We had the price cut in August [2011], and then we had Mario Kart 7, Super Mario 3D Land, which really drove sales that first holiday, and on 3DS we haven't looked back. So we've had momentum ever since that first holiday and we've got now 260 some games in the library and some of the best, most highest rated, most highest quality content we've ever had on that platform. Everything we launched seems to do above forecast and surprises us on the positive side.
As I look at what we have coming this holiday, now with Mario Kart and Super Smash Bros, plus the innovation of Amiibo, I think we are right at that tipping point where we have a lot of great content that is about to be released for that platform that's going to tempt gamers into buying the system. From the comments I'm reading online, and following gamers' comments, I think there are a lot of people that are going to have a hard time resisting buying a Wii U once Smash Bros comes out. I think that's going to be a major hardware driver for us. So that's the narrative we hope that plays out and that I think we are starting to see play out.
On GamePad support:
We think [the] GamePad is the only innovation that's come in this new generation of consoles. So we have the only real point of difference. Certainly graphics are faster, graphics are better. This is not a real innovation for gamers. We are fully committed to leveraging the GamePad, to keeping it bundled with the system.
http://www.gamesindustry.biz/articl...&utm_medium=email&utm_campaign=european-daily
http://www.nintendolife.com/news/20...s_wii_u_is_at_a_tipping_point_towards_success
Ask Scott Moffitt for a rare StreetPass puzzle piece if old.