oldergamer
Member
Seriously, it was one game demo. No, the Xbox is not underpowered, no Phil spencer isn't lying, no this isn't proof that the old consoles are holding things back. The only thing the demo proved was that it wasn't polished enough to show. There's still time for the game to improve, and it has a huge team involved so it will move quickly. Pop-in, textures, clipping, lighting/particle fx will be fixed before launch. The only thing missing for launch is ray-tracing which would get them a number of visual improvements.
Despite the state it was in, we saw a few things we have never seen in a Halo game before:
- Open world exploration through the entire game ( you can explore the entire ring with it being bigger than the last two games combined)
- Targetting of enemy body parts that effects animations ( headshot kills )
- actual verticality in combat. using the grappler to get on top of objects is new and less linear than all previous halo games
- some new weapons are interesting
Other items we didn't see but were mentioned after:
- 2 - 4 player split-screen is back
- Upgrades to master chief throughout the game is also new
There were a number of things missing from that demo which seem pretty obvious, but 343 is probably already aware of. If anyone here has worked on a game before, every game hits the stage of "crunch time", and during that phase, it takes the biggest leaps forward in how it looks and plays. Halo 1 was in a similar state before it first launched the original Xbox months before release. Gameplay wise, that demo was pretty solid. They just need to clean up the visuals and polish.
Anyway, I wish they would have held off showing it until more was in there ( at the very least ray tracing to show off what it would look like. its a big miss), but it is what it is. What is isn't though is the end of the world. Most people don't care about the stuff others were complaining about in the forums yesterday. People here need to relax.
Despite the state it was in, we saw a few things we have never seen in a Halo game before:
- Open world exploration through the entire game ( you can explore the entire ring with it being bigger than the last two games combined)
- Targetting of enemy body parts that effects animations ( headshot kills )
- actual verticality in combat. using the grappler to get on top of objects is new and less linear than all previous halo games
- some new weapons are interesting
Other items we didn't see but were mentioned after:
- 2 - 4 player split-screen is back
- Upgrades to master chief throughout the game is also new
There were a number of things missing from that demo which seem pretty obvious, but 343 is probably already aware of. If anyone here has worked on a game before, every game hits the stage of "crunch time", and during that phase, it takes the biggest leaps forward in how it looks and plays. Halo 1 was in a similar state before it first launched the original Xbox months before release. Gameplay wise, that demo was pretty solid. They just need to clean up the visuals and polish.
Anyway, I wish they would have held off showing it until more was in there ( at the very least ray tracing to show off what it would look like. its a big miss), but it is what it is. What is isn't though is the end of the world. Most people don't care about the stuff others were complaining about in the forums yesterday. People here need to relax.