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Tenchu PSP sucks, I wanna kill From Soft.

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Brandon F said:
Yea, all the bad press was sorta turn off, plus it released during a pretty crowded month as I recall? March was it?

I'll probably snag it soon then.

I think it came out right before that big flood of games in March in late February. A buddy of mine has recently gone back to finish it up and has been raving about all the power-ups you get at the end. I want to go back to it, but I'm sticking with the PSP game for now.
 

Xenon

Member
tenchu1.jpg


WOW there is no excuse for this^. That actually looks worse than the PS version.
 

Brofist

Member
I think those shots make it look worse than it is. The game actually looks nice while running. Yeah there are definitely some draw distance issues, and many times I can hear a guard but have no idea where he's at. Game is decent though, by the next version on the PSP they will probably have fixed some of the issues.
 

gblues

Banned
I'm sorry, but the draw distance is worse than the PS versions. At least with the PS versions you could see the ground even from a pretty high building. The first level had some relatively high rooftops and you never lost sight of the ground to draw distance.

Nathan
 

Mode

Member
WOW, this definitely brings back memories of the 32-bit days. I haven't seen draw-in like that in a while.
 

SonnyBoy

Member
I hope they fix this for the US version. Im sorry but a draw distance that short is unacceptable. Its almost funny that they'd even bother releasing that.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Actually I suspect they will work on the draw distance before they release the game in the U.S., but all you guys need to play the game for yourselves or watch some videos. Those pics are a little bit deceptive. I haven't played as Rikimaru yet; let me do that now and see how it is compared to Ayame's first mission.
 

SonnyBoy

Member
Lyte Edge said:
Actually I suspect they will work on the draw distance before they release the game in the U.S., but all you guys need to play the game for yourselves or watch some videos. Those pics are a little bit deceptive. I haven't played as Rikimaru yet; let me do that now and see how it is compared to Ayame's first mission.


Ill take your word on it and try to hold out hope. The thing is, those pics dont allow for any kind of hope at all.... :lol

It'll definately be a rental and possible purchase.
 

Udde

Member
I knew that fact since I saw the draw-in distance in the very first shots :) And when I saw that in almost every of the promotional screens and videos the camera was always set in a way that you can't see the draw-in, I was completely sure.

Its a shame, because when you see Ridge Racers, Wipeout Pure, etc you know that you can expect a lot more of a psp game
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Okay, yep, just like I thought: I played the first stage with Rikimaru, and the draw distance is not a problem. Those pics Bebpo posted are from a large building with a much higher roof than all the other structures in the surrounding area. No, you can't see the ground STANDING UP, but crouch and look in first person and it's there. From all the other points it's not even an issue.

Here's some pics. Sorry for the horrible quality on that first pic; oddly enough the second pic required me to hold the PSP's L and R buttons down and my camera at the same time, yet I got it without a problem.

The infamous rooftop, looking down: (Actually, if you look cloesly, you can actually see part of the wall below. Makes me wonder if turning the PSP's brightness way up would help)

pict01271fd.jpg


The same rooftop, looking down in first person view:

pict01283yk.jpg


Same area, shorter rooftop:

pict01290hl.jpg


I'm not saying that I don't think think the draw distance could use considerable improvement, but the PSX Tenchu games played great with the same "problem," and so does the PSP version. The draw distance is not as bad as people are making it out to be.
 

ourumov

Member
Bebpo said:
On the ground:
tenchu1.jpg


On a roof looking at the ground:
tenchu2.jpg


On a roof looking forward:
tenchu4.jpg


On a little wall thingy:
tenchu3.jpg


Though I guess I was over-reacting slightly. The game itself with tons of levels, modes, characters, and the ability to create and download news levels is pretty fun. But the draw distance does SUCK and I wish they had made a different sacrifice (like low-poly characters) to get it running on PSP. Oh and those PS1 Tenchu screens do indeed have pretty bad draw distance, it's hard to believe I was enjoying stuff like that with no complaints 10 years ago.
This is fucking incredible...Even the PSX games had more draw distance...At least that's what I remember.
 

SonnyBoy

Member
I understand your point exactly!

However, we PSP owners know that the PSP is capable of more. Could someone explain to me whats keeping these Technu games from having an acceptable draw distance?
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
ourumov said:
This is fucking incredible...Even the PSX games had more draw distance...At least that's what I remember.

Take a look at my pics of the same area posted right above. TEH CONSPIRACY!!!1 :lol
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
SonnyBoy said:
I understand your point exactly!

However, we PSP owners know that the PSP is capable of more. Could someone explain to me whats keeping these Technu games from having an acceptable draw distance?

I guess my whole point is that the draw distance IS acceptable, and you get used to it. Yes, I'd like better than PSX draw distances, but no, it doesn't affect the game play. While I like the detailed character models, I would have preferred less detail if that meant better draw distance. The good in this game far outweighs the bad IMO. No one here has posted impressions of the level editor yet, either. It's been confirmed that you can use English text to create your own dialogue in custom levels, BTW.

Still need to see what it's like in an indoor stage, too.
 

ourumov

Member
Yeah just seen them...When using the first person view it seems the thing improves a lot...But hell...This is not "normal"...
I'll skip this one too...


My list of rejected PSP titles so far:

Rengoku
Shottokou Battle
Coded Arms
Tenchu

They all seemed must-have titles...but after DCharlie, Sho Nuff and Bebpo impressions...I am saving a lot of money. Shit Sony !!!!!!!!


Next one: Sengoku Ace...let's hope it doesn't suck.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
ourumov said:
Yeah just seen them...When using the first person view it seems the thing improves a lot...But hell...This is not "normal"...
I'll skip this one too...

Don't lump in Tenchu with those other titles; it's worth a look. Actually I haven't played Rengoku so I don't know how bad it is, but I can't see ANYTHING being as craptacular as Shutokou Battle was. That game still gives me nightmares. :)

I can't put the game into this same class as these other titles, but IMO Tenchu is right behind Ridge Racers, Hot Shots Golf, Lumines, and Darkstalkers Chronicle as far as quality goes. Draw distance aside, they really did a great job on the game. I'm still impressed...the whole draw distance thing is being blown way out of proportion.

Next one: Sengoku Ace...let's hope it doesn't suck.

Yes, I'm still awaiting impressions myself. Skipped it and got Twinkle Star Sprites instead since it's really hard to tell how Sengoku Cannon turned out. Doesn't seem to be much interest in the game out there, either.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Reader review from Gamefaqs. Really makes me wonder how Grand Theft Auto is going to turn out.

Review by stealthgiga
Reviewer's Score: 8/10, Originally Posted: 07/28/2005


Tenchu Shinobi Taizen has made stealth-killing experience on the go.
It is the PSP installment of Tenchu series that has been revived thanks to the publisher From Software and developer K2.

Unlike PSP installment of console series like Dynasty Warriors and Metal Gear, Tenchu Shinobi Taizen does not undergo much changes compared to its console counterpart, so it is a good thing as it remains faithful to the essence.

And some of the changes can be derived from controls and PSP hardware limitation.

The controls are similar to its console counterpart, but with the missing second L and R buttons on PSP, it has to be adjusted in this game. There is no longer immediate look around button which is done with L1 button on PS2. Instead, on PSP lock on to enemies button is assigned to L button and stealth assigned to R button. To look around, you have to be in stealth first (aka holding R button), then press L button. So you can't immediate look around while standing, but you can still look around during stealth. If you feel immediate look around is a need, you can try to resolve it by using Grappling Hook item's aiming feature, then press R button to cancel the aim.

As there is no right analog stick on PSP, some actions that can be done in the console version of the games cannot be done here. To turn around while crouching, you have to hold down-left or down-right on D-pad. As far as I know there is no way to change the camera angle while you are pressing yourself against the wall. The only remedy to get the camera angle you want is to position the character prior to sticking against the wall.

The above 2 paragraphs might only be grasped by those who played Tenchu 3 and later ones before. Generally, the controls need some time to get used to.. but I would rather point out the PSP as the source of problem than the game itself. The analog snub and its position, for example.

The game doesn't run on 60 fps. So while moving characters basically works the same, the feel seems different a little. Some actions like grappling and climbing up feel slower thanks to that.

Unlike those detailed levels in its console counterpart, the levels in Tenchu Shinobi Taizen are less sophisticated in terms of structures. the levels in this game are made of stairs, slopes.. anything more squarish. There are still props however, and they still look good for a PSP game.

The draw distance is quite short.. it is roughly the same with the old psone Tenchu games. Again, I would rather say it's more toward PSP than the developers' fault. PSP might not be capable to handle such a large map with well-designed structures and vast draw distance.

Well at least there is something we can blame developers. It is the music. They recycle the music from Tenchu 2 and Tenchu 3 except the exclusive image theme in the opening.

You start with 4 characters ready with their own scenario modes: Rikimaru, Ayame, Rin and Tesshu. Beating all of them reward you with one more scenario mode, and by beating missions reward you with more characters for use on Free mode and multiplayer.

Story-wise the game only has 12 movies. One of them is opening movie which features amazing scenes, 2 movies (start and end) for each scenario modes and credits. The rest of the story is covered with head display and text bubbles.

By grandmastering levels, each characters can gain ninja items. The grandmaster items are the same for every characters, but have to be obtained separately. The items aren't as vast as the console counterpart and they are nothing new.. only selected ones from the console.

The levels have different objectives. Reaching destination, elimination under time limit, escorting someone and even carrying a body to a point for example.

Some bosses can be stealth-killed instead of fighting head on as well.

The level design in Tenchu Shinobi Taizen is a little different than its console counterpart in the sense that there are 'hidden' areas you have to find by exploring first, and sometimes it's necessary to find and go through those hidden areas to reach the destination. This consists of underground areas which cant be viewed in map for the first time.. you have to find someplace to drop down to certain lower ground level to display a different map for it.

Unlike its console counterpart.. the map in Tenchu Shinobi Taizen consists of pixels and colors. The colors red and blue represent things. Red represents higher terrain, the more opaque it is the higher it is. The most opaque red are walls that can't be climbed up. Blue represents watery areas. Blank represents areas on ground level. By going to someplace with much lower/higher ground level, different map is shown. That's how hidden areas come about.

The levels are vast and most of them are open-ended, non-lnear.. and some of them are heavens of roof jumping experince while some are hell of pitfalls.

Unlike its console counterpart, you can't gain abilities but some of the abilities are already present. Cling to ceiling for example. For Azuma ninjas, holding circle while crouching let them listen to the ground to detect moving enemies on the map, while for shimatsuya by doing that controls they will do animal noises. They can paralyze enemies without killing them by pressing circle next to them. This is rather useful to prevent those innocent from hindering your mission.

And yes, you can carry enemy's bodies. Swimming from Tenchu Kurenai is in too.

The stealth kills performed by the characters are the same (no new animation) except the new main character Onikage. His stealth kills are brand new and exclusive and it actually looks cool.

The replay value is quite short because all the available, 33 characters, share the same scoring for each available 40 level from scenario modes. But, the replay value is virtually limitless in the existence of Mission Editor.

Honestly.. the game's presentation is not really solid and I would be lying if I say I weren't a little turned off. But what makes up for it is the Mission Editor feature.

Unlike the studio for Adventure Player, a PSP game that let you create text-based adventure games, which is crippled in term of functionality and features, the Mission Editor is such a robust level creator that could let you create levels on par in terms of quality with the levels in scenario modes. In fact, it seems those levels in scenario modes are also done with Mission Editor itself.

Mission Editor works similar to the one in Tenchu 2, only with more functionalities. You can:
- Set the mission name, author and short description
- Set the level type (normal, multiplayer vs/coop)
- Set the objectives (there are many more)
- Set the layout set
- Set the main character (either all or only one of them)
- Set the time limit
- Set the stealth requirements
- Set the boss, 3 types of enemies and 2 types of innocent prior to editing
- Set the preface screen with scrolling text. You can change the background, music, effects, and the message. And color. And Speed. Wow. So flexible.
- Set the ninja items to be included and its quantity.
- Set 3 cutscenes: starting, prior to boss fight, and ending. These 'cutscenes' make up of text bubbles and head display. You can add lines, input text, and change the character emotion. This feature is flexible as well.

Editing works the same with Tenchu 2 mission editor.. just there are more ground levels and more terrain types that make underground areas possible for example.

Overall, Mission Editor is the highlight of this game.

I believe this game does not really sell for what the scenario modes have to offer. This game sells for its mission editor. It is a Tenchu game less emphasized on the story but more emphazied on its mission editor feature, for Tenchu fans and gamers alike to create missions and share it with others.

That said, if you wouldn't want to create those custom missions, then this game might not be worthy for you.

Lastly, multiplayer mode. Like Tenchu 3 it has vs or coop option, and you can play with much more characters and the character mechanics have been fixed to avoid cheap ways of winning. You gotta host or join a section like any other multiplayer PSP games.
 

Bebpo

Banned
Lyte Edge said:
The infamous rooftop, looking down: (Actually, if you look cloesly, you can actually see part of the wall below. Makes me wonder if turning the PSP's brightness way up would help)

pict01271fd.jpg


The same rooftop, looking down in first person view:

pict01283yk.jpg


Same area, shorter rooftop:

pict01290hl.jpg


I'm not saying that I don't think think the draw distance could use considerable improvement, but the PSX Tenchu games played great with the same "problem," and so does the PSP version. The draw distance is not as bad as people are making it out to be.

Wait, there's a first person button? ^^;
 

Udde

Member
*reads this first*

Lyte Edge said:
Reader review from Gamefaqs. Really makes me wonder how Grand Theft Auto is going to turn out.

Review by stealthgiga
Reviewer's Score: 8/10, Originally Posted: 07/28/2005


I would rather say it's more toward PSP than the developers' fault. PSP might not be capable to handle such a large map with well-designed structures and vast draw distance.

FALSE

*skips reading more*
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Bebpo said:
Wait, there's a first person button? ^^;

Hmm...I think you really should have played more before making this thread. :) Also don't forget that you can also lock onto enemies during combat by holding down the L button.
 

Mikazuki

Army death height crane group location world
The levels are vast and most of them are open-ended, non-lnear..

SWEET! That's what made the original Tenchu so great. Sneaking around the levels and killing off enemies in any order you chose. Tenchu 2 and Tenchu 3 forced linear levels most of the time, and most of them were ass. I'll be picking up a PSP, Tenchu, Ridge Racers and anything else that's good once the price is right.

In the mean time I still need to get Fatal Shadows and X-Box Tenchu 3....
 

dark10x

Digital Foundry pixel pusher
I would rather say it's more toward PSP than the developers' fault. PSP might not be capable to handle such a large map with well-designed structures and vast draw distance.

Where the hell did they get that idea? :\

Oh, and does the game actually run at 60 fps...or did we get screwed out of that too?
 

DECK'ARD

The Amiga Brotherhood
If it plays like the first Tenchu this would be the first PSP game in ages that I'd be interested in. I really liked the original, despite it's shortcomings.

Haven't decided yet though between updating the firmware or waiting for a white PSP. I assume Tenchu forces you to update?
 

.hacked

Member
Lyte Edge thanks for the impressions. Nice to see someone actively enjoy a game and take the time to weigh the positives and negatives instead of just bitching about it.

I look forward to my copy arriving sometime next week. Until then it is Dead to Right Reckoning time (well until Sengoku Cannon, Star Soldier and Tenchi no Mon show up today).
 

Flo_Evans

Member
.hacked said:
Lyte Edge thanks for the impressions. Nice to see someone actively enjoy a game and take the time to weigh the positives and negatives instead of just bitching about it.

I look forward to my copy arriving sometime next week. Until then it is Dead to Right Reckoning time (well until Sengoku Cannon, Star Soldier and Tenchi no Mon show up today).

I expect some tenchi no mon impressions^^

Tenchu is still on my wanted list, but I think I'll wait for the US release and see if they can improve the draw in.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
No U.S. announcement that I'm aware of, but it's a Tenchu game, so it's definitely going to come out here. There's a lot of stuff for whoever picks it up to translated, however, so I'd expect it to be a while.

Nash said:
If it plays like the first Tenchu this would be the first PSP game in ages that I'd be interested in. I really liked the original, despite it's shortcomings.

The game plays more like a mix of all the Tenchus together; it's got elements from all them, including play mechanics from Fatal Shadows, which is definitely a good thing.

Haven't decided yet though between updating the firmware or waiting for a white PSP. I assume Tenchu forces you to update?

It's the 1.5 firmware. I was actually expecting 2.0 from it, and I'm glad it doesn't require it.

.hacked said:
Lyte Edge thanks for the impressions. Nice to see someone actively enjoy a game and take the time to weigh the positives and negatives instead of just bitching about it.

Well, I don't want to sound like a broken record, but the only real negative this game has going for it is the draw distance, which is still fine. No offense to Bebpo, but it seems like he played the game for all of two minutes before he created this thread; those pics he took are right from the beginning of the first level for Rikimaru, and he didn't even know about first person view! Come on man, give it more time first! :)

I don't remember anyone complaining about this when Tenchu and Tenchu 2 came out. It's got the largest character roster (and not all of them are just unlockable for the free/multiplayer/custom level modes, you can also unlock story modes for two more characters that have returned from Tenchu 1 and 2. Plus like I've said, the level editor really adds so much to this game.

I look forward to my copy arriving sometime next week. Until then it is Dead to Right Reckoning time (well until Sengoku Cannon, Star Soldier and Tenchi no Mon show up today).

Post your thoughts on Sengoku Cannon and Tenchi No Mon...I'm really curious about those two.
 

Zer0

Banned
i haved played 30 minutes,the draw distance its a joke its like 3 meters ahead you much much worse than any tenchu

its just poor programing from from software,as games ( as mediocre as it its) like dead to rights have a excellent scenarios with a good draw distance
 

dark10x

Digital Foundry pixel pusher
Post your thoughts on Sengoku Cannon and Tenchi No Mon...I'm really curious about those two.
I'm also curious about Tenchi no Mon...

I enjoyed the demo, but I haven't seen a lot of talk about the game. There is one thread on 2channel, but it's mostly a discussion about the combat system and combos you can do and I've seen a couple other impressions scattered about, but nothing in depth. It seems pretty good, based on what I've read, though...

Still, i'm uncertain...
 

Mrbob

Member
Rockstar has been working on the 3D engine for PSP for over two years now. I doubt Tenchu got the same luxary. I expect the 3D engine for GTA PSP to be much better. Having said that, From Software has some time now to optimize things for NA release.

Have you been able to dig into the level editor some more Lyte Edge? I'm really interested in seeing how fleshed out it is!
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Mrbob said:
Have you been able to dig into the level editor some more Lyte Edge? I'm really interested in seeing how fleshed out it is!

No, but I plan to tonight. That link I posted earlier has all the options in training mode translated, so it will be very easy to get into. Right now I'm finishing up Rikimaru's game.

Would have been finished earlier, but there was some drama today involving my PSP and a countertop-- the PSP fell off and my system had no picture, cracks in the LCD, etc. My friend decided to sell me his 1.5 PSP so I was able to keep all the emulation stuff, too!
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
So yeah, you really can choose to make your custom missions entirely in English. You can select what the opening scrolling dialogue describing the mission is, plus dialogue with NPCs at the beginning of a mission, before a boss, and at the end of the level.

fhuta5ub.jpg


MomoPufflet said:
Tenchu hasn't been good since the first game came out, like, a thousand years ago.

No.
 

Bebpo

Banned
I dunno, I played it for an hour on a train today while utilizing the first person mode and I still think the game is pretty sucky.

Like you still can't ever see where an enemy is ahead of time. So you just open your map and run towards your objective until your little meter starts glowing green and you're like "oh I guess there is a guy/girl somewhere up ahead. Though since the levels are pretty near you don't really know if that's to the left/right/forward. And you can't really stand up because you'll be seen so you're holding down R and crouching and guess what? YOU CANT TURN THE CAMERA. So since you don't know which side the enemy is on and since you CANT TURN THE CAMERA to look (without going into FPS mode and even then you're holding like 3 buttons and swirling around the camera and it's completely inane control-wise) you often end up in situations where you have a guard see you somewhere to your left when you were sneaking slowly forward where you thought they were. The FPS mode lets you see like 1-2 feet farther which is still ass for any useful-ness.

I also had a few times where the camera would make me disappear and I'd get stuck somewhere behind an object. But since I couldn't see myself I couldn't really get out.

I played Rin's levels and they really sucked. Then I played the 3 level of the Tenchu1 dude and it was Rin's 1st level which means the already sucky levels are repeated and you get even more suck.

Seriously, the excuse that "oh the PS versions had bad draw-in so it's ok" is stupid IMO. If I wanted to be playing games plagued with PS level problems I'd be buying 3d DS games not 3d PSP games. Tenchu has improved on the PS2 and playing the PSP one is like going back 10 years and trying to enjoy eating school lunch when you're used to dining on nice steaks.

Good user-made levels may make up for the game itself. But as it is I still feel ripped off.
 

.hacked

Member
Lyte Edge said:
Post your thoughts on Sengoku Cannon and Tenchi No Mon...I'm really curious about those two.


Sengoku Cannon - liked I said in the other thread I like it. Complaints about the 30fps I find are unfounded. Played the 1st two levels and had no problems seeing enemies or dodging shots. Graphics are what I expected, looks just like the screen shots. I guess I am still a little awed by the 3d backgrounds even if others say they are bland (been playing some old Saturn shooters with 2d backgrounds lately). Before each boss fight you get a cool high res pic of the ninja guy you'll be fighting.

I don't know it just seems cool to me, I never played any of the previous games in the series so I did not come into the game with any bias against X-nauts like the author of the other topic. I play games to enjoy them, not to dissect and criticizes (well all games but Killer 7, I hate that game).



Tenchi No Mon- I knew even less about this game (was not even aware it was a rpg). It may have been a mistake to pick it up but I gave it my best shot.

The graphics are great, I haven't seem many PSP games that look this good. High detailed models pop in for the cut scenes and there seems to be a hell of a lot of voice work. The battles system is simple enough so far. Walk around and a bad guy shows up you pull out your sword and beat them down. No turned based crap, it is like an action game. I can't get much more in-depth than that. I know no Japanese, luckily I got the R3 version so it came with an English pamphlet that I will look at later.

As for an import I can't recommend it (it is a RPG after all) but it has come to my attention that it will be receiving a US release under the name Kingdom of Paradise this November. Wait and get that version.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Bebpo said:
I dunno, I played it for an hour on a train today while utilizing the first person mode and I still think the game is pretty sucky.

Reading below, I don't think it's just you not liking the PSP version; I think you'd hate the console releases too. This is just not your game, I guess.

Like you still can't ever see where an enemy is ahead of time.

This is always how Tenchu has been, draw-in or not. You're not supposed to be able to see your enemies that easily; the best way to play the game and get the best ranking is to never be seen by anyone (as in not attacking them at all) and just stealth killing a select few to get your ranking up. The challenge comes from not always knowing where they're going to show up, but this is why you have the meter, so you know someone is getting close. But then they also throw in villagers in random spots to throw you off.

So you just open your map and run towards your objective until your little meter starts glowing green and you're like "oh I guess there is a guy/girl somewhere up ahead.

Depends on how you want to play the game. You get rewarded with new items and abilities for clearing out enemies without being seen and/or getting the best ranking. That's what gives the levels some replay value; otherwise you could simply run along the edge of the stages and go right to the objective in a minute or two if that's what you wish. The game lets you play it however you want to.

This is only for missions where you have to reach a certain point, of course. There's also missions where you HAVE to kill all the enemies in a certain time limit, or shadow a person without being seen.

Though since the levels are pretty near you don't really know if that's to the left/right/forward. And you can't really stand up because you'll be seen so you're holding down R and crouching and guess what? YOU CANT TURN THE CAMERA.
So since you don't know which side the enemy is on and since you CANT TURN THE CAMERA to look (without going into FPS mode and even then you're holding like 3 buttons and swirling around the camera and it's completely inane control-wise) you often end up in situations where you have a guard see you somewhere to your left when you were sneaking slowly forward where you thought they were.

Is none of this covered in the manual? You can turn yourself when crouching BY HOLDING DOWNLEFT OR DOWNRIGHT ON THE ANALOG STICK. ^_^;

The FPS mode lets you see like 1-2 feet farther which is still ass for any useful-ness.

Again, you aren't supposed to be able to see that far in front of you with the way the levels have been designed. You CAN use ninja vision to zoom in and out (like a scope) by hitting up or down on the d-pad when in first person view, though.

I also had a few times where the camera would make me disappear and I'd get stuck somewhere behind an object. But since I couldn't see myself I couldn't really get out.

I can see this happening although it hasn't happened to me. What I hate is when you disappear during a stealth kill; doesn't affect the game play, but you can't see the killing animation!

Seriously, the excuse that "oh the PS versions had bad draw-in so it's ok" is stupid IMO. If I wanted to be playing games plagued with PS level problems I'd be buying 3d DS games not 3d PSP games. Tenchu has improved on the PS2 and playing the PSP one is like going back 10 years and trying to enjoy eating school lunch when you're used to dining on nice steaks.

No, it isn't like going back 10 years; the PSP version has MORE content thanks to the character roster and level editor. All the starting characters have a lot of their attack abilites unlocked from the start, as are normally-earned abilities like ninja vision. The game feels very similar to Ridge Racers to me in that it's like a compilation of all the past games put together.

Good user-made levels may make up for the game itself. But as it is I still feel ripped off.

Again, I don't think you'd like Fatal Shadows or Wrath of Heaven based on what you've wrote. This just isn't a game for you.

But you should mess with the level editor; you may find that you really like that part of the game. I spent countless hours with it in Tenchu Shinobi Gaisen and Tenchu 2.
 

Patrick Klepek

furiously molesting tim burton
I don't care if the PSP version has the same draw distance as the PSX games...I find this completely unplayable. I literally want to claw my eyes out while I play the game. :(
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
eXxy said:
I don't care if the PSP version has the same draw distance as the PSX games...I find this completely unplayable. I literally want to claw my eyes out while I play the game. :(

Opinions are definitely split right down the middle on this game, that's for sure! :) At this point I'm only going to reccomend the game to diehard Tenchu fans just to be on the safe side.

I brought the game into work today to show to my friend, who's currently in full-on Tenchu mode as he's been playing a ton of Fatal Shadows, and he agreed with me that the draw in didn't ruin the game at all. Fatal Shadows was on the TV right behind us the whole time and we kept comparing; the biggest difference is that the game play feels a little bit slower since the frame rate is cut in half. We also discovered several more moves for the characters were already available that you'd normally have to unlock in Fatal Shadows and/or Wrath of Heaven.

On a side note, the moves you get at the end of Fatal Shadows are CRAZY. Invisibility, bird/cat/dog imitation calls to throw off guards, classic ninja "wall sheets" that let you disguise yourself as part of a wall, NASTY new stealth kills, etc. I hope at least some of these are in Shinobi Taizen. I know the death moves that show bones breaking are there; I got killed by a kunoichi who threw a bladed-top at me; you get an x-ray animation of the spike digging into your skull before you die.

BTW, the Yuji Naka custom mission is up for download.
 
I'm hearing that the Asian version has a English language option. Anyone know for sure?


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That big label on the cover is ugly by the way. :lol
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Nope, no English option. It has an English pull-out insert inside the manual, that's probably what they meant.

The level editor is CRAZY. I was just messing around for the last hour or so making a gigantic castle stage, but it got too complicated, and I couldn't get a good camera angle to see inside most of the hallways I made since I had put a bunch of stuff on the roof. You definitely need to go slowly when making stages and put everything down section by section, adding in enemies along the way. :)

I would love to see someone create a level editor for PC that would let you create your own save files and put them on the memory stick!
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
eXxy said:
Lyte - How do I download the Yuji Naka mission? I can't navigate the menus cos I am stupid. :(

Just go to http://www.tenchu.net/taizen/info.html, scroll down a bit to the Yuji Naka profile,
and put the password taizenspninmu into either open field (one is an .exe file, the other is a .zip) and download the mission.

I tried to get this mission working, but I can't seem to get the game to recognize that I have a custom mission saved on my memory stick. Can't figure out what I'm doing wrong.

EDIT:...Hmm...the boards at www.tenchu.de are saying that you may need to rename the folder the custom mission is in...if you can't get it to work, try changing the last two numbers in the folder you download to "00." I'm going to try this and see what happens.
 

Milkman

Member
I think From should put the series back in the hands of Acquire, whom Activision stole the brand from many years back.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Milkman said:
I think From should put the series back in the hands of Acquire, whom Activision stole the brand from many years back.

Acquire has their own new ninja game, Shinobido, coming out now anyway, so we get two Tenchu-style series now. Shinobido is going to be coming out on both the PS2 and PSP, so it will be interesting to see how it fairs against Tenchu, particularly in the draw in area. :)
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Okay, I just beat the game with Tesshu, and this game is getting better and better the more I play it. He has some pretty cool level layouts later on; it's going to be fun trying to get grand master on the HUGE stages towards the end with all the characters. :) I'm also pretty sure now that although some stages are shared by the characters in story mode, they have different enemy layouts.

I now have two more characters unlocked in addition to Tatsumaru (the third character from Tenchu 2):

First we have this guy; he's more of a traditional Samurai-type. You can't see it in the pic, but he's chewing on a blade of grass. He's Tesshu's final boss; his attacks are pretty slow, but powerful.

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But it's the second character you get with Tesshu that just ROCKS. When I fought him I was really hoping he was one of the unlockable characters! He looks like Musashi from Vagabound, and uses two swords and a knife in his mouth, similar to Zorro from One Piece. His attacks are lightning fast and he unleashes a flurry of blades before the enemy knows what him. He's got one attack where he slices the crap out of the enemy and then picks them up using the knife in his mouth and throws them up, gutting them on the way down. :D So far he's my pick for best character in the game, despite the fact that he seems to be lacking in variety of moves, although I need to experiment with him more. (Still couldn't get Tesshu's 360 degree plus attack "death move" off)

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Going to go through the game with Ayame now; can't wait to see who gets unlocked. :D And once you beat the game with all four starting characters, IIRC you then get Tatsumaru and Onikage (who also has some NASTY attacks) playable in story mode.

Finally, a blurry pic of Tatsumaru. Haven't messed with him yet to see if he has anything new, but he joins Rin and Tesshu as characters who seem a bit too similar in their attacks, but with so many playable characters in this game, it's hard to complain.

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Lyte Edge

All I got for the Vernal Equinox was this stupid tag
negitoro7 said:
Onikage is playable? Sold. That is, when I get a PSP.

Yeah, and he's supposed to have new stealth kills and other attacks that all the other characters don't have. When I've fought him in story mode, he's done some pretty-cool looking stuff to me. :)

Oh, and with the amount of options available in the level editor, you can finally create missions good enough to fit an actual Tenchu game. I plan to design some levels spefically for "Mushashi" now. (Need to bust out my Kanji dictionary and figure out these characters' names!)

So basically, the game's biggest strengths are its character roster and incredibly well-done level editor.
 
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