Battlepass level 55. FIFTY FIVE.
This seems to confirm that they intend to lock heroes behind paywall. No scruples. What happened to Blizzard is a disgrace.
Battlepass level 55. FIFTY FIVE.
Pay or grind, both are shitty AF in a game that is all about picking counters.
Game is fun, I put 250 hours in it last year as a new player. Controls were good on console.Never really played Overwatch 1....but with the way Halo Infinite is going now, maybe I should jump into OW2.
Would I get automatically destroyed from all the pros? Oh and how does the game play with a controller? I've always preferred controller from the old Halo days.
Never really played Overwatch 1....but with the way Halo Infinite is going now, maybe I should jump into OW2.
Would I get automatically destroyed from all the pros? Oh and how does the game play with a controller? I've always preferred controller from the old Halo days.
It only became worse once they introduced the update with a ton of control options, yet those options still didn't have gyro aiming as an option to counter mouse players. That was around the time I fully let go of the ranked grind and gold weapon grind and stuck to arcade modes only. It seems I didn't miss anything though because shortly after GOATS was the comp standard and we all know how that arc ended up going.For controls, I played ps4 OW1 for thousands of hours and I loved the controls. My only beef with console was in diamond rank on up you started seeing players with obvious mouse adapters that had a marginal advantage that was pretty noticeable. Made me quit competitive.
You will however be affected for every hero after her.yeah this game will fucking die if they don't change that IMMIDEATELY.
I wouldn't even be affected by this since OW1 players get her instantly, but still, this is fucked beyond believe in a game like OW
Stinks of corporate overreach - Gods help 'em if this is what the devs actually believe.https://playoverwatch.com/en-us/news/23824003/ said:With the launch of Overwatch 2, our roster will expand to 35 heroes as Sojourn, Junker Queen, and Kiriko join the fight. As we build new heroes and balance the existing cast for our new 5v5 PvP experience, we have shifted our hero design approach to allow you to have an impact on your matches with a range of different heroes and strategies. This means reducing the presence of specific hard counters to heroes.
For example, in the original Overwatch—especially at higher skill levels—the strongest way to shut down a great enemy Tracer diving into your support line was to swap over to Cassidy. If that Cassidy player was effective enough, the Tracer could even feel a need to switch themselves to avoid that hard counter. While Overwatch 2 heroes will each have their own clear strengths and weaknesses, and some heroes will be more effective against others, we believe our game plays better and is more fun with fewer hard counters and a broader range of effective hero picks. A further benefit is having your personal favorite heroes be viable more often. That philosophy will be guiding us moving forward.
This focus also means that when a new hero is introduced (beginning with Kiriko), we will delay introducing them into Competitive modes for a few weeks. This will allow us to tune their balance quickly if needed, as well as give players time to experiment with them.
Because of this shift in design approach to heroes, we believe that launching new Overwatch 2 heroes through the Battle Pass system is fair to our players, respects the competitive nature of the game, and aligns with our goal of supporting Overwatch 2 as a live service moving forward.
So – how exactly do new heroes enter the fray in Overwatch 2? New heroes will debut for everyone in Overwatch 2 at Tier 55 on the free track of the Battle Pass. They’ll unlock immediately on the premium Battle Pass track.
New heroes will typically come out every alternate season, except for Season One and Two, which will each feature a new hero. After that, we are planning a new hero in Season Four and Season Six.
There will be ways to earn heroes introduced in earlier seasons in future seasons, so everyone will have the opportunity to earn these heroes by playing: this applies to players who start playing in future seasons, and to players who didn’t level previous Battle Passes enough to unlock the hero. You will be able to earn heroes from past seasons through special new challenges, or you can directly acquire them in the shop with Overwatch Coins.
PvE is delayed, won't be there at launch. Not a huge amount of news.What can we expect from PvE? Have they mentioned anything at all? Personally I hope it's something akin to Destiny 2 with strikes, dungeons and raids.
No one gives a shit about pve besides the loud minority lol.What can we expect from PvE? Have they mentioned anything at all? Personally I hope it's something akin to Destiny 2 with strikes, dungeons and raids.
No one gives a shit about pve besides the loud minority lol.
You compare games that's always focused on pve with a game that always focused on pvp.If done properly, PvE can bring in as many people as PvP. To say no one gives a shit is baffling when games like WoW, FFXIV and Destiny are mostly PvE and doing so well
From the character's design to the gameplay design, this is the first time where I felt that a new character didn't belong in Overwatch. I don't know how to fully explain it, but everything about her feels like it would come from a game that's trying really hard to imitate Overwatch.
You compare games that's always focused on pve with a game that always focused on pvp.
They've said since the announcement of Overwatch 2 that they're pouring a significant amount of resources into the PvE. Considering all that we've received from their dev team since then has been 1 new hero and 1 new map, and that they've only announced 1 new PvP mode with a few new maps and 2 new heroes, I'd say it's pretty obvious that's what they've been working on. Keep in mind they even first premiered the game with the PvE, having multiple well known OW E-sports players and ex-OW veterans playtest and show off the mode at Blizzcon 2019.You compare games that's always focused on pve with a game that always focused on pvp.
The lead hero designer behind Overwatch's huge roster of characters—and the ones to come in its upcoming sequel—has left Blizzard, the company confirmed to PC Gamer. Geoff Goodman "made the decision to leave Blizzard earlier this year," a Blizzard spokesperson said. The last public appearance by Goodman was in a group interview(opens in new tab) with press in June.
Blizzard provided a statement about Goodman's departure: "We thank Geoff for his many years of service at Blizzard and wish him all the best. His ability to bring to life Overwatch’s diverse hero roster through gameplay has been incredible, and the mark he’s left on the Warcraft and Overwatch teams will be felt for years to come."
Goodman's history with Overwatch goes all the way back to before it was known as Overwatch, when the team was still working on project Titan.
Ow has always been about being competitive i think they survive that a vast minority is sad over the lack of pve content at release.Overwatch 2 launching without its main new feature and a super grindy battlepass that makes you play competitive OW formats that are barely changed and people were sick of five years ago. Are they OK over there? Do they have enough copium?
It isn't about people "being sad" it is about the game having features that make it competitive with similar titles, so more people are tempted to try it and keep playing. How long do you think they are going to keep out pumping new characters and maps for a dwindling OW competitive community that maybe even just watches content about the game and doesn't even play any more.Ow has always been about being competitive i think they survive that a vast minority is sad over the lack of pve content at release.
Mention similar titles to Overwatch.It isn't about people "being sad" it is about the game having features that make it competitive with similar titles, so more people are tempted to try it and keep playing. How long do you think they are going to keep out pumping new characters and maps for a dwindling OW competitive community that maybe even just watches content about the game and doesn't even play any more.
Pay or grind, both are shitty AF in a game that is all about picking counters.
I guess it is to be seen if Overwatch experiences massive growth due to this rebranding and aggressive monetization change.Mention similar titles to Overwatch.
Team Fortress 2 is straight up pvp only.
R6 siege has some pve, but I'd say you would get your moneys worth by getting any other game that's more pve oriented.
BattlebornMention similar titles to Overwatch.
Team Fortress 2 is straight up pvp only.
R6 siege has some pve, but I'd say you would get your moneys worth by getting any other game that's more pve oriented.
Look how that turned out.Battleborn
Exactly.Look how that turned out.