My problem and I imagine a lot of people's comments was "expectations", I thought we were going to see something like the UE5 reveal, and it looks kinda similar, that's why is really disappointing... In fact, I've seen better videos on youtube from small creators... maybe not running in a console at 1440@46, BUT looking really good and with different environments...
The timeline of it all just is really messing with people's heads!
It's hard to understand why "reality" is miles away from "expectations" right now, especially for people who (like me and you) are savvy about gaming history and have seen some UE5 experiments but (...like me, at least?) are not smart enough still to really understand the process of game development and the difference between an early access demo versus a production-ready engine/devtool. (And my personal expectations were not
huge, but I really didn't expect The Coalition to be proudly debuting "a bunch of rocks".)
There's reasons, but I hope real devs can be understanding or with people's frustration over where things are with UE5. This engine progress timeline (and the timeframe of everything next-gen, basically) has really messed with people's understanding of what's going on with their games.
Because this is what the UE4 timeline looked like:
- February 27, 2012: Epic Games shows the first demo of Unreal Engine 4 behind closed doors. They run the demo "Elemental" on a PC, and tell developers about the next-generation features that UE4 will bring to game development.
- June 6, 2012: Unreal Engine 4 is shown to the public, with a video release of Elemental and detailed showcases of its amazing material and particle advancements.
- March 29, 2013: At the next GDC, Epic shows what UE4 can do on a console, using the same impressive demo (with differences) as last year's Elemental demo. They also announce the new low-cost licensing approach, among many other things.
- Also March 29, 2013: Uh oh, SVOGI is out, but here's for public showing is the Infiltrator demo, and it impresses without using SVOGI. (Infiltrator is later released for game developers in Sept 2015.)
- November 2013: Xbox One and PS4 launch. No titles using UE4 come out to support the launch, but a number of game have been announced that are using it.
- April 29, 2014: Unreal Engine 4 brings home its first game with Daylight by Zombie Studios coming out on PC and PS4. (This game BTW had been announced in Dec 2012 as using UE4, and was first shown in February 2013, with a playable demo at PAX East in March 2013.)
- July 13, 2014: A surprising and unusual announcement at EVO reveals that Tekken 7 was being made on UE4. (The game would go out on playtests in Japanese arcades in October of that year; the home version didn't happen until 2016.) This marks a significant milestone where a major franchise is now trusting Unreal Engine over its own internal technology systems for the first time. It will not be the only big-name game to embrace UE4...
So, just over 2 years and UE4 goes from first-reveal to being in a shipped game, and a major game the year later. The new consoles had UE4 games within 5 months of launch. Sure, there were fits and starts in between (including the unexpectedly long development time of Epic's own Fortnite... try explaining to your kids that there was a time when Fortnite was considered a laughing stock, BTW,) and UE4 really didn't hit its stride until 2016 when it was ubiquitous. But it moved along, and it made some sense what to expect & when to expect it.
Now, compare that to the Unreal Engine 5 timeline...
- June 15, 2020: Epic Games reveals Unreal Engine 5 to the public. On a console. In a playable state of a full "game" level, not just a cinematic or engine demo. And it blows minds, showcasing the new Nanite and Lumen next-generation technologies that UE5 will bring to game development.
- May 26, 2021: One year later, Epic Games again shows UE5... oh shit, not just shows it, it's OUT! Early Access is released to the public, and everybody can test their own UE5 projects or convert their UE4 projects and see what this mindblowing technology will do right on their own home computers.
- July 26, 2021: The Coalition, one of the leading game developers using Unreal Engine and a partner inside Microsoft Game Studios in experimenting with and optimizing next-generation technology, is invited by Epic Games to GDC to show what a team of dozens has been working on since November with Unreal Engine 5 technology. And they show... 30 seconds of some rocks in the sun, and a face. Not even both at the same time. It's new rocks and a new face, not just UE Market assets plugged in, but it's not so monumentally-awesome rocks or face that it shows the amateurs what it's like when the pros get to work.
So, UE5 is revealed, it's playable, it's already on a console, it's practically backwards-compatible with UE4 (unlike UE3,) it'll be out in a public preview in eleven months, it looks beyond anything imaginable... yet, a year later, the first professional UE5 demo not by Epic comes out and apparently pro developers are barely getting started with it. That's a weird flipflop on the timeline. (Meanwhile, the Early Access is out there showing how "easy" it is for tinkerers to make amazing things with UE5 themselves right now in their bedrooms, and that confounds the timeline too because open early access has never been so open and so early before.)
Is UE5 awesome and ready to jam? Or is UE5 barely done and nowhere near ready to be used seriously? Or is it a little of Column A & B?
The point of Alpha Point, and the real status of game development and console performance with UE5, that all gets covered in detail in the full video. (In fact, Colin Penty shined a little light and had a little dig at those being wowed by UE5 Marketplace kitbashers with a bit towards the end about what it really takes to make assets of this quality and tech modifications from scratch.) So, it's technical, but that can help realign expectations.
But I get you. It's been weird figuring out what's the status of UE5 (and again, next-gen in general), and it's tough to get a feel of the roadmap for what to expect in the future too. I didn't expect this to be awesome because it is just a GDC demo ultimately, but I I am genuinely shocked at kind of the rudimentary state of it, how similar it was to general UE5 demonstrations, how long it was in development (they had "early-Early Access" a couple months before the public preview build, and they started in November prototyping inside UE4 before that,) how many people it took to make it (albeit that's credits, not necessarily all those people all that time working on it,) and just generally how far this team (and really every MS team and probably every professional team outside Epic on any platform, since Coalition is on prototype vanguard for XBsX/S) is from making a UE5 game right now. Awesome demo or not, I did have in my head to expect them to be further along.