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You obviously don't know of what you are talking about and the only insecure here seems you if you need to call someone fanboy because he pointed out what you said is generic as hell and is not true at all. Or you have some evidence where all characters on pc are always higher model in raytracing? But sure it's me the problem not your preconception about the raytracing stuff on ps5 without fundament.
Quick comments:
- it uses raytraced reflections only, no other RT effects
(and?what change?)
Meaning that Spidey only uses raytraced reflections. No raytraced shadow or lighting techniques whatsoever. So it uses only a portion of the possible raytracing effects.
- it uses reflections on very limited surfaces. For example the windows have reflections, while walls don't reflect anything. Which is understandable, because reflections on rough surfaces are way more compute heavy. In other games, every table, glass, glossy doors etc also reflect the (
not true at all there are ground and wall with reflection in some areas so but more importan the quantity of the geometry handled which is not exactly basic)
Windows in buildings have reflections, but the walls of the buildings don't. Most rough surfaces don't reflect the light in this game. Because it's very expensive to render.
- NPC reflections use lower quality models and are updated at 0.5fps
(and you think it's not the same in other pc games?, 0,5fps is a stupid exaggeration)
My fault, I meant at 0.5 of the fps, meaning half refresh rate. NPC models are low quality, still.
- vegetation is reflected in a very simplified way (
define simplified because it's a very generic statement)
It uses a significantly lower assets for the reflections and has to reduce alpha effects. If there's a tree with a lot of leaves for example, the reflection is way more "naked".
- no particle effects and debris is reflected (
BHV doesn't reflect transparency but just geometry)
Confirming the point that no smoke, particles, debris etc. is being reflected.
- low resolution for the reflections (
with raytracing as many other graphic effects it's better keep a lower resolution to save performance hardly it matches the same res of the game output)
It uses visibly lower resolution for performance reasons.
- no reflections in the reflections
(you already said that)
I didn't and the point still stands
- etc.
Look, there's no need for the PS5 defense force here. I've pointed out the sacrifices they had to make to get it to run and look the way it does. It is using only reflections out of the possible RT effects and has to make huge sacrifices to make it feasible. Therefore it only uses very basic raytracing. I don't understand how this is debatable. RT has a lot more potential.
No RT shadows, audio or lighting, only reflections and these are being used with huge shortcuts for the sake of draw distance. It is still very respectable considering the hardware and the scale of the game. All these sacrifices make the impressive draw distance possible and it was the perfect decision by the devs to go that route.
But I think it is obvious how limited they were regarding their compute budget. Keep in mind that this is basically an updated PS4 game.
I don't what know you're up against. It's great for a 399 machine and nothing comes even cose to its performance per buck ratio. But we should keep our expectations in check.
My comment about it being a great little machine was a joke because that thing is fucking huge.