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Sony Is Dealing With PlayStation 5 Shortage by Making More PS4s (only producing about 1 million for the entire year)

Guys, it's pretty simple. Sony didn't read the market well or the chip shortages, went on a parade against MS about genererations and that didn't go well too....

Now they are rebooting supplies of last gen consoles against a widely available true next gen console a.k.a. series S at a wrong price atm.

For those who are price sensitive and or tech savy those consoles are DOA unless sold at a price of 100$ including die shrinks etc.
 
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DeepEnigma

Gold Member
Guys, it's pretty simple. Sony didn't read the market well or the chip shortages, went on a parade against MS about genererations and that didn't go well too....

Now they are rebooting supplies of last gen consoles against a widely available true next gen console a.k.a. series S at a wrong price atm.

For those who are price sensitive and or tech savy those consoles are DOA unless sold at a price of 100$ including die shrinks etc.
They're selling everything they can produce, tho. Both are. In fact, they produce more PS5s than MS produces Series consoles, sales splits and not keeping them both on shelves tells us this.

So if they can sell more PS4s in markets that demand them, that's good business. The only negative are console war head cannon.
 
They're selling everything they can produce, tho. Both are. In fact, they produce more PS5s than MS produces Series consoles, sales splits and not keeping them both on shelves tells us this.

So if they can sell more PS4s in markets that demand them, that's good business. The only negative are console war head cannon.

Yap i agree. The narration of "we believe in generations" just fell apart.

It is not your fault or mine. It will be just stupid seeing ps4 pros getting sold against series S consoles.
 
Yap i agree. The narration of "we believe in generations" just fell apart.

It is not your fault or mine. It will be just stupid seeing ps4 pros getting sold against series S consoles.

They won't be selling Pros, and it's not stupid. They're going to sell all of them. What was stupid was killing their supply so quickly in the first place.
 
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Eh? Sony never painted the Series S as that?
don't try to frame me.

Instead frame him:




I guess ps4 consoles produce great results.
 

nordique

Member
Before the shortages hit, Sony went all in with PS5. They stopped PS4 production and switched their manufacturing to 99% PS5. You CANNOT find any PS4 at retail stores. You see in sales number, PS4 sold less than 200K in the past 12 months....

Yep. Zero PS4s in Canada as well. Used market is wild people are selling ps4 for higher prices than even a few years ago
 
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- MS: we are going to support ΧΒΟΧ ΟΝΕ for 2 years
- Sony: We believe in generations fuck you MS and your series S will hold back the generation
-MS: Discontinues XBOX/ONE S and X
- Sony: Proceeds το make every game crossgen
-MS: we stop making cross gen games
-Sony: Hold my beer i start producing more PS4s

lol

You should post more frequently. Be interesting to see how long you last here lmao
 

Fafalada

Fafracer forever
Also, did we have Sony making games for PS3 and 2 after a year of it's next console's release? I can only think of GT.
Yes - there was a long tail of cross-gen releases between PS3/Vita/PS4 - lasting well into 2015.
Many of which were also cross-buy/cross-play - basically Sony started the whole 'play anywhere/multi-entitlement' thing years before anyone else was doing it.

Also a couple of PS3 exclusives released post PS4 launch - for no discernible reasons.
 

oldergamer

Member
I dont know why you are able to post that yet any post i make in this thread keeps getting deleted by an anonymous mod that im unable to reply to.

Anyway market factors drove the decision by sony on this. Chip shortages are going to last into 2023 for high end consoles. It will be interesting to see how this will play out and impact the console refresh cycle.
 

MikeM

Member
This is gross. Another reason to just go PC I guess?

I think i’ve only played one game built from the ground up for PS5. This cross gen period needs to die.
 

The problem here is that Sony backtracked their position. You cannot find PS4 at retail anywhere in 2021, because Sony shifted almost all their manufacturing to PS5. And PS4, one of the most popular and most successful console of all time, undeservedly met its death early
 

Papacheeks

Gold Member
I can disagree with him if I want. New concept, right?

You can, but what he's talking about he has knowledge and more resources on. And the fact your reply is in fact the same reaction the rest of the knee jerk reactions are, shows you don't know how products work or how the industry of Video games have worked for over 30+ years.
 
I recently traded my son's PS4 pro and my buddy's for $330 each at gamestop. I noticed those tradein prices have dropped right off since the PS4s went back into production, so good timing.

It does appear they are only making PS4s and not Pros though. Probably the easiest chips to get, and the $300 price matches the Xbox Series S and Switch for a lower end option. But what kind of sucker is going to buy a PS4 this year?
 

Papacheeks

Gold Member
I recently traded my son's PS4 pro and my buddy's for $330 each at gamestop. I noticed those tradein prices have dropped right off since the PS4s went back into production, so good timing.

It does appear they are only making PS4s and not Pros though. Probably the easiest chips to get, and the $300 price matches the Xbox Series S and Switch for a lower end option. But what kind of sucker is going to buy a PS4 this year?

People who can' t get PS5's. But I would have to assume these consoles are more sought after in specific regions where consoles/Electronics are more scarce/Expensive because of logistics/tariffs/taxes ect.
 

MikeM

Member
You can, but what he's talking about he has knowledge and more resources on. And the fact your reply is in fact the same reaction the rest of the knee jerk reactions are, shows you don't know how products work or how the industry of Video games have worked for over 30+ years.
The idea that you think I don’t agree with John is because I don’t have any knowledge of the gaming industry is laughable.
As an investor, I totally understand the economics behind the reasoning. It does not mean, as a PS5 consumer, that I have to like it.
 

Papacheeks

Gold Member
The idea that you think I don’t agree with John is because I don’t have any knowledge of the gaming industry is laughable.
As an investor, I totally understand the economics behind the reasoning. It does not mean, as a PS5 consumer, that I have to like it.

Here's what you said:
This is gross. Another reason to just go PC I guess?

I think i’ve only played one game built from the ground up for PS5. This cross gen period needs to die.

That implies you don't understand when SKD's, and FINAL dev KITS are distributed and when developers are done with their last project that they automatically in 2017/2018 have final hardware to start building PS5 builds of their engine/games?

The reason it looks like there is so much cross gen is because of all the games Sony has put out during the life cycle of the previous console. When they started their next project in 2017/2018 all they had were PC's with close specs to what PS5 was going to be at the time to start building their game. So when you dont have final SKD's in your studio and only a rough spec'ed software kit that is running on a PC your going to also develop using tools that at the time are meant more for PS4.

The back peddling of Sony Producing more PS4's is because there 1 is demand for it more than they thought, and 2. PS5's are being made as fast as they can, but not reaching everyone. So what do you do? If they had gone MS's strat with a lesser console for $300 that had smaller chip and less materials in the build then yes they could have had more of those said consoles out. But they decided to not make life hard for developers down the road.


Your comment comes off as you think the vision of Sony's IP's is somewhat compromised by the title being also on PS4. When in fact it was their decision to go that route, not forced on them by Sony. If GG wanted Forbidden west to be PS5 only they had that option, but it would have taken longer.
 

Boglin

Member
Why are some people just now acting like it's news that what Jim said about believing in generations was BS? We've known for over a year that Sony is putting out fewer next gen exclusives than they did during previous console transitions. Despite that fact, the PS5 still has more next gen exclusive games than their competition so it's not as much of a gotcha as warriors want it to be.

To get back to the main topic, as much as I dislike the current emphasis on cross generation I think it would be foolish for Sony to leave money on the table by ignoring the demand for the PS4. Especially since they have already committed to putting out more high profile games for it in the near future.
 
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MikeM

Member
Here's what you said:


That implies you don't understand when SKD's, and FINAL dev KITS are distributed and when developers are done with their last project that they automatically in 2017/2018 have final hardware to start building PS5 builds of their engine/games?

The reason it looks like there is so much cross gen is because of all the games Sony has put out during the life cycle of the previous console. When they started their next project in 2017/2018 all they had were PC's with close specs to what PS5 was going to be at the time to start building their game. So when you dont have final SKD's in your studio and only a rough spec'ed software kit that is running on a PC your going to also develop using tools that at the time are meant more for PS4.

The back peddling of Sony Producing more PS4's is because there 1 is demand for it more than they thought, and 2. PS5's are being made as fast as they can, but not reaching everyone. So what do you do? If they had gone MS's strat with a lesser console for $300 that had smaller chip and less materials in the build then yes they could have had more of those said consoles out. But they decided to not make life hard for developers down the road.


Your comment comes off as you think the vision of Sony's IP's is somewhat compromised by the title being also on PS4. When in fact it was their decision to go that route, not forced on them by Sony. If GG wanted Forbidden west to be PS5 only they had that option, but it would have taken longer.

Returnal would be my counter to your comment. This game was in development for over four years prior to launch and was purely a PS5 game. They designed a fantastic game with a small studio.

And i’m not sure what your argument is about having rough software specs on a pc. The bottleneck removal alone of the implementation of a SSD would drastically change level design which wouldn’t be possible on PS4. So yes, games designed for both PS4 and PS5 are technically constrained by PS4 hardware. Its a fact- check out Cerny’s PS5 talk as he goes over the impact to level design.
 

Papacheeks

Gold Member
Returnal would be my counter to your comment. This game was in development for over four years prior to launch and was purely a PS5 game. They designed a fantastic game with a small studio.

And i’m not sure what your argument is about having rough software specs on a pc. The bottleneck removal alone of the implementation of a SSD would drastically change level design which wouldn’t be possible on PS4. So yes, games designed for both PS4 and PS5 are technically constrained by PS4 hardware. Its a fact- check out Cerny’s PS5 talk as he goes over the impact to level design.

My argument is unlike going from Power PC architecture to x86 which a lot of tools and engines had to be re-written like with Naughty Dog's engine. GOING from x86 to x86 makes it so you don't have to rip everything out of your engine or build a new one. All your customizations for tools, lighting engine, asset management systems, asset creation systems, rigging system for animations dont have to be thrown out or redone.

Hence so many Cross over titles. A lot of projects started out as PS4 projects but because their engines and tools are x86 they will use the same ones and build that they have at the time. They make modifications and yes maybe they could go further or crazier but it's not like they have dialed in everything the PS5 can do. If they broke away from x86 and went back to more POWER PC arch then this conversation would not be here. They 100% would be forced to make new tools, new engines and nothing code wise would work super well. Maybe they could cross some things over, but the archs are so different that a complete rewrite would need to happen. And yes there would be a much harsher cut off from PS4 to PS5 if they were 100% different arch's.

But the reality is PS5 though robust is still based on x86, so there for the transition is easier on the devs. Spiderman 2, Wolverine, Bend's new title, Cory Barlog's new title, new twisted metal are all PS5. So what would you rather have more games, or less games?

The more complex the hardware setup, the longer it takes for development on all fronts. If you look at the first year for PS4 it proves why this change and direction was 100% needed. Cross gen games are a benefit, because that means more game sales, more gradual time working on the tools so the next project can hit the ground running with very little issues.
 
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Loope

Member
When they talk about PS4 is the regular one or the pro version?

I have psnow, but lately the network here has been crap, a PS4 for a decent price would be a good oportunity to play bloodborne. The pros aren't noisy right?
 

Gamerguy84

Member
I'm sure it's supply chain issue but climate dictates business. They told us what they wanted to do but circumstances altered that a bit.

If they can't build them they just can't. I would love to see how many would be sold if covid never happened. They had so much momentum built up it that number would be insane.

It's only a million though.

Covid has affected nearly all aspects of everyday life. Game development, electronics, hell even automakers.
 
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