BlackSandrock10
Neo Member
To be fair and despite what people said about SFEX back then and now, it's still loved to many to this day. Considering that it was outsourced to then-newcomers Arika, it did bring life with new characters along with a few of the classic characters. Also, it was made easier to pull of the super combos (Still saying that Super Cancels was your friend) and personally, playing SFEX in 60hz was a much better experience (play the PSX/PS2 PAL versions respectively and you'll know what I'm talking about!) but as much people pointed out with Tekken, Rival Schools, Dead or Alive and the Marvel vs. series making their mark, it did fade away (well, not to those who played the hell out of all of them!)
As for SF3, that was a interesting one despite the graphics and the 'Super Arts' mechanic. People can argue that SF3 could (keyword here) made a PSX port like JoJo did and it would (another keyword here) gained traction for the Street Fighter series at that time but Capcom never pulled the trigger on that one or how many parts of the game would have been stripped away for the port. Back then, the Dreamcast ports did do it justice along with the PS2 version later in 2004 but it became one of those titles either you loved or hate it....and trust me, I know a lot of people when SF3 is brought up in a conversation who are like that!
As for SF3, that was a interesting one despite the graphics and the 'Super Arts' mechanic. People can argue that SF3 could (keyword here) made a PSX port like JoJo did and it would (another keyword here) gained traction for the Street Fighter series at that time but Capcom never pulled the trigger on that one or how many parts of the game would have been stripped away for the port. Back then, the Dreamcast ports did do it justice along with the PS2 version later in 2004 but it became one of those titles either you loved or hate it....and trust me, I know a lot of people when SF3 is brought up in a conversation who are like that!