After a certain forum member mentioned that Tenchu PSP was actually one of the better upcoming PSP games and after thinking that "hey, a little stealth killing here and there on the go should be fun", I picked up Tenchu PSP despite my believe that From Software is a terrible company filled with human beings who try their best to thwart good game making everywhere.
Well Tenchu PSP could've been good. The load times are ok but not horrible, the controls work decently well, the music is very very good, and the camera is mostly manageable (although during most stealth kills the camera turns somewhere else so you can't even see the kill for some reason). But then someone at From Software decided that the game was actually almost playable. So they sat around in a group and pondered how could they break Tenchu PSP and continue their bad game tradition?
After what probably took them many hours of consideration, someone in the group must have stood up and shouted to the top of his lungs, "I've got it!". And then continued to point out several things to his fellow employees. He would have mentioned that:
--Stealth games are about not being seen
--Stealth games without a radar are about seeing the enemy and thinking about how to get by them without being seen
--In order to do the above you must be able to SEE
Thus the perfect solution to ruining this new From Soft. game was to stop the players from BEING ABLE TO SEE. They accomplished this by putting the draw distance at about 4-5 feet from your character and then everything is just PURE BLACKNESS. This brings up many 'little' issues such as:
--If you're on a roof, everything below the roof is just a sea of blackness. So you have no clue if there is an enemy until you jump down and THE WORLD APPEARS.
--Long ranged weapons such a shurikens are now rendered useless because YOU CAN'T SEE ANYONE TO ATTACK.
--And just typically you can't even see halfway across a room you're entering so the only way to tell if enemies exist is by looking at your detection meter that shows if an enemy is near.
So yeah, the game is a fucking joke. How the hell do you think "hey, instead of say lowering polygon counts or making smaller areas. Let's just cut the draw distance to a 1/5th!" when you are making a non-radar STEALTH SNEAKING GAME!? The game is a huge waste of money like most From Soft. games these days, and especially as it forces 1.52 firmware I really hope no one with 1.50 PSPs or less actual think of buying this game.
I'm really looking forward to their X360 work now @_@
Well Tenchu PSP could've been good. The load times are ok but not horrible, the controls work decently well, the music is very very good, and the camera is mostly manageable (although during most stealth kills the camera turns somewhere else so you can't even see the kill for some reason). But then someone at From Software decided that the game was actually almost playable. So they sat around in a group and pondered how could they break Tenchu PSP and continue their bad game tradition?
After what probably took them many hours of consideration, someone in the group must have stood up and shouted to the top of his lungs, "I've got it!". And then continued to point out several things to his fellow employees. He would have mentioned that:
--Stealth games are about not being seen
--Stealth games without a radar are about seeing the enemy and thinking about how to get by them without being seen
--In order to do the above you must be able to SEE
Thus the perfect solution to ruining this new From Soft. game was to stop the players from BEING ABLE TO SEE. They accomplished this by putting the draw distance at about 4-5 feet from your character and then everything is just PURE BLACKNESS. This brings up many 'little' issues such as:
--If you're on a roof, everything below the roof is just a sea of blackness. So you have no clue if there is an enemy until you jump down and THE WORLD APPEARS.
--Long ranged weapons such a shurikens are now rendered useless because YOU CAN'T SEE ANYONE TO ATTACK.
--And just typically you can't even see halfway across a room you're entering so the only way to tell if enemies exist is by looking at your detection meter that shows if an enemy is near.
So yeah, the game is a fucking joke. How the hell do you think "hey, instead of say lowering polygon counts or making smaller areas. Let's just cut the draw distance to a 1/5th!" when you are making a non-radar STEALTH SNEAKING GAME!? The game is a huge waste of money like most From Soft. games these days, and especially as it forces 1.52 firmware I really hope no one with 1.50 PSPs or less actual think of buying this game.
I'm really looking forward to their X360 work now @_@