Vamphuntr said:Magic is good but be careful. Don't dump all your point into only one. Skills you will crack will require certains stats to be equipped. If I remember well multi target spell required agility or another stat on top of magic to be able to equip them.
EDIT: A good number of passive abilities requires STR and VI. For Example, the ''element Rise'' passive skills required STR too I think.
I don't see how that's bad game design, not knowing what to expect is that what makes SMT fun. If you knew beforehand what you are dealing with, a lot of the tension of getting through a dungeon alive gets lost.Coxswain said:It's random. You don't know that a demon has the skill until it uses the skill, or until you've fought it enough times that you can analyze its skills. Until that happens, there's no reasonable way to anticipate or deal with those abilities.
Even when you know that it could happen, every option you have for dealing with it is a poorer choice than just hoping it doesn't hit you. You don't know what enemies you'll be fighting in your next random encounter, so (for a large part of the game) there's no reason to equip armour that defends against Death. The opportunity cost of wearing it is higher than the benefits it gives over using more general protection: In other words, you'll gain more progress by being resistant to the physical attacks that nearly every enemy uses than you'll lose by occasionally eating a Mudo. Since you can't spend a turn to change your armour, apart from scripted/boss fights, there is never a smart time to be wearing Death-resistant armour, unless it also happens to have resistances for Physical, or whichever other non-random element is common to the current area.
Running away is similar, in that doing it repeatedly will in all likelihood result in more deaths from the experience deficiency, or at the very least more time wasted having to go back and get that experience back by fighting more enemies, than you're likely to lose to Mudo - plus, I don't imagine that running away is guaranteed to work anyway, so it's not even foolproof.
And, obviously, surprise attacks.
It's the definition of poor design. It ends the game not because the player made a poor choice, but because a random number generator said so. There are several very common scenarios where the player cannot in any way anticipate that it's coming. And when the player can anticipate that it's coming, in nearly every case, it's either too late for the player to make the relevant choice, the choice to avoid the random chance of dying to Mudo is more disadvantageous to the player, or both.
And yeah, Mudo or no Mudo, the random battles do not get even a mote more or less difficult. The only difference is that every 50 or 100 times you hit Auto-Battle on an easy fight, you'll be dead in three seconds instead of the enemy - which in all likelihood wouldn't have changed had you taken manual control and fought the battle yourself, because it's a shallow combat system, and Mudo operates on dice rolls rather than anything that the player does.
Vamphuntr said:(Is it supposed to be RaSuTa candy since it's rakukaja + sukukaja + tarukaja)
Totakeke said:It's easier compared to other SMT games but it's still not that easy if you're new to this series. The boss battles are definitely still challenging but I think there's a lot less frequency of bosses/mid-bosses compared to other SMT games I've played. The difficulty of the random encounters do ramp up towards the end to more typical SMT levels but it's only a small part of the game.
I don't think you'll be disappointed at the difficulty unless you're already a SMT veteran and expect a very challenging game.
Error said:I don't see how that's bad game design, not knowing what to expect is that what makes SMT fun. If you knew beforehand what you are dealing with, a lot of the tension of getting through a dungeon alive gets lost.
I swear people these days are fucking spoiled.
this game has the decency to actually let you know what skill each demon has after awhile, old SMT games told you fuck all and you had to man up and deal with it.
HK-47 said:Shouldnt it have been Heat Riser, like it was in P4?
I think it's completely retarded to complain about the game not letting you know right away what skills a demon has, and making it seem like a game flaw.HK-47 said:Ok so I may have started this whole thing, but I think its time to end it since it really isnt an issue in SJ (due to the ease of the random fights). Also I see we are whipping out dumb "back in the old days real men played games" crap too.
Yeah we should move onto other things at this point.
Kaja Candy, perhaps?NichM said:That makes so much sense and it never occurred to me. Oh well, it wouldn't have worked in English anyway.
NichM said:They accomplish the same thing but didn't have the same names in Japanese (ヒートライザ vs. ラスタキャンディ so we didn't want to translate two (technically) different skills into the same English name.
tetrisgrammaton said:its just i'm currently on floor 23 of etrian odyssey, and was thinking about moving over to this after wrapping it up.
i'm not uber experienced at smt games but i thought nocturne's difficulty was overall just right.
Ah yeah, you're probably right there. Thinking back, he did appear as ??? despite being fully analyzed. Forget I said anything. :lolVamphuntr said:Maybe because it's a boss ally. He will always appear as ??? even if he is 100% analyzed. I've been grinding for hours in Sector H and Hamaon always hit when the ennemy is weak against it. Maybe I am extremly lucky I also use Herald Victor for casting this, not very good Ma stat and no hama boost or whatever.
Error said:I think it's completely retarded to complain about the game not letting you know right away what skills a demon has, and making it seem like a game flaw.
It's VERY rare for an rpg to give the player so much information on enemies without wasting turns using items or shit. then when a game gives out info little by little instead of right away (and once you fully get all the info, it stays for the rest of the game), it's bad design. Not to mention the info is handily available at any time during battles.
And you aren't the most adequate person to point out dumb posts or replies here, considering your posts in the last couple of pages.
Vamphuntr said:I think Heat riser is only on one character while Luster Candy is on the whole party.
cress2000 said:Kaja Candy, perhaps?
HK-47 said:WTF? Did I insult you or something? The only reason I bother is cause this is a series I actually like. I mean I know LTTP thread foster criticism better than Official Threads, but still...
xs_mini_neo said:What do you mean WTF? You insulted something I like, therefore you insulted me! We all know that's how it works.
HK-47 said:Uh huh, ok.
Haha, clever.NichM said:Might have worked. But consider this: when you buff something enough, it gains a certain... luster. Eh? Eh?
Whatever man. I dont care either way.xs_mini_neo said:Oh, you want to argue instead?
xs_mini_neo said:What do you mean WTF? You insulted something I like, therefore you insulted me! We all know that's how it works.
HK-47 said:Whatever man. I dont care either way.
Totakeke said:If you're playing EO and already played Nocturne, then this should feel a bit easier for you. It won't be so easy that it's repulsive though, it's just that you won't have any danger of dying most of the time like in those games. It's still fun, the story still has certain intrigue and the demon fusion system is nice to mess with as always.
Y2Kev said:The boss of F was way harder than the boss of E for me. Damn nonreflectable shit.
alske said:Ok the fight withis kicking my ass. Anyone have any recommendations? Doesn't seem to have any weaknesses, and I couldn't get mute, charm or poison to stick. Plus always with the healing.Captain Jack
Magic is effective but as already mentioned, make sure to get something in the other stats too or else you lock out certain skills for yourself.Cep said:Anyway, I am currently playing Devil Survivor. Any advice for setting up my stats in that one? I am thinking that I should just dump most of it in one stat, just for giggles.
I am thinking probably magic.
MechaX said:Buff the hell out of your party with Luster Candy (he doesn't have Dekaja, he only has Dekunda) and do not have the MC weak against gun attacks. Besides that, it's a crap shoot battle, as you can only hope he doesn't spam that full-heal ability too often.
Think so.Tarazet said:Does every copy of this game have the box/soundtrack?
Tarazet said:Does every copy of this game have the box/soundtrack?
Dresden said:Think so.
The CD is messed up, though, but Atlus has been sending out free replacements.
NichM said:Might have worked. But consider this: when you buff something enough, it gains a certain... luster. Eh? Eh?
Huh, I never thought about that. I should go seal up the box...:lolTarazet said:Interesting. I wonder if the initial run with the messed up CD might have collector's value.
Himuro said:This game is jawesome. It's exactly what I wanted in a new first person smt as well. My only grievance so far are the core battle system mechanics. Other SMT battle systems pale to Press Turn and One More, so going back to vanilla turn based SMT is kinda
Freyjadour said:I like alignment assist. It's not as good as Press Turn, but it doesn't totally screw you over like Press Turn as well. :lol
That's what i'm missing with press turn. There's not as much tension with the new system.Freyjadour said:I like alignment assist. It's not as good as Press Turn, but it doesn't totally screw you over like Press Turn as well. :lol
Lafiel said:That's what i'm missing with press turn. There's not as much tension with the new system.
Himuro said:Press turn is completely fair and balanced too. My favorite turn based system. But I guess I could see why they didn't use it in this game. They have been using press turn like systems ever since SMT3 with the exception of titles like Raidou and Devil Survivor. But I still kinda miss it. Oh well!
Lafiel said:That's what i'm missing with press turn. There's not as much tension with the new system.
Y2Kev said:I think my opinion of the game might be declining as I get towards the end. I feel like Sector G is lazy.
Y2Kev said:I think my opinion of the game might be declining as I get towards the end. I feel like Sector G is lazy.
Y2Kev said:I think my opinion of the game might be declining as I get towards the end. I feel like Sector G is lazy.
MechaX said:1. Is it better to go for mono-aligned teams or just go for a variety of demons?
Dresden said:I played this while eating dinner at a Japanese restaurant, and people would give me weird looks as they passed by. I guess I looked sad, sitting at a table by myself? I didn't want to cook, so... oh well. :lol
I'm definitely going to start looking for uber pokemons online. I'm tired of fusing. Fusing fatigue.
I feel like Atlus is really missing out on a chance for something more Pokemon-esque. I know that market is pretty well cornered, but even a barebones versus mode would've been pretty ballin.Dresden said:I'm definitely going to start looking for uber pokemons online. I'm tired of fusing. Fusing fatigue.