Hawks Eclipse
Member
An illuminating and insightful read about what it was like for former Sony engineer, Tetsuya Iida to work on PS2's backwards compatibility feature. The Crash Bandicoot anecdote is particularly funny and harrowing:
Shoutout to Tom James for the translation (it reads very well) and for having done work on Monster Hunter Generations, whose localization I enjoyed a lot.
Sounds more like Crash Shark.It goes without saying that there’d be big trouble if the game locked in the middle of the demo in front of such a large audience. Unfortunately, I hadn’t nailed down what was causing these freezes to happen. All I could figure out was that as long as Crash kept moving, the game remained stable for whatever reason.
Shoutout to Tom James for the translation (it reads very well) and for having done work on Monster Hunter Generations, whose localization I enjoyed a lot.