But ok, I'll bite for a bit.
Final Fantasy VII Remake - cinematic walking segments ala Uncharted mixed with "press x to awesome". I'm not a fan personally of the action combat, but that's just a taste thing. The time ghosts were a slap to the face of people who wanted a faithful remake.
Bravely Default 2 - trash game that ruined not only the art style of the previous games but also the battle system
Triangle Strategy - You really think this was a big budget game that was marketed well? This falls under the small projects that get no push by S-E themselves. I haven't played it but I hear good things about the game
World of Final Fantasy - Again, not a big budget game, but at least it did get some decent marketing at the time
Kingdom Hearts III - Nomura fanfiction tier writing, didn't play it but I can't argue that it's not budgeted and promoted, but then EGS exclusivity shit soured me on it anyways.
Nier - Great game, only given exposure because of the great sales and positive word of mouth despite SE not having confidence in the series. Has been whored out to any gacha game that will pay them money for a collab. I don't hate that in and of itself, but it stings a bit to see them take a passion project by Taro and pimp it out, especially considering it was built on having a unique and well thought out story.
Dragon Quest XI - The only one I'll give you at face value, great game. Though I will mention that selling the PS4 version on PC, then delisting that version (with better textures etc) for the definitive version (port of the Switch version) and not offering an upgrade path was classic S-E greed.
There was some hyperbole in my post, I'll admit, but I still stand by that S-E is a risk averse garbage company that chases western trends for anything that they actually give a damn about.