Fimbulvetr
Member
HK-47 said:Like?
"Reach Out to the Truth" :\
HK-47 said:Like?
Fimbulvetr said:"Reach Out to the Truth" :\
I enjoy being dumped on to some extent, but due to the lack of save points, I did find that shit more annoying than usual in P4.Y2Kev said:*some people enjoy being dumped on, so I'm sure someone will object
Totakeke said:The plot and scenario design sucks, but the game is still solid and the gameplay is what you'd expect from a good SMT game. For those complaining about Hama and Mudo skills, I'm actually disappointed that there wasn't more of those moments in this game. There's just a general lack of danger in the battles compared to other SMT games and this makes them so less interesting. The lack of danger also makes me just want to do autobattle rather than actually pay attention to what random enemies I'm fighting against. Weaknesses don't really much other than bosses and there's no reason for you to just wear a curse resistant armor for most of the game once you get your hands on one. The big instant-death spell in this game isn't even those two, it's stone. That happens even more rarely but it's not preventable until far later in the game. I'd say the bulk of the gameplay for me is in the dungeon crawling and crazy boss battles and not the battle system.
HK-47 said:If danger and difficulty has to be achieved through random death spells your game is cheap not difficult.
C-Jo said:I enjoy being dumped on to some extent, but due to the lack of save points, I did find that shit more annoying than usual in P4.
Totakeke said:It's not random. It's preventable. And you can identify what demons can cast those spells. It's not like pixie can cast mudo suddenly on your character. You can also run away, you can equip equipment with the appropriate resistances, of course you can risk it without resistances and try to kill whatever demon can cast those spells before he can get to you. I like my SMT games to try to kill me at every turn rather than just having random encounters as artificial length buffers that do little to the gameplay. The savepoints in this game is so abundant and leveling up gives you a full hp and mana restore that you don't really ever run out of them. Sure, sometimes you can't run away and sometimes you get surprise attacks before you can do anything, but I'd rather have those seldom occurring elements rather than having random encounters something you mindlessly mash buttons on.
HK-47 said:Not having insta death doesnt suddenly make the game a button masher. The randoms are just easier overall compared to Nocturne or DDS.
Vamphuntr said:How about we talk about the game itself and not the SMT brand and it's features for now.
So did Atlus publish any password for the password exclusive demons? I really want to get. Someone on Gamefaqs published the codes he got using an action replay but that would be like cheating (they are not logic, they are the same style as you would get for any demon). Some passwords for the exclusive demons were the name of the staff of the game or some keywords or sentence. They were not like the others password for demons.demon heeho
Well in that case, I guess don't want instant death spells anymore either.tetrisgrammaton said:psst i think he means literally
HK-47 said:I dont see why we shouldnt do both.
HK-47 said:I dont see why we shouldnt do both.
xs_mini_neo said:Nobody wants to read you making up flaws as you go along.
Listen to charlequin, or else me or someone else will tear apart your "complaints" and make you look even worse then you already made yourself look. (If that was even possible.)
HK-47 said:Not having insta death doesnt suddenly make the game a button masher. The randoms are just easier overall compared to Nocturne or DDS.
Edit: There. And it applies to your whole argument, since I'd rather get beat down by force or having bad strategy over the lame mudo/hama spells.
It's random. You don't know that a demon has the skill until it uses the skill, or until you've fought it enough times that you can analyze its skills. Until that happens, there's no reasonable way to anticipate or deal with those abilities.Totakeke said:It's not random. It's preventable. And you can identify what demons can cast those spells. It's not like pixie can cast mudo suddenly on your character. You can also run away, you can equip equipment with the appropriate resistances, of course you can risk it without resistances and try to kill whatever demon can cast those spells before he can get to you. I like my SMT games to try to kill me at every turn rather than just having random encounters as artificial length buffers that do little to the gameplay. The savepoints in this game is so abundant and leveling up gives you a full hp and mana restore that you don't really ever run out of them. Sure, sometimes you can't run away and sometimes you get surprise attacks before you can do anything, but I'd rather have those seldom occurring elements rather than having random encounters something you mindlessly mash buttons on.
HK-47 said:WTF? Did I insult you or something? The only reason I bother is cause this is a series I actually like. I mean I know LTTP thread foster criticism better than Official Threads, but still...
Coxswain said:Rant
I don't think that's true actually.Vamphuntr said:A lot of enemies are weak to mudo or hama. If the enemy is weak against it, it's 100% effective in strange journey (it will never miss).
Vamphuntr said:Can we keep the mudo/hama crap out of the thread. It's in every SMT game anyway. Whinning in this thread won't change anything. I played the game for more than 50 hours and was mudoed only once and I had 4 sacrifice in my inventory anyway. Stone is much more dangerous than mudo in SJ. Keep in mind that you have the same power too. A lot of enemies are weak to mudo or hama. If the enemy is weak against it, it's 100% effective in strange journey (it will never miss). It's extremly useful in Sector H if you don't have the skills to exploit others weakness of the enemies. Enemies are so strong and have so much HP that Hamaon is a good way to kill some of them.
Are there any other demons besides Slepnir that have the Luster Candy (Is it supposed to be RaSuTa candy since it's rakukaja + sukukaja + tarukaja) skill? I'm trying to fuse him with a lot of other demons and it's never transferred. The d-source I got from him didn't contain it either .
C-Jo said:I don't think that's true actually.
In thefight, he'll periodically summon a Katakirauwa that by all accounts, is weak to Hama. But I've had it miss multiple times.Horkos
Hk-47 said:
tetrisgrammaton said:everyone seems to agree the game is too easy, there are too many checkpoints and the battles are a hold down the button affair. is there a harder difficulty level available to chose from, and if so, does anyone have any comments on it?
tetrisgrammaton said:everyone seems to agree the game is too easy, there are too many checkpoints and the battles are a hold down the button affair. is there a harder difficulty level available to chose from, and if so, does anyone have any comments on it?
Vamphuntr said:Can we keep the mudo/hama crap out of the thread. It's in every SMT game anyway. Whinning in this thread won't change anything.
Totakeke said:It's easier compared to other SMT games but it's still not that easy if you're new to this series. The boss battles are definitely still challenging but I think there's a lot less frequency of bosses/mid-bosses compared to other SMT games I've played. The difficulty of the random encounters do ramp up towards the end to more typical SMT levels but it's only a small part of the game.
I don't think you'll be disappointed at the difficulty unless you're already a SMT veteran and expect a very challenging game.
Did you meetCep said:I dunno, I am brand spanking new to the series, and I find the game to be extremely easy.
With no grinding at all, I was able to take the bosses down pretty easily and have had no trouble surviving the dungeons.
So...
Cep said:I dunno, I am brand spanking new to the series, and I find the game to be extremely easy.
With no grinding at all, I was able to take the bosses down pretty easily and have had no trouble surviving the dungeons.
Even the EX missions I did before I quit were not too bad...
So...
Vamphuntr said:In what sector are you?
Cep said:I dunno, I am brand spanking new to the series, and I find the game to be extremely easy.
With no grinding at all, I was able to take the bosses down pretty easily and have had no trouble surviving the dungeons.
Even the EX missions I did before I quit were not too bad...
So...
Cep said:Gave up in Delphinus.
Dresden said:I'm not really finding it challenging, BUT I've yet to hit Eridanus, so who knows.
All the great books and shit coming out have really hampered my gameplay time. Not to mention that dumb thing called college.
Totakeke said:Oh okay, so you stopped at Delphinus. Well, I would say it's just typical RPG levels of difficulty depending on your levels.
Archie said:The difficulty, both dungeon design wise and enemies, have a huge spike in Sector E. If you can beaton the first try, you are a RPG master.Ouroboros
Cep said:Which I have the sneaking suspicion may have been too low.
But I suppose I never really got to the 'hard' parts. Although I cannot imagine the difficulty ratcheting that much.
Anyway, I am currently playing Devil Survivor. Any advice for setting up my stats in that one? I am thinking that I should just dump most of it in one stat, just for giggles.
I am thinking probably magic.
Totakeke said:I'd also say depending on how you play the game, the game can be easy or hard in the beginning. I did mine by trying to get all the demons possible and therefore I skipped a lot of random encounters too (which is so easy to do). I also tend to skip a lot of random encounters when I'm trying to explore a complicated area. I remember I beat Mitra (Sector B) at around Lv20 then finished Horkos (Sector C) at Lv26 and then had a tougher time with the random encounters at Sector D.
Yaweee said:Yes, go magic.
Cep said:Beat Mitra at level 17-18 I think.
Homie was a pain in the ass, took me 3 tries.
Cep said:Which I have the sneaking suspicion may have been too low.
But I suppose I never really got to the 'hard' parts. Although I cannot imagine the difficulty ratcheting that much.
Anyway, I am currently playing Devil Survivor. Any advice for setting up my stats in that one? I am thinking that I should just dump most of it in one stat, just for giggles.
I am thinking probably magic.