WAS PISSED!
That was not a good game. Parting had the better control, that I will give him. But how in the hell did he take the 3rd for free. Flash not punishing him? Fuck that, more like PO made pushing the 3rd impossible.
Timewarp slowing down the economy of Flash was another factor. Very unhappy with how that went. Flash scouted everything and tried to respond the best he could. Oracle didn't do any damage with the exception of one kill.
I'm in disbelief right now that Zest and all the other toss lost to Terrans last week. Maybe Parting just played on another level or Flash just played bad. But it doesn't change that what I saw made me sick to my stomach.
Parting had like 2 Sentrys and 1 Zealot with 2 Stalkers. That PO alone made Flash back off and then FF killed off all of them which was great by Parting. Flash couldn't push for a minute while the 3rd got set up and it just snowballed from there. WM drop did crap and it was nice of Parting to snipe it before it landed. Then Parting engaged Flash's army and we saw what happened. But it all leads back to that early 3rd. Parting went early Oracles which did nothing and took the 3rd and basically defended it with a PO. It makes me very sad that Protoss players can get away with that. Could Flash have done things better? Hell to the yes! But damn if it doesn't piss me off that there was literally no risk for the Protoss after investing into an oracle and blink afterwards.
Not being a really low bronze league player?
Edit: That sounds snarkier than was intended. Regardless just massing void rays is a dumb strat at any level and will end up with you losing. Sorry crimson i've got to disagree with you there. So the only units that counter protoss building voidrays are widow mines, ravens and marines. Considering that terrans basically don't build ravens or widow mines against protoss why don't we see them massed more often? On any level.
Against zerg fungals aren't the only counter. In low numbers hydras, mutas and even corrupters can deal with them fine (you can mass corrupters far easier than void rays). If you'e talking late late game when the toss has amassed a huge number of void rays than it's an unfair comparison. By that point the zerg has swarmhosts, infestors, broods and masses of static defense. Voidrays really aren't all that strong in that situation and it's why we're seeing that style become so popular and protoss struggle so much in the late game at the top level. Simply building voidrays isn't the answer and that will end up with you dead.
PvP i'm not sure what you mean. Voidrays aren't some ultimate unit in PvP. They're hard to amass and get caught off guard easily. That's why you don't see them very often. It's a risky play that can be shut down. When a typical protoss army tends to be filled with mass archons it doesn't take long to build an army that will stop void rays (add storm, more archons and maybe some stalkers for extra anti air).
I hate void rays. They're a boring unit and when they win a game it's typically in an incredibly boring fashion. They generally don't require that much skill (which isn't a good thing for toss players either). Having said all that they aren't super imba and that's why don't really see them massed all that often. In fact about the only time i see them massed regularly is when i'm mucking around against bronze and silver players and even then it's not that common.
The only counter to mass VRs was the discussion not speculations based on low numbers of VRs. The composition of more than 10 VRs is usually what we call mass VRs.
The reason we don't see mass VRs in Pro games is due to Protoss players being smart enough to know that no opponent will let them get mass VRs unless they fail to like Hyun in one of his ZvP matches.
WMs hard counter VRs along with Marines as Terrans players will not sit back and let you get mass VRs. If you attempt to then the Terran will respond with the WMs and Ravens, otherwise you won't see them in the matchup much except for WM drop or mech. At a lower level or in team games its possible to get Mass VRs only to be countered by WMs and Ravens.
How is lategame an unfair comparison for Zerg vs Protoss against mass VRs? Fungals are the only counter and yes low numbers can be beaten with the usual counters but we are taking mass numbers which only Fungal is the answer. Static Defense? Spores are armored structures if you forgot. 20 damage or more per second depending on upgrades. Broodlords? Cannot shoot air units. Corrupters? Let me know when 40-50 Corrupters can beat 20 VRs. They can have 3-3 vs 0-0-0 and still lose.
In PvP I was joking about making your own VRs. But as you can see in Sora vs Squirtle who let Sora build his airfleet. It was already over. There you go, mass VR won vs Archons and everything else. Maybe if Squirtle had a couple more storms he could have done something but nope.
Yes a lone VR or a handful is not IMBA. But without AOE, any player will lose to mass VRs.
Apologizes in advance if my response sounds rude/wrong to you. Not exactly impartial to toss at the moment.
Anyways TY costs me even more points and I'm glad I traded Soulkey for someone else. Seems that Woojin had a curse on them that they passed to Soulkey and sOs who both underperformed for their teams.
Lets see if Stats can close this out or will it be an Ace match.
As a final note, Fuck Protoss just because.