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Say something negative about a game you love

cireza

Member
I love Phantasy Star IV and think it is one the best RPGs ever, but its replayability was a step down from Phantasy Star II.

I love Shining Force II but I find the character balance not great as some characters are too weak, despite any amount of work you invest in them. Thankfully there are a ton of hacks for this game to extend the playability further, including a randomizer.

I love Shining Force I but some characters joining end game on very low levels is super lame. Should have put them at a high level before promotion, not so low (Alef, Torasu, Adam. Bleu is a bit more manageable).
 
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Ev1L AuRoN

Member
Horizon forbidden West:
-Aloy

Spider-Man 2:
-Mary Jane
-Miles
-Peter
-That annoying chick from the podcast

Street Fighter 6:
-f*ckin ED.
 

Roufianos

Member
MGS3 - Cobra Unit are dumb and boring. Gameplay is kind of ass, was much better suited to MGS2's interiors, and escorting Eva sucks. That said, still a masterpiece due to the story, setting and music 😍.
 
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Ovek

7Member7
Helldivers 2:
- Let's face it no matter how many new strategems, weapons and/or vehicles they add the mission variety is comically bad.
- Stop fucking nerfing things, it was lame as fuck in Destiny and it's just as shit in this.
 
The last of us two is a masterpiece but it’s very bleak and hard to replay due to the length and tone.

They could have cut out 10 hours and it would have been just as good but more enjoyable on repeat play throughs.
Yeah, I kind of wish it was the same length as the first, if not a few hours longer.
 

Paasei

Member
Hitman 1/2/3 or now known as Hitman World of Assassination:
- Try figuring out which fucking pack you need if you already own something in this trilogy.
- Most consistent game at being inconsistent (speedrunner thing)
- Diana
- NPC's have wallhack on Haven
 

Fbh

Member
Wonderful 101:
The game doesn't do a good job teaching the player how to play
When exploring the camera is often too far away, when fighting it feels a bit too close
Like almost all platinum games, most parts where it deviates from the core gameplay to switch over to some gimmicky minigame it suck
 

Aion002

Member
FFVII Rebirth repetitive world map side quests are lame.

Bloodborne multiplayer system is terrible.

FFXVI has probably the worst villains in the series.

Age of Empires 4 single player skirmishes are just too easy, the AI sucks.
 
Love the combat of FFVII Remake, but the ridiculously on-rails linear gameplay can get so annoying. Or when you have to slowly walk forward for like a minute but can't run.
 
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Reactions: Fbh

Fbh

Member
Oh also:

Halo 3:
The final boss and ending segment suck. Earlier in the game when you fight the giant crab mech thingy it makes you wonder what crazy thing they'll do for the ending.
Then you get there and it's a small flying orb, and a short ride with your Warthog through some crumbling platforms

Dark Souls 3:
While I love the improved combat, a lot of the bosses and it has some of the coolest areas in the franchise. It also feels very samey a lot of time, you can tell they were running low on ideas for new locations.
Half of the game feels like "been there done that". The ruined castle with dragons, the swamp, the catacombs, the prision like area, etc.

The Witcher 3:
I wish there was more in terms of build variety and customization. It's a great RPG in terms of story, but gameplay wise I feel like everyone had sort of the same experience.
 
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elhav

Member
Metroid Prime's respawning enemies can sometimes be a big pain in the ass when you need to go through the same rooms about a hundred times. At least make them respawn only after a few hours, or change the types of enemies in a room every time (some rooms change enemies later on, but not many, and those new ones still respawn the same way all the time).

Which leads to the other big problem: backtracking and sense of direction can feel unintuitive for some chunks of the game. Also, you can progress about two thirds of an area and realize you don't have the tool to keep going, and now you have to go all the way back etc.

Luckily the music is so good and world so cool to explore, these problems aren't as bad as they should be
 

Banjo64

cumsessed
Banjo-Kazooie, Rusty Bucket Bay is only a 9.5/10 in an otherwise sea of perfection.

OOT - the owl speaks in riddles and repeats himself whether you press ‘understood’ or ‘yes’.

TotK - the dungeons still aren’t dungeons.

Dark Souls - not as tight as DeS IMO, the lack of linearity starts to hurt it at some point in the story.

Elden Ring - same again, had to refer to the internet at times to see where I should be heading.
 
Deathsmiles 1 and 2

The characters, which are 14 years of age or less, are way to sexualised, to the point it becomes creepy.
Yup. I got such a stinkeye when my wife saw me playing it recently. I'm so used to Japanese games that I barely register that kind of thing, but that did make me realise what was on the screen lol.
 
Cyberpunk 2077 needs more side activities that does not involve merc work. Get a job managing a cafe or a braindance studio.
Yeah. More interiors open up no reason (there are a couple already - I guess they are remnants of abandoned missions) would be good too. But what I'd really LOVE to see is more interaction between civilians. Bumping into each other, talking as they walk, etc. Night City is a lot better than it was in this respect, but man, just adding little things like that would make it feel so much more alive. Rockstar really mastered this. I don't know why games companies can't ditch a few missions to free up resources for working on that kind of thing. It adds so much.

The new rail system is such a let down because it shows how this is missing in stark relief.

I guess AI tools will really help in this respect soon.
 
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ZoukGalaxy

Member
I hate that Zelda A Link To The Past still hasn't be remade.
a link to the past nintendo GIF by El Primer Mando
Video Games Zelda GIF by GIPHY Gaming


Cat Remember GIF

Ok sorry, I cheated.
 
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Astray

Gold Member
Love Arkham Asylum, but the entire portion where Poison Ivy takes over the asylum is incredibly boring and tedious to trudge through.
 
In Digimon World PS1, you cannot officially get Megas as that evolution level doesn't exists so some of the Megas are treated as Ultimate (Phoenixmon, MetalEtemon, HerculesKabuterimon, etc) and that bothers me for some reason.
 

iHaunter

Member
Nier Automata is my GoD (Game of the Decade)

Nier Automata could've had more creative and less repetitive quests. Though I get there was a super limited budget.
 
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simpatico

Member
Thief 2 ruined all other stealth in games for me. Nothing has come close to it. At most, MGSV.
Definitely check out Gloomwood. Closest we've come to the greatness of Thief 2. I played the first map just to get hyped and then decided to shelve it until Early Access it over. Certainly one of my most anticipated releases. Hoping on 2025.
 
having just bailed halfway through a replay: okami, no matter how much you love it, does indeed go on much much much too long...
 

DaciaJC

Gold Member
Dark Souls: Demon Ruins and Lost Izalith are truly terrible areas and there is no redeeming them, to the point that the game would be better off if they were just completely excised.
 

lem0n

Member
The Catalina missions in GTA: San Andreas were annoying, the dialogue from Catalina herself was like nails on a chalkboard, and the races to get out of Los Santos were a slog. I wish I could just skip that part of the story.
 

T4keD0wN

Member
Witcher 3 - game is average without using so many mods that they take up more storage space than the game itself.

Mass Effect 2 - game doesnt matter, almost nothing happens in the game, you can play Mass Effect 1 and 3 and you wont even be able to tell that there was supposed to be a game set between those.

Doom Eternal - half of the enemies take literaly zero damage from most guns, reducing your damage to 0 instead of reducing it by like 90% is the most annoying shit ive seen in a great game.
 

TheGrat1

Member
OG Demon's Souls on PS3: Making pure bladestone an ultra rare drop that you can only get from two enemies in the game was a nonsensical decision. It is not even like the Sharp upgrade tree is overpowered or anything, the shit you need to finish it is just rare for no reason.
Literally over 30 hours of doing the same two runs at the shrine of storms in New Game++ just to try and get it. Pure black world tendency, soulsucker, the whole bit. Finally got the non black phantom skeleton to drop it.

Fortunately in the remake it is nowhere near as rare. Got two within 16 hours on my first playthrough without even expecting to and I had only recently even been doing runs at the shrine.
 

MrRibeye

Member
I did not like the honor system in Red Dead Redemption 2.

I have to feed a camp of hungry people, but throwing a fish I caught back into the water gives me honor. It's a dumb system.
 

DeaDPo0L84

Member
Geralt's bitch ass can fight off a pack of goblins while drinking multiple potions but corpses when he jumps off a 3ft cliff.
 
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