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No Man’s Sky |OT| Next!

Redshirt

Banned
Posted by GribbleGrunger GribbleGrunger .
"These are ratios and what you get when you combine stuff in the medium or Large refinery. There are others such as 50 cobalt + 50 Plat + 50 ferrite dust = 1000 chromatic metal"
8khyUHx.png


New info coming in. We now have buried treasure to find and weekly updates:



https://www.eurogamer.net/articles/2018-07-20-the-big-sean-murray-interview

To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.

Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, straight into the rock.

To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.

That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surroundings systems have been explored, as well as player discoveries, and even community-provided points of interest

Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.


Here's your list you lazy rakklickers.

If you think this list is a bit redundant, take it up with IGN and direct all nasty PMs and replies to GribbleGrunger GribbleGrunger .

1. Co-op up to four players
2. Everyone brings their own items and ships
3. Unlimited range in co-op (no tethers)
4. No host; all quests available; all players have equal privledges
5. Restriction: all players must be using a save file in the same game mode
6. Can join as guest to sidestep restriction
7. Friendly fire
8. Ships are still player-bound one-seaters
9. But you can share just about everything else
10. Photo mode in co-op
11. New multiplayer missions; requires capital ship
12. Missions range from scanning to combat
13. Bases can be built anywhere
14. Bases can comprise up to 20,000 individual pieces
15. Mission tree for building process
16. Can build on bases owned by party members
17. Can base build within capital ships
18. Land all solo ships in a freighter and fly to new systems together
19. Can buy whole fleet of freighters; new time-based unmanned missions for your fleet
20. These fleet missions are physically represented in the game world
21. Third-person perspective
22. Switch between first person and third person at any time
23. Customizable player models
24. Change your look at space station terminals, which can be built in bases and freighters too
25. Customization extends to helmet, suit and species
26. Redesigned, less-intrusive HUD
27. Repair critically damaged systems piece-by-piece
28. New scanning view, which reveals buried treasures
 
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GribbleGrunger

Dreams in Digital
Nice one. Thank you. The Eurogamer article is the better of the two though, so I'd recommend reading that.
 
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hiphopcr

Member
Wow that looks fantastic. No Man's Sky goes from joke to impressive in my mind.

Looking forward to Sea of Thieves making the same kind of enormous growth.
 

ultrazilla

Gold Member
In this episode of NeoGAF, Redshirt doesn't die!!! Thank you so much for the awesome topic and update on No Man's Sky! Incredible work and dedication by Hello Games to make a "wrong" a "right" and do
good by players on previous promises. ALL FREE. NO MICROTRANSACTIONS.

I'm sorry but if anyone is still bitter at Hello Games(I honestly feel Sony rushed them to put the game out when it clearly wasn't ready) I'd simply ask to reconsider at this point. From the sounds of the "NEXT" update(no pun intended) the game will practically be a whole new experience.

We're in for an amazing ride! Can't wait!

See you out there, somewhere among the stairs NeoGAF No Man's Sky travelers!!
 

iconmaster

Banned
I've been a fan of the game since launch but Sean's reticence to comment on the dashed expectations has been at least curious. Finally, we may have some closure:

And we would go way down some routes sometimes and they wouldn't turn out to be a good idea. Other things we were fighting to get into the game until the last breath, basically. Multiplayer was one of those things. To be super clear - multiplayer at that time was the way we had talked about it. It was something that'd happen to people super infrequently. In play-testing it was of almost no value to the player - it was just a cool thing, a cool moment that some people would have, and we talked about it with the press that there's this cool thing that would maybe make a story sometime. But it's a big complicated thing for that payoff. We were fighting for it until pretty much the final hours of the game.
 

DeepEnigma

Gold Member
I've been a fan of the game since launch but Sean's reticence to comment on the dashed expectations has been at least curious. Finally, we may have some closure:

Who were they fighting? The team had like 12 people didn't they?

I have not played the game since a few months after it launched, not that I did not like it, I did, I just became busy with other things. I look forward to returning with all the content that has been added over the past 2 years.
 
Sean is at fault for not being able to deliver what was promised but everything that was said/shown was datamined (plenty of it was used to make a pretty awesome modded version on PC) and that article just confirms my speculation that they were trying to get it implemented in the 11th hour leading up to release. Then the death threats started pouring in. The ultimate irony of the situation is that the death threats forced them underground until they could deliver those big updates instead of gradually putting them out week by week by week.

Fuck death threats over a disappointing video game.
 
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big changes to the scope and scale of the world geographic is pretty exciting...

for me, by far the best parts are the expanded bases, build anywhere, and the freighter frigate fleets and their deployment missions.

super excited for what that means for my 'Industrial Corp' roleplay (permadeath survival mode).
 

iconmaster

Banned
I wonder if outlets will treat Next like a new release, for review purposes. Obviously I'd expect the Xbox version to get some reviews if nothing else.
 
Sean is at fault for not being able to deliver what was promised but everything that was said/shown was datamined (plenty of it was used to make a pretty awesome modded version on PC) and that article just confirms my speculation that they were trying to get it implemented in the 11th hour leading up to release. Then the death threats started pouring in. The ultimate irony of the situation is that the death threats forced them underground until they could deliver those big updates instead of gradually putting them out week by week by week.

Fuck death threats over a disappointing video game.
How about fuck death threats and fuck over promised and under delivered video games.
 

Helios

Member
I'm not saying you shouldn't be excited about the game, but I think some of you in this thread are starting to look worryingly similar to Sean Murray.
People have said the same thing about the last NMS update: that it's the best thing ever, that it changes the game completely but I don't think it did.
It's commendable that Hello Games keep expanding this game instead of jumping ship but I'll still wait to see what the actual game is like instead of starting another hype-train.
 

Mr Hyde

Member
I´m looking forward to this so much. It looks too good to be true. And I can´t play it next week because I´m going away two weeks on vacation. Fuck! Why did this update have to happen next week?
 

BANGS

Banned
No way I'm buying into it now after the bullshit they pulled at launch... Maybe during a firesale I'll check it out...
 

GribbleGrunger

Dreams in Digital
They're saving Toby now and he's the last one. I don't know what will happen after that. Hoping for new info or even a trailer.
 
You literally put the two things together dude. That's making a comparison via juxtaposition.

Except I was just responding to someone who already did that as a 'the crime doesn't justify the punishment' argument.

Alexander DeLarg said:
Fuck death threats over a disappointing video game.

The comparison was already there. You are busting me on English when you should be busting me on math.
 
Anyone have a list of 28 things?

I want to believe. I want give this a go again after i sold my launch copy.

But in the back of my head i cant help but think the gameplay loop and what you do is the same basics as the launch game
 
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