staticneuron said:
They don't dump millions just to hope for a success. They are forced to dump millions just to compete. It happens all the time. Animation are not as good as... or gameplay is a little lacking in comparison to... , are just a few of the things you see in reviews that in turn makes it seem as if the devs weren't trying enough when chances are it was time or money that is the issue.
No they don't!!!!
I gave many many examples in my previous posts in this very thread, in the last 200 posts actually.
Repeat after me:
You do NOT have to dump millions to compete.
You do NOT have to dump millions to compete.
You can make a damn fine living, borderline millions, if not millions, by being creative and NOT dumping millions.
Yes, being technologically ahead of the curve is an easy way to get noticed, and a good reason for a huge marketing push BUT...
If a company is dumping gobs of money, then they're dumb for dumping.
If it works out for them, great. If it doesn't that's their freaking problem for choosing the wrong competitors.
Team Meat sold at least 600,000 copies, nevermind merchandising and brand awareness by being creative. Now you tell me, is Super Meat Boy revolutionary? Hell, it's barely even evolutionary? It's just happens to be fantastic, fun, creative and rather cheap for the amount of gameplay in there!
There are others, but I'm not going to keep quoting myself, YOU look them up.
Your statement is not only not true, it's total nonsense!
My viewpoint is, why would you choose to compete with Crytek, id, EA, Epic, if you can't hang with em? That kind of tech and output takes a huge budget.
Compete on a different level and the whole game changes.
What they're not telling you is that they knew this going in. You don't get that type of quality by bumbling around.