• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Starfield - Official Gameplay Trailer Reveal (2023)

Status
Not open for further replies.

mansoor1980

Gold Member
is he standing on a planet?
photo_2022-06-13_08-24-46.jpg

is he the CREATOR himself?
 

Mephisto40

Member
All I want to know is: Is there seamless travel between space and landing on a planet? If it's a load screen: FAIL.

/Fingers crossed




@Solarstrike
It's a cutscene that plays out after you select your landing zone from the planet map, you cannot fly from space to the planets surface and land, the engine is not capable of doing that

Also a lot of the planets you can't even land on, when Todd said you can "explore" them, what he meant was there is a mini game like Mass Effect, where you can send explorer drones down to the planet and they show you resources you can mine. Occasionally it will pop up with a quest to do on the planet after "exploring" it, which you can land at a specific spot on the planet and play a linear "dungeon"
 

Mister Wolf

Gold Member
What are the odds this gets Direct Storage? Would be moronic that Forspoken supports Direct Storage this year but first party titles from next year do not.
 

Dolodolo

Member
This is pretty silly... are you a "watch count expert" of gameplay videos?

The teaser that came out a year ago has 17 million views... which is massive.. because Bethesda RPGs are massive games that sell 10+ million copies.

Is it as big as other games? Who cares... probably not.. want a cookie?

This weird ass "why are people hyped" thing that ignores decades of huge Bethesda RPG fan-doms is so tired/old.
I'm asking the usual question.
I have nothing bad to say about this game.
If you don't like something, then you don't have to answer.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?

And let's be honest. Everyone knows that those 17 million views were faked.

This is obvious when you need to look at the ratio of likes to views.

This just doesn't happen.

And yes. This is a legal cheat. They bought out preview spots on other videos.
 

Dolodolo

Member
My thoughts are that most game consumers (not gaming enthusiast. . .or masochist) do not get their gaming news and/or viewing from developers. I regularly see Gamespot or IGN being the number one hosts of popular game trailers. Also, every and their mother is hosting this presentation (plus the people who watched direct links of the broadcasts).


This rule does not apply to other trailers.
Look at Forza Horizon 5.
The announcement got 10 million views.
And the gameplay demo is five more.

I understand what you're talking about, but as a rule, big games have at least one video, on one of the channels, which always takes a very strong lead if this game is really expected and popular.
 

EDMIX

Member
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?

Well...I have a more logical answer, its a new IP. Many times its hard to get those views and build that hype when most seeing the title don't know it is.

So lets say next gen or something, Starfield 2 is announced, it will likely get more views as anyone seeing that title KNOWS what that video is. So new IP take a bit of time to gain that traction as lets say a Call Of Duty or something.

So you are indeed asking a rational question which I feel really does have a logical answer. I also agree with the user you are replying to, (not any of that arrogant stuff btw, no need for any of that), I think many of us fans who know the team, know that its big news when they reveal a title, so the context of it being a Bethesda title is bigger then many might realize.

Any other team can do a teaser like that and its not getting those same views. Why? Well we have doubts, its from a no name type team. Lots of trailers imho "look" cool, but the context of team, publisher changes everything and we see that trailer with more hype KNOWING that the team behind it can pull it off.
 
Last edited:

nemiroff

Gold Member
Is there seamless travel between space and landing on a planet?

First, ignore those who do authority speak on the answer to this without citing a source or at least minimum a disclaimer. It's not confirmed until it's confirmed.

With the information we have right now it seems like auto-landing is the more likely option, but with my assumption that there'll be added flexibility in the form of "land anywhere" as I've suggested below.

FU5uZXf.png


But again: It could be that this is specifically the map option and that you could still choose to fly down to the surface manually, who knows..
 
Last edited:

Warablo

Member
The game looks great, one thing which probably wont happen that sucks is flying low over the planet exploring. Maybe we can get a exploration vehicle.
 

Mephisto40

Member
First, ignore those who do authority speak on the answer to this without citing a source or at least minimum a disclaimer. It's not confirmed until it's confirmed.

With the information we have right now it seems like auto-landing is the more likely option, but with my assumption that there'll be added flexibility in the form of "land anywhere" as I've suggested below.

FU5uZXf.png


But again: It could be that this is specifically the map option and that you could still choose to fly down to the surface manually, who knows..
You are really lineing yourself up for dissapointment thinking like this imo
 

MidGenRefresh

*Refreshes biennially
People are worried that there will be loading screen between flying in fucking space and landing on a planet and I'm here worried that there will be loading screen when entering a building interior. :messenger_grinning_sweat:
 

Warablo

Member
People are worried that there will be loading screen between flying in fucking space and landing on a planet and I'm here worried that there will be loading screen when entering a building interior. :messenger_grinning_sweat:
Wouldn't it be cool to low fly over a planet? This doesn't look possible right now. Though maybe they will rovers or other transportation vehicles for the surfaces.
 

reksveks

Member
I'm asking the usual question.
I have nothing bad to say about this game.
If you don't like something, then you don't have to answer.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?

And let's be honest. Everyone knows that those 17 million views were faked.

This is obvious when you need to look at the ratio of likes to views.

This just doesn't happen.

And yes. This is a legal cheat. They bought out preview spots on other videos.

fTKSAiK.png


73jFtP7.png


I am not sure Starfield is doing that badly but its all largely trueview numbers and that's a massive unknown.
 

Mephisto40

Member
Yeah we're getting well aware of your ethos rhetoric regarding this topic in Starfield threads.., but I can assure you the concern is misplaced.
My ethos is thinking logically and not expecting the same engine that powered Fallout 4 to all of a sudden be able to support a full on space simulator with seamless planetary landing from space like star citizen or no mans sky
 
Last edited:

nemiroff

Gold Member
My ethos is thinking logically and not expecting the same engine that powered Fallout 4 to all of a sudden be able to support a full on space simulator with seamless planetary landing from space like star citizen or no mans sky
Then say exactly that instead of running around on a high horse acting like you own the absolute truth without citing a source or explaining your thoughts.
 

RoadHazard

Gold Member
I can't see them making this current-gen only and not doing this. No Man's Sky could do it on last-gen consoles.

Yeah, but the NMS engine was built from the ground up specifically with the goal of being able to do that (and generate quadrillions of planets). The rest of what the game has is really just gravy on top of that fundamental feature. Can the Creation Engine be coerced into doing this?
 
What are the odds this gets Direct Storage? Would be moronic that Forspoken supports Direct Storage this year but first party titles from next year do not.
I say 99.9% that Starfield get DirectStorage with it being a 1st party game now & it massive open world need quick loading times
 

Mister Wolf

Gold Member
Building for next gen without is unthinkable

I've been thinking about it and I'm aware Direct Storage is a part or The Series X's Velocity Architecture but I dont believe any title on console is using Direct Storage not even their first party titles. Just look at the load times for Forza Horizon 5:



If Horizon 5 were truly already using Direct Storage on consoles why would it be loading slower or exactly the same as the Win32 PC version. I dont believe its using Direct Storage at all.
I believe every single console game we've seen on Series X is using the same Win32 API as its PC counterpart.
 
Last edited:

reksveks

Member
Them supporting Direct Storage so the loading of compressed assets can occur as swiftly as possible is a must. On Xbox and PC.

I think MS are bad at selling their products so I am like 80% sure it won't 'support' directstorage on PC, really hope to be wrong.

Honestly do you really care if it supports directstorage if it has a fast enough load time in game? if so, why? also what is fast enough for people is what i am interested in?

personally as long as I ain't waiting more that 10 seconds for something, i am generally happy. it's diminishing returns personally.
 

Shmunter

Member
I've been thinking about it and I'm aware Direct Storage is a part or The Series X's Velocity Architecture but I dont believe any title on console is using Direct Storage not even their first party titles. Just look at the load times for Forza Horizon 5:



If Horizon 5 were truly already using Direct Storage on consoles why would it be loading slower or exactly the same as the Win32 PC version. I dont believe its using Direct Storage at all.

You’re right, looks like cpu loading. Cross gen possibility being the cause, although should have done it anyway.
 
My only concern with this game, aside from the usual concerns for every new game that it's going to be written by a bunch of woke monkeys bashing away on typewriters, is if they lean heavily into the procedurally generated planets and quests thing. Like a lot of people, I hate that too.

People criticising the art style because its not colorful enough can f right off. Some of these NMS shots going around are an eyesore. Much prefer the realistic grounded sci-fi look.
 
Last edited:

Mister Wolf

Gold Member
You’re right, looks like cpu loading. Cross gen possibility being the cause, although should have done it anyway.

I knew I wasn't crazy. In our threads about Direct Storage people would constantly drone on that the consoles already have Direct Storage but obviously they are still using legacy API(Win32) support for whatever reason. I bet even Flight Simulator has similar load times.
 
Last edited:

Kssio_Aug

Member
I hope there's something similar to vats. I love vats.

If it has that then it looks pretty much perfect for me.
That's the ONLY thing I really missed watching the gameplay trailer. I always loved using VATS in Fallout. I hope they´re bringing it back in Starfield, and didn't show it yet because they were focusing on showing the improvement in gunplay.
 
Linear game more than a decade and 2 generations ago lol

Sorry, but I expected more. And I'm not the only one. I don't think that calling the character art out makes me a troll. It's a bit poor for 2023
The game can have state of the art graphics but if the RPG mechanics and quest design sucks the game will be ass
Starfield is not a 10-15 hour single ending you play once & never touch again kind of Game ok
It a full blown massive RPG that is 100-5000 hours type of game that are play for generations
It clear that you are not gone to play Starfield so just go play your little linear cinematic game wile us big boys play this ok
 

Philfrag

Banned
This Starfield showcase was weird for me. I love Bethesda games, even the mediocre ones. I think they build amazing worlds and no other game can immerse me in a space like Bethesda. That said they've obviously been losing it a bit. They have a lot more competition now and the usual Bethesda tricks don't surprise as much as they used to. So Starfield really had to impress. Conceptually I think Starfield has some awesome ideas. The customization, the 1000 worlds to land on and being able to land anywhere, being able to fly your ship, its all cool stuff. But the showcase felt off to me. Usually in these showcases Bethesda will make an effort to have long stretches where the character is running around and doing things, interacting with the world and characters etc, but this was so segmented. Once the character got off the ship and before he even got to the base there were like 5 cuts. Why? well if the videogame industry has taught us anything recently its because of performance......damn, that performance. The whole thing felt like it was just hanging on. The framerate was bad in a lot of the segments, whoever was piloting the main character was doing that slow walking thing they usually do to hide frame drops. So whilst I was impressed by some stuff I saw, my cynicism is taking over with this one. With the state of the industry I have every right to feel that way.

If I'm going to guess how this will go down, This is Bethesda's Cyberpunk. It was will launch terribly, have parts of it missing. The content will be spread so thin across those 1000 planets and people will feel soo burned that the only thing to stop them from burning down Bethesda headquarters will be the incoming Elder Scrolls which they will begin talking about a year after the botched release of Starfield. I really hope i'm wrong. Either way, mods will probably save this over time. Bless those modders
 

DragonNCM

Member
This Starfield showcase was weird for me. I love Bethesda games, even the mediocre ones. I think they build amazing worlds and no other game can immerse me in a space like Bethesda. That said they've obviously been losing it a bit. They have a lot more competition now and the usual Bethesda tricks don't surprise as much as they used to. So Starfield really had to impress. Conceptually I think Starfield has some awesome ideas. The customization, the 1000 worlds to land on and being able to land anywhere, being able to fly your ship, its all cool stuff. But the showcase felt off to me. Usually in these showcases Bethesda will make an effort to have long stretches where the character is running around and doing things, interacting with the world and characters etc, but this was so segmented. Once the character got off the ship and before he even got to the base there were like 5 cuts. Why? well if the videogame industry has taught us anything recently its because of performance......damn, that performance. The whole thing felt like it was just hanging on. The framerate was bad in a lot of the segments, whoever was piloting the main character was doing that slow walking thing they usually do to hide frame drops. So whilst I was impressed by some stuff I saw, my cynicism is taking over with this one. With the state of the industry I have every right to feel that way.

If I'm going to guess how this will go down, This is Bethesda's Cyberpunk. It was will launch terribly, have parts of it missing. The content will be spread so thin across those 1000 planets and people will feel soo burned that the only thing to stop them from burning down Bethesda headquarters will be the incoming Elder Scrolls which they will begin talking about a year after the botched release of Starfield. I really hope i'm wrong. Either way, mods will probably save this over time. Bless those modders
I have feeling that demo was not played by leaving person(or recorded playing). Movement & camera presentation from first person view was all scripted.No chance that any one will make that movement in real gameplay. With that bad frame pasing will be imposible to make good aming, also rewatching it several times first person aiming looks very laggy. Hope will be sorted out in time for launch.
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm asking the usual question.
I have nothing bad to say about this game.
If you don't like something, then you don't have to answer.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?

And let's be honest. Everyone knows that those 17 million views were faked.

This is obvious when you need to look at the ratio of likes to views.

This just doesn't happen.

And yes. This is a legal cheat. They bought out preview spots on other videos.
Oh Ok, yeah.

LOL
 
It's a cutscene that plays out after you select your landing zone from the planet map, you cannot fly from space to the planets surface and land, the engine is not capable of doing that

Also a lot of the planets you can't even land on, when Todd said you can "explore" them, what he meant was there is a mini game like Mass Effect, where you can send explorer drones down to the planet and they show you resources you can mine. Occasionally it will pop up with a quest to do on the planet after "exploring" it, which you can land at a specific spot on the planet and play a linear "dungeon"
That's right, best temper expectations. Todd always finds a way to sell us features that sound mouth watering and are actually in game but not what we thought they'd be/underwhelming in practice.

Given the way Bethesda games have always worked, their games are designed around loading you into locations that are differently sized when viewed outside and explored inside (ala the Tardis). My guess is the planets you can land on, whether they be all or only some, will be much smaller than they look from space. You'll be loaded into an instanced area, and when you reach the edge of the map you'll loop back around on the opposite side. It will technically be "the whole planet", but different from other space games where the planets are actually planet sized. This will work in line with and perfectly with how they've always handled dungeons/interiors.
 

EDMIX

Member
Imagine showing this game to someone 30 years ago, watching their head explode, and then telling them that people were shitting all over it. Absolutely wild.

Not really though.

We don't need all that though, those features exist in games right now. So those shitting on it, might be cause they've already seen those features. So that whole "30 years ago" only really makes sense if majority of those features were never done and this was first of its kind or something.
 

icerock

Member
5jjqYu8.jpg


Mere mention of Horizon and L from Turok made fanboys harass him and hence the tweet was deleted



Some of you need to take a look
 
Last edited:
Status
Not open for further replies.
Top Bottom