midnightguy
Member
marsomega wrote:
That was a hard hit for 3DFX they came in full swing with lawsuits over it. yet they were very arrogant and relied solely on the voodoo architecture for way too long. They loved claiming high frame rates but the reality was they were only 10 frames ahead in certain conditions at only 16-bit color depth while the others were a little behind with 32-bit color depth.
I agree. not having 32-bit color hurt 3Dfx, although that was probably not the critical 'blow' that killed em.
I seriously started to think these engineers were blind saying their algorithms and 22-bit rendering achieved through post processing was competitive. No matter what, 32-bit always looked better, night and day etc... end of story. The TNT2 and TNT Ultra should of been their wake up call to start ramping up things. They were already dead in the PC market, I don't know how much the DC would of helped them. Had they survived the Geforce 2, the Geforce 3 would of likely finished them off. They had absolutely nothing against the onslaught of Geforce 2 chipsets coming in all different directions from different vendors.
3Dfx was supposed to have Rampage out right after Voodoo2. and actually, IIRC (could well be wrong but) I thought 3Dfx was supposed to go Voodoo1 --> Banshee --> Rampage. either way, Rampage was originally meant to be out in 1998, or at the very latest, 1999. not 2000 or 2001
Gosh, buying STB was a big "F-U in your ASS" to all the vendors carrying their chips. Talk about coming back at them hard.
so true.
Wasn't it a voodoo 3 calibur chip offered for DC? If I remember correction, the PowerVR Chipset for the DC that was also released in video card form performed just under a TNT2 Ultra no??
Yes, a Banshee2 / Voodoo3 calibur chip was apparently offered to SEGA, although it was for Black Belt, not the Dreamcast, since DC was always the PowerVR-based Dural aka Katana, a seperate or at least semi-seperate project. the console that had the 3Dfx chip in it was developed by Sega of America and SegaSoft. the Dural-Katana-Dreamcast was developed by Sega of Japan. I suppose one could argue that if 3Dfx-based Black Belt had won the contest, it might have been named Dreamcast also. but since it didn't, I like to keep the Dreamcast name away from the BlackBelt since these were two seperate consoles
Anyways, I think their fates were already decided whether Sega went with 3DFX or not. They would not only have to come through with a miracle chip against the Geforce 2 Ultra, Geforce 2 MX which was a hell of a deal at the time, and the onslaught on Geforces 3 as well as a miracle hidden sack of cash to produce these chips, produce the video cards, advertise, distribute etc....
yeah there are many reasons why we can find to point to the cause of 3DFX's demise. The other main killer was not having Rampage (Rampage+Sage chips = Spectre cards) out when they were supposed to. they were delayed many times and ultimately never came out cause 3Dfx sold out to Nvidia.