If you exclusively play games like Sony's 30fps third person walking simulators it might actually be a good idea. But for everything else the traditional d-pad is the optimal design when you need the fastest possible on/off state (WASD is faster, but I'm willing to sacrifice for comfy). Sliding your finger would be hopelessly inefficient just like trying to control a traditional 2D game with an analogue stick makes you play like a handicapped child.
You'll have to pry the d-pad from my cold dead hands.
Because of rigor mortis.
considering how shitty playing games on the Switch is without a Dpad I'll have to disagree with the latter.D-pads cannot be made obsolete, they can only become buttons.
It's more of an escalator/stairs thing. Even if your game doesn't need a dpad, you will use it for 4 buttons, meaning it is still better to have on the controller.considering how shitty playing games is on the Switch is without a Dpad I'll have to disagree with the latter.
Not once did I say "fighters don't need dpad" Im saying the genre is niche enough now where it doesn't warrant traditional controller to have one, especially sin e a large majority in the fighting game community have moved on.
considering how shitty playing games is on the Switch is without a Dpad I'll have to disagree with the latter.
I'm not playing a 2D platformer with a touch based pad my man.Devil's Advocate
The steam controller was ahead of its time.
A while the shoulder buttons have evolved for relevancy alongside driving and shooting games (analog and 3d rumble) , the D pad and its keyboard like membrane has all been abandon by its most implemented genre, fighting games.
Because most fighting games have become more technical, the main bulk of fighting game players have set aside d pad In favor of hit boxes and gone back to arcade sticks.
This isn't to say all fighting games players have left dpads, but fighters have become so niche, that the players that do use them do not warrant traditional controllers to have them every generation.
This also isn't to say fighting game is the only genre where a dpad is useful. However, genres like 2D platformer and a vast majority of indie or pixel games, as simple as the D pad is, do not need a traditional d pad whereas as..... Touch based pad could be used instead.
You bastard, I had one of those for SNES, the fucking thing was a nightmare.Op would have loved this POS as well.
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Ya. All controllers should allow for switching the buttons to wherever you want.What is obsolete is non-modifiable controllers
These people need it all the more(was anticipating the reaction) Majority, minority, and the extreme,.
No. Not everyone who plays fighting aims to be pro. Only an extreme amount of gamers play fighter at pro level, the minority play casually. But the majority don't play fighter at all.
I'm saying the minority of casual players that do play fighters (which is probably a minority within itself given that most fighters are not designed for casual in mind, there's are exceptions) do not warrant for the majority of players who don't play for dpad to be implemented into mass manufactured controllers when something like a touch could be implemented.
Paddles exist.Depends on what game. Would be nice to just have 4 additional buttons in many games.
I got one of those for free without even asking.(I have no idea why they sent it to me.) Yeah, it wasn't worth it even at that price.Op would have loved this POS as well.
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People who dont use Dpads are both terrible at games and never played a console before the PS4 gen.
DPads are how all 2d games are played especially shmups and fighting games.
That said - ive always hated Playstations segmented Dpad - I use dpads from the center out and there is no center on their shit dpad. Saturn/snes pad 4 life.
I kinda disagree. Many players in the fgc play on arcade sticks because that is what they grew up with. They started playing these games in the arcade on arcade sticks and fighting games are a very muscle memory heavy genre (in lack of a better term). So it makes sense to stick with the input device you are used to. But a lot of newcomers in the last 5 years or so grew up with the console ports and they use pads with huge success. There is a reason why pads, specifically designed for fighting games, exist. Like the hori fighting commander octaBecause most fighting games have become more technical, the main bulk of fighting game players have set aside d pad In favor of hit boxes and gone back to arcade sticks.
Did you watch the video you linked? Because it does not agree with you.Devil's Advocate
The steam controller was ahead of its time.
A while the shoulder buttons have evolved for relevancy alongside driving and shooting games (analog and 3d rumble) , the D pad and its keyboard like membrane has all been abandon by its most implemented genre, fighting games.
Because most fighting games have become more technical, the main bulk of fighting game players have set aside d pad In favor of hit boxes and gone back to arcade sticks.
This isn't to say all fighting games players have left dpads, but fighters have become so niche, that the players that do use them do not warrant traditional controllers to have them every generation.
This also isn't to say fighting game is the only genre where a dpad is useful. However, genres like 2D platformer and a vast majority of indie or pixel games, as simple as the D pad is, do not need a traditional d pad whereas as..... Touch based pad could be used instead.
What a dumb thread.
Every bit off offence OP.
Dpad is wonderful for fighters and platformers, touch base sounds horrific.