Loxus
Member
Because the developer choose to.It's capped at 60fps on PS5.
Not having VRR has never stopped games from running at 120 or any fps ever, like come on Riky.
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Because the developer choose to.It's capped at 60fps on PS5.
Because the developer choose to.
Not having VRR has never stopped games from running at 120 or any fps ever, like come Riky.
Because the developer choose to.
Not having VRR has never stopped games from running at 120 or any fps ever, like come on Riky.
Which makes it even more surprising the developer didn't unlock performance on PS5, could be a number of other factors like the PS5 having an average FPS that wouldn't suit well on 120hz without VRR mitigating the frequent dips.
Totally agree.Surely no one is playing this in resolution mode, you'd really have to hate yourself.
The 60fps mode is silky smooth, just sadly quite low res, but I'll take that over a PowerPoint presentation (that ultimately looks worst in motion)
87 is fine with vrr. Kinda annoying on 60 or 120Which makes it even more surprising the developer didn't unlock performance on PS5, could be a number of other factors like the PS5 having an average FPS that wouldn't suit well on 120hz without VRR mitigating the frequent dips.
The thing is, PS5 has games that run under 120fps without VRR and it's never been a problem, which makes be wonder why the developer didn't enable it.Which makes it even more surprising the developer didn't unlock performance on PS5, could be a number of other factors like the PS5 having an average FPS that wouldn't suit well on 120hz without VRR mitigating the frequent dips.
It didn't stop the PS5 in the pass.It stops you having a higher framerate if you can't achieve 120fps, like this game shows. The mode only works well because of VRR, that's why the developer chose Series X.
Hard to believe that Series S users are left without a 60 fps mode. Is this game really that heavy on GPU? Because it doesn't look like it is, I mean, it looks as cross-gen as it gets.
I'm thinking these guys didn't even bother optimizing the game for XSS at all. The game runs the same on PS4 and X1. They just copied last gen version and dropped it on XSS. No reason this game can't at least run 1080p/60 on XSS.With the big boys limited to just 1080p/60 I'd hate to think what the XSS would have to run at. It's typically around 1/4 res. Personally, I'd say if it has to be less than 720p, just skip 60fps mode on the XSS.
Wait, doesn't the PS5 support 120hz - even if its running in unlocked mode - why would it be tearing?90-110fps with no VRR would be an unstable screen tearing mess so the developers chose only to implement it on Series X.
According to NXGamer shadows are usually of lower resolution on XboxHave they fixed the lack of shadows on foliage for Xbox?
Sounds like they are struggling too for some reason.Hard to believe that Series S users are left without a 60 fps mode. Is this game really that heavy on GPU? Because it doesn't look like it is, I mean, it looks as cross-gen as it gets.
Sounds like they are struggling too for some reason.
Definitely a significantly weaker experience compared to the XSX version. Jason Ronald words about the same experience just at lower resolution seems a pipe dream right now.
I'm thinking these guys didn't even bother optimizing the game for XSS at all. The game runs the same on PS4 and X1. They just copied last gen version and dropped it on XSS. No reason this game can't at least run 1080p/60 on XSS.
You were saying PS5 can't have 120fps mode because it doesn't have VRR.Most pointless post ever?
Nobody is saying PS5 can't do 120fps, I have a PS5 and a 120hz TV myself.
The point you're either ignorant to or are trying to avoid is that because PS5 doesn't support VRR still after more than a year that it doesn't have this mode on this game.
90-110fps with no VRR would be an unstable screen tearing mess so the developers chose only to implement it on Series X. For 120hz TV owners this means a 30-50fps advantage in this game with no resolution defecit on this game.
No brainer for those who want smoother gameplay and it's noticeably smoother.
You were saying PS5 can't have 120fps mode because it doesn't have VRR.
PS5 run currently run games with unstable 120fps and isn't a screen tearing mess.
When are you going to stop with the lies?
It may also be locked to 60 on PS5 due to the better rendering of shadowsIt's not a 120fps mode, so you are the one lying. It's an unlock of framerate on performance mode not a separate mode. Unstable 120fps is not the same as 90-110fps, you will feel those framerate lurches with no VRR, so that probably why PS5 is stuck at 60fps still.
It may also be locked to 60 on PS5 due to the better rendering of shadows
Once you’re at 60, time to pump the gfx fidelity imhoI'll take the massive performance increase over what is probably a bug, framerate is king after all.
Once you’re at 60, time to pump the gfx fidelity imho
PS4 renders at a native resolution of 1536x864.
Xbox One S renders at a native resolution of 1280x720.
DF lied about Xbox One res.
It wasn't Tom this time.
Too much tearing on the others, the framerate is decent but fuck all that tearing.Xbox One X version looks very stable, the best last gen way to play by a good margin.
Interesting that the X1X seems an arguably better way to play than on the XSS.
Just like Halo Infinite.
The game is just thrown onto the consoles, badly optimized.Interesting that the X1X seems an arguably better way to play than on the XSS.
Just like Halo Infinite.
Yeh considering the development time they have had, albeit troubled, expected it to be a bit more polished for this generation of consoles. Especially considering the marketing around the game at the moment.The game is just thrown onto the consoles, badly optimized.
They didn't even bother optimizing for the SSDs in the Series/PS5 consoles. It's like a last gen port with a RT mode.
Don’t you have a PS5? You have the better gfx choiceNo such choice on this game, so I'll settle for the extra 50fps.
Don’t you have a PS5? You have the better gfx choice
PS4 renders at a native resolution of 1536x864.
Xbox One S renders at a native resolution of 1280x720.
DF lied about Xbox One res.
It wasn't Tom this time.
Have they confirmed it’s a bug? Bug or not, till the shadows are back how could anyone play on the Xbox given the choice knowing this is the case. At least wait for some clarity on the matter.How because of a shadow bug? That'll get patched then I'd be left with a game that runs 50fps slower, bit pointless.
Yeah that was Tom. Tom is always full of shit.They also stated a lower resolution found on PS5 in resolution mode. While they stated the exact res on XSX (1944p) , they said it's was 1800p on PS5 while it's actually 1836p according to the others. If it's about averaging the resolution (as they now say resolution is irrelevant), why not saying 1900p on XSX then?
Probably because unless you were playing both side by side you wouldn't know, if the Series X can do the Ray traced shadows no problem then it could obviously do the setting for a lot less demanding effect.Have they confirmed it’s a bug? Bug or not, till the shadows are back how could anyone play on the Xbox given the choice knowing this is the case. At least wait for some clarity on the matter.
Resolution is fixed, not dynamic.I see the DF bashing continues, simply because they dared to quote the PS5 resolution they encountered in a dynamic resolution mode? Get over it. It’s still lower than the XSX regardless.
What you really want to get your knickers in a twist over is 1080p for the performance mode, or lack of 60fps mode on the XSS. Both of which seem pretty poor.
On a related note, my boy has just asked me to go half on this. GTF was my response after he refused to go halves on COD Vanguard, yet then continued to play it when I bought it. Some free Dying Light 2 for me today, I think!
My bad, I thought it was dynamic in the 4K mode on the next gen consoles (aided by folk mentioning averages).Resolution is fixed, not dynamic.
Yeah, the amount of headroom that exists on XSX makes you wonder about this one. Just noticed they had unlocked the framerate on XSX, that's a new development.I'm thinking these guys didn't even bother optimizing the game for XSS at all. The game runs the same on PS4 and X1. They just copied last gen version and dropped it on XSS. No reason this game can't at least run 1080p/60 on XSS.
Besides, bug or not shadows certainly have a not so modest processing cost that must be considered in context of slightly higher resolution of XSX version in one (res.) mode especially.Have they confirmed it’s a bug? Bug or not, till the shadows are back how could anyone play on the Xbox given the choice knowing this is the case. At least wait for some clarity on the matter.
Performance mode runs at up to twice the framerate on Series X, minimum 20fps higher.Even in performance mode the lack of shadows (and possibly reduced shading?) on trees on XSX impacts the graphic complexity of some scenes quite drastically. I think this is the main reason of the ever so slight performance difference in XSX favor in that mode, IQ settings aren't a match essentially.
Because the developer choose to.
Not having VRR has never stopped games from running at 120 or any fps ever, like come on Riky.
It stops you having a higher framerate if you can't achieve 120fps, like this game shows. The mode only works well because of VRR, that's why the developer chose Series X.
It literally looks like what a last gen vs upgraded next gen version looks likeEven in performance mode the lack of shadows (and possibly reduced shading?) on trees on XSX impacts the graphic complexity of some scenes quite drastically. I think this is the main reason of the ever so slight performance difference in XSX favor in that mode, IQ settings aren't a match essentially.
Playing on res mode and neved looked back. Looks sharp on my oled.Surely no one is playing this in resolution mode, you'd really have to hate yourself.
The 60fps mode is silky smooth, just sadly quite low res, but I'll take that over a PowerPoint presentation (that ultimately looks worst in motion)