Feel Like I'm On 42
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We have a AAA ray tracing game already in Metro Exodus: Enhanced Edition. And yes, haters, ray tracing done right is a massively meaningful change to the presentation. RTGI in particular is important, as ME:EE shows.
Unreal Engine 5 will be the "make or break" with ray tracing for this generation, as it has a robust software implementation of Lumen that the consoles can run at 60fps (even Series S!), example: Fortnight Chapter 4, or hardware based version at 30fps on consoles, example: Matrix demo. And it looks jaw dropping.
But it's been a bummer that the coolest RTX-ified games on PC are mostly not available on consoles that really should be able to run them, like Minecraft RTX, Quake 1 & 2 RTX, Half-Life RTX, etc.
Well said. Metro Exodus lighting looks incredible and 4A Games deserves all the credit for what they were able to achieve. There are a couple sacrifices they had to make compared to the PC, like removing tesselation on objects which hurts, but in this case it was so worth it.
Speaking of MS. I'm very disappointed in them and their lack of delivering RT games and tech demos is as much an offshoot of their pattern of laziness and false promises than it is the Series X weaknesses in RT! How many next gem rdna2 features did they hype up only to not follow up on with any of them, except VRS, two and a half years later??
To not at least have offered a demo of Minecraft RTX by now despite them owning the ip and all the talk around launch of it already running on Series X is a really bad look. Were they lying or was it just being used for hype?
Sony has done a better job showcasing some RT stuff in Spiderman and Ratchet but they've disappointed somewhat as well. It's frustrating to have to wait and wait to make good on all the pre launch talk.