MiyazakiHatesKojima
Banned
Edit: This is apparently the only Halo game we're gonna be getting anytime in the near future, and that means pretty much a decade. God help us.
While I'm far from the only one to take note of the severely disappointing visuals, what baffles me, further, is how much of a downgrade it looks like compared to previous trailers and even previous Halo games. This and the Halo: Infinite we've seen in 2018 and 2019 look like completely different games.
The art style looks like it severely changed, especially looking back at the initial Slipspace engine demonstration from 2018. The world looks vastly inferior, and the poor lighting, animations and textures don't do it any favors. The art style looks like it's undergone even more severe deviations from its predecessors, inching a few steps closer to the more cartoonish appearance of free-to-play Battle Royale games. The designs on the enemies looks pretty phoned in, from the elites to the jackals, but embarrassingly bad with the brutes, and especially with that last close-up looking like a late 7th gen game.
The physics also seem sketchy. There's no weight to the gunshots, reloads, or even melees, as well as the uses of the grappling hook. It's especially apparent during that warthog jump for me.
All of that contaminates the sound design, as no weapon sounded satisfying to fire. The reload sound for the pistol at 4:24 just felt phoned in.
The writing and voice acting seem still in the realm of Halo 5's. Apparently, Alanah Pearce said she's heard that the 5 year wait for Infinite's release has a lot to do with 343 scrapping a supposedly existing narrative after the backlash over 5, that alone taking 2 years of production. The dialogue sounds pretty iffy, especially from the painfully generic bad guy speech, in the end, same with the set up, so is the delivery. The pilot especially seems like a vastly different character from what we've seen of him during last year's trailer.
This really looks like a much cheaper game than what we've seen before. Unlike other demos, not much emphasis was placed on the new engine's power. This really looks, sounds and feels like a much more phoned in game than its previous teasers and trailers indicated, and I don't think 343 would ever put this out, intentionally.
Jim Ryan's Addendum: "As we saw in today's event, the term 'development hell' resonated with the demo shown by 343i and here at Sony, we pride ourselves into making sure we keep our best and most talented cucks at the helm of our Worldwide Studios. My personal PR assistant and Kojima's personal mascot , MiyazakiHatesKojima , has informed me of the following departures that plagued 343i studios over the past year or so. Please Enjoy."
While I'm far from the only one to take note of the severely disappointing visuals, what baffles me, further, is how much of a downgrade it looks like compared to previous trailers and even previous Halo games. This and the Halo: Infinite we've seen in 2018 and 2019 look like completely different games.
The art style looks like it severely changed, especially looking back at the initial Slipspace engine demonstration from 2018. The world looks vastly inferior, and the poor lighting, animations and textures don't do it any favors. The art style looks like it's undergone even more severe deviations from its predecessors, inching a few steps closer to the more cartoonish appearance of free-to-play Battle Royale games. The designs on the enemies looks pretty phoned in, from the elites to the jackals, but embarrassingly bad with the brutes, and especially with that last close-up looking like a late 7th gen game.
The physics also seem sketchy. There's no weight to the gunshots, reloads, or even melees, as well as the uses of the grappling hook. It's especially apparent during that warthog jump for me.
All of that contaminates the sound design, as no weapon sounded satisfying to fire. The reload sound for the pistol at 4:24 just felt phoned in.
The writing and voice acting seem still in the realm of Halo 5's. Apparently, Alanah Pearce said she's heard that the 5 year wait for Infinite's release has a lot to do with 343 scrapping a supposedly existing narrative after the backlash over 5, that alone taking 2 years of production. The dialogue sounds pretty iffy, especially from the painfully generic bad guy speech, in the end, same with the set up, so is the delivery. The pilot especially seems like a vastly different character from what we've seen of him during last year's trailer.
This really looks like a much cheaper game than what we've seen before. Unlike other demos, not much emphasis was placed on the new engine's power. This really looks, sounds and feels like a much more phoned in game than its previous teasers and trailers indicated, and I don't think 343 would ever put this out, intentionally.
Jim Ryan's Addendum: "As we saw in today's event, the term 'development hell' resonated with the demo shown by 343i and here at Sony, we pride ourselves into making sure we keep our best and most talented cucks at the helm of our Worldwide Studios. My personal PR assistant and Kojima's personal mascot , MiyazakiHatesKojima , has informed me of the following departures that plagued 343i studios over the past year or so. Please Enjoy."
Another Lead Leaves Halo Infinite Developer 343 Industries
Halo Infinite's Lead Producer Mary Olsen has left the studio.
screenrant.com
Halo Infinite Lead Producer Leaves 343 Industries; Community Manager Denies Creative Dilemma at the Studio
The lead producer on 343 Industries’ upcoming Halo Infinite, Mary Olson, has left the studio to join Midwinter Entertainment.
wccftech.com
Halo Infinite Creative Director Leaves Company
Tim Longo, creative director for the upcoming Halo Infinite, left developer 343 Industries this week, Kotaku has learned. It’s part of a leadership shakeup that arrives late in the development of the next Halo game, which is scheduled for release in fall 2020.
kotaku.com
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