more engrossing. Having your Ultrahand creations not de-spawn if you walk a certain distance or enter a shrine/loading point would be great. Enemy camps could be bigger/have more enemies in them. Enemy AI could be more complex. etc. etc. And who even knows if/what Zonai devices were cut because the game started chugging too much if they had been included.
 
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