Physiognomonics
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Now the biggest difference between both versions is clearly the 120hz mode available only on XSX. That's a big plus for that version and it's clearly the version to get (if you have VRR TV).
It literally looks like what a last gen vs upgraded next gen version looks like
Guys, today I learned that shadows are king. Who the hell needs framerate anyway?
These are the sort of flourishes you get in cross gen games, higher quality effects or extra effects, most times not even that; limited to just rez or performance. It’s probably the biggest gfx effect discrepancy between a game across 2 system yet.No it doesn't, come on lol.
These are the sort of flourishes you get in cross gen games, higher quality effects or extra effects, most times not even that; limited to just rez or performance. It’s probably the biggest gfx effect discrepancy between a game across 2 system yet.
This can’t just be played down.
Discussing gfx differences in a comparison topic is not trolling. Is the difference not obvious?With all due respect, I hope you're trolling. The difference is in shading on some trees, none of the foliage or terrain or buildings etc.
Digital Foundry gave it all but 1 sentence of lip service in their video, VGTech and NXGamer don't even note it in theirs IIRC.
Erm... That's where it is.With all due respect, I hope you're trolling. The difference is in shading on some trees, none of the foliage or terrain or buildings etc.
Digital Foundry gave it all but 1 sentence of lip service in their video, VGTech and NXGamer don't even note it in theirs IIRC.
Discussing gfx differences in a comparison topic is not trolling. Is the difference not obvious?
It is to me, maybe not so much to you. Anyway, it is what it is.
Erm... That's where it is.
There seems to be a difference in reflections in places, and some shadows.
Tom from DF is blind and misses a lot of things (this is where the pics are from).The difference in shading is already known and honestly hit or miss.
The difference in SSR is the more notable here. But, again, none of the comparison sources have pointed something like this out, so it's either a one off capture or a very specific place where it happens/doesn't happen I reckon.
Tom from DF is blind and misses a lot of things (this is where the pics are from).
Like this in RT (Quality) mode:
They should have the same lighting/shadows in the RT mode, but they don't, which is odd.
Not casting light through the trees properly/at all, could be related to the other modes with the shading on the trees, maybe?
Its the RT mode, there shouldn't be a difference in that mode.I'm not able to see anything but the aforementioned shading difference in those pics.
Ah well, can't blame Tom alone for this as DF is the only one who even brought up the shading difference in the first place.
Its the RT mode, there shouldn't be a difference in that mode.
Timestamped on the vid the light is shining through on the left side but not the right (I noticed it in a few areas in the video, 17:00, 19:08 and so on).
It's odd that they have differences between them in the RT (Quality) mode, might be related to the bug in the other two modes.
I can't believe you're showing visual proof of how noticeable it is and it's being passed off as not easy to see but hypes up the small resolution difference.Its the RT mode, there shouldn't be a difference in that mode.
Timestamped on the vid the light is shining through on the left side but not the right (I noticed it in a few areas in the video, 17:00, 19:08 and so on).
It's odd that they have differences between them in the RT (Quality) mode, might be related to the bug in the other two modes.
VRR always wins baby^ I hope that isn't directed at me cause I haven't talked about any resolution difference in this topic.
Anyway, this is the far more prevalent difference of the two and for whatever reason, SX exclusively has this massive doubling of performance as an advantage over PS5 right now. Even without VRR, not unlocking performance on PS5 is certainly a decision.
Not only is SX the only one with the unlocked frame rate, it seems to be respectably close to 120 a lot, even if it dips within a certain range, VRR takes care of the perceived drops and eliminates judder.
It ain't worth shitFor what it's worth the difference in the RT mode pics is not as easy to pick out compared to the Perf. mode pics.
It ain't worth shit
He is not trolling and is deadly serious. You are trying to talk to one of GAFs/the internets finest, most pathetic fanboys. It's a lost causeWith all due respect, I hope you're trolling. The difference is in shading on some trees, none of the foliage or terrain or buildings etc.
Digital Foundry gave it all but 1 sentence of lip service in their video, VGTech and NXGamer don't even note it in theirs IIRC.
That's almost a generational difference, I agree with Shmunter tbh.You're right. It ain't.
On second glance it looks like SX has a little bit of a shading and shadow advantage in the Quality (RT) mode picture. Gif'ed below, on the left segment the two squares show stronger shading on SX, the tree on the right shows stronger shadow on PS5 so highlighted that as well.
Anyway, the performance difference is still far bigger than this.
Do you have the time to do one for the performance mode for the plebs? That's the VRR mode and of far more interest based on discussion.You're right. It ain't.
On second glance it looks like SX has a little bit of a shading and shadow advantage in the Quality (RT) mode picture. Gif'ed below, on the left segment the two squares show stronger shading on SX, the tree on the right shows stronger shadow on PS5 so highlighted that as well.
Anyway, the performance difference is still far bigger than this.
I think it's the other way around, I don't think the light is shining through properly on the Series pic.You're right. It ain't.
On second glance it looks like SX has a little bit of a shading and shadow advantage in the Quality (RT) mode picture. Gif'ed below, on the left segment the two squares show stronger shading on SX, the tree on the right shows stronger shadow on PS5 so highlighted that as well.
Anyway, the performance difference is still far bigger than this.
Do you have the time to do one for the performance mode for the plebs? That's the VRR mode and of far more interest based on discussion.
What's up with that leafy branch top middle jumping back and forth?You're right. It ain't.
On second glance it looks like SX has a little bit of a shading and shadow advantage in the Quality (RT) mode picture. Gif'ed below, on the left segment the two squares show stronger shading on SX, the tree on the right shows stronger shadow on PS5 so highlighted that as well.
Anyway, the performance difference is still far bigger than this.
What's up with that leafy branch top middle jumping back and forth?
Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.Sure. Same as I said before and for the RT mode comparison, the difference is just in some shading in the mid-ground trees. Distant terrain and near-field grass etc are not effected.
Oh, I may have done a little editorializing here.
Honestly in all the comparisons of leafs neither actually looks correct. Looking at where things cast shadows you can figure out where the sun is, but none of the trees leafs look proper.Even on the same frame, with so many subroutines running in the background some variances should be expected like a tree branch moving one direction instead of the other.
Best we can expect is to match time of day I guess, so many other things may not match even then.
Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.
Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.
Both look wrong in opposite ways. I'm not sure why you are picking one to be the good one.Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.
Flat unshaded objects vs Shaded objects with depth are both equal in a rended scene?Both look wrong in opposite ways. I'm not sure why you are picking one to be the good one.
Exactly, since Horizon also doubles the frame rate between PS4 and PS5 version. Excellent point.Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.
So the ps5 shaded where the light is hitting is correct to you? I'm sorry but shadows don't work like that. Like I said they both look wrong just in opposite ways.Flat unshaded objects vs Shaded objects with depth are both equal in a rended scene?
It really doesn’t matter what one prefers or doesn’t, as odd as it may be - it’s the technical discrepancy that is evident.
Enjoy what you will. Evidence based tech discussion are not for everyone.
Exactly, since Horizon also doubles the frame rate between PS4 and PS5 version. Excellent point.
Just wanted to add, I am running this on pc with everything at highest settings possible and the trees look just like the Xbox series x version. There’s no way that’s anything but a rendering difference unless the pc version is suffering from the same “bug” as the series x version.
No.So maybe that lighter shading is the intended effect and the added shadowing/darker shading is the outlier ?
interesting.
It's either bugged on the GDK or PS5 has a higher setting, but that doesn't happen often (Valhalla it did but that's about it). It looks bleached on the trees, I don't think that's intentional.I mean, the SX seems to be more in line with the highest PC Preset going by the post I quoted ..
Umm ...did you watch the DF video on Horizon? There are many improvements on ps5 over ps4.Bigger difference than the PS4 vs PS5 versions of horizon forbidden west. That’s what I was getting at.
It's either bugged on the GDK or PS5 has a higher setting, but that doesn't happen often (Valhalla it did but that's about it). It looks bleached on the trees, I don't think that's intentional.
Or... PS5 is using some RT in normal modes and that's the one that's bugged:
PC with RT:
Without:
DenchDeckard What GPU do you have? Can it do RT? If so, can you take a pic of this area with and without it on?