Granted, Infinite's player percentage has dropped off substantially since late last year, with around 25% of tracked players firing up the game in the week its free-to-play multiplayer launched in beta and an extremely impressive 30% of tracked players getting involved in Infinite's full launch week.
But no game can expect to retain around a quarter of all Xbox users playing every week for long, and this is to be expected, with many key features still yet to arrive in the shooter and multiplayer offering a pretty bare-bones suite with a progression system that has put a good few noses out of joint.
In fact, if we compare the current Halo numbers to similar titles and other big recent launches, having more than 10% of Xbox players on the game this long after launch is a feat not a single other game we checked can boast. Forza Horizon 5 dropped to around 8% in the same timeframe (and even that is really solid),
Call of Duty Vanguard never once even made it as high as that and hovered around the 5% mark two months in, while big Game Pass additions like
Back 4 Blood and
Outriders enjoyed explosive launches (17.5% and 12% respectively in their first full week) but quickly fell to around 4% within a month of release, both dropping further to around 1.5% by the end of their second month.