cormack12
Gold Member
Source: https://www.gamespot.com/articles/s...-and-live-services-take-two-ceo/1100-6487280/
During an earnings call this week, Take-Two CEO Strauss Zelnick said its Rockstar Games label has always been known for its excellence in storytelling and single-player, and you should expect the company to continue to invest in this with its projects going forward, despite the rise of GTA Online.
"The folks at Rockstar Games intended to create a powerful single-player experience a story driven experience. And Rockstar has always been known for great stories and great single-player experiences and then developed in addition, a massive multiplayer opportunity over the past years," he said.
The executive mentioned that there was an ongoing debate in the gaming industry a few years ago about whether or not single-player games would fall by the wayside as developers and publishers shifted their focus to multiplayer games which can often bring in more money, more regularly, through live services and microtransactions. But Zelnick said no one at Take-Two entertained that idea.
"There was, I think, there was an argument just a couple years ago, not around here, not in this shop, but in some of our competitors' offices, that single-player is dead, that it's all about multiplayer," he said. "We didn't believe that I said specifically and publicly that we didn't believe that, our labels don't believe that."
During an earnings call this week, Take-Two CEO Strauss Zelnick said its Rockstar Games label has always been known for its excellence in storytelling and single-player, and you should expect the company to continue to invest in this with its projects going forward, despite the rise of GTA Online.
"The folks at Rockstar Games intended to create a powerful single-player experience a story driven experience. And Rockstar has always been known for great stories and great single-player experiences and then developed in addition, a massive multiplayer opportunity over the past years," he said.
The executive mentioned that there was an ongoing debate in the gaming industry a few years ago about whether or not single-player games would fall by the wayside as developers and publishers shifted their focus to multiplayer games which can often bring in more money, more regularly, through live services and microtransactions. But Zelnick said no one at Take-Two entertained that idea.
"There was, I think, there was an argument just a couple years ago, not around here, not in this shop, but in some of our competitors' offices, that single-player is dead, that it's all about multiplayer," he said. "We didn't believe that I said specifically and publicly that we didn't believe that, our labels don't believe that."