So it's not a CPU issue or what?
People keep going back and forth on it.
OR is it that those devs don't know how to optimize well and in the case of Starfield it's that the Creation Engine is pretty shitty.
Meanwhile GTAV ran on the fucking PS3 and 360 (with the frame rate dipping below 30fps very frequently), yet on PS4 with a CPU that is 9x faster it still only managed 30fps and higher visuals. Along with this is the fact that some games are doing shit with 128 players on huge maps, destruction, and vehicles at dynamic 4k60fps.