I'm indifferent to modern console gaming.
Like I know they exist, but they appeal to a different generation of gamers that I no longer have the same connection to.
Mobile gaming also seems to be where all the Asian developers went as well. And I always liked whatever content they put out.
The only issue I have are the controls. Yeah, you can tell this stuff was designed for a touchscreen.
But that's why I said I'll wait for the PC versions to come instead.
Performance always comes first.
The days of sub 20fps games are relics of the 1990s era, and even then 3D hardware at the time actually felt like a step back since the Arcades or SNES/Genesis where always spitting out super smooth 60 frames per second.
I think it's a waste of time to defend this, since time and time again, the defense of low frame rates always ages badly.
The game industry is not a charity. I'm pretty sure Publishers crunch the numbers all the time when they decide which platform they think will give them their best return on investment.I don't see how this has any effect on what you would want to play? We can put up with embarrassing gacha mechanics because mobile is growing faster than traditional gaming? Do we just automatically default to whichever platform has the biggest numbers?
It seems obvious to me that mobile would be bigger because it requires no hardware purchase; 99.9999% of mobile gamers are just downloading something on the phone they already had anyway, just to have a cell phone. So because a zillion people put a dollar into some mobile game, console titles are invisible?
I'm sorry, this is like a joke.
Oh trust me, I still check them out. But the heydays of Japanese developers on consoles is not the same as it was in the PS2 or DS/PSP era. For the most part, they have moved on or are trying to court other platforms to make up for the gap.I insist on a PS4 or a Switch. You will find a ton of japanese developers making wonderful titles. How old are you if i may ask ?
The game industry is not a charity. I'm pretty sure Publishers crunch the numbers all the time when they decide which platform they think will give them their best return on investment.
It doesn't mean that "OMG CONSOLES ARE NO LONGER PROFITABLE!?!?!", I'm just saying to Publishers, I could see that over time, more and more projects begin to shift to mobile as opposed to giving it their complete all on console since the mobile marketshare continues to rise and demand attention.
If the trend continues of Publishers making more mobile games that I find more appealing, while the number of appealing console games remains stagnant or starts to decline, then it's simple science why I would start looking at the mobile platform because empirically, the content is rising in one direction while falling in another.You make an interesting prediction on the future of the business.
I still don't see how that has any bearing on which games you want to play?
Or you could make games that are optimized around frame rate first and not visuals?
Especially considering mobile games right now mostly peak at PS2 to launch Xbox 360 quality, it seems weird to me you prefer to look at something that's both ugly and unplayable?
If the trend continues of Publishers making more mobile games that I find more appealing, while the number of appealing console games remains stagnant or starts to decline, then it's simple science why I would start looking at the mobile platform because empirically, the content is rising in one direction while falling in another.
I'm indifferent to modern console gaming.
Like I know they exist, but they appeal to a different generation of gamers that I no longer have the same connection to.
I'm 26 by the way.
I still can't believe this.I don't know what to tell you man. If you want high quality games, why are you playing games on your phone?
People have already explained why this OPTION is there and it's mostly battery life.
Comparing the battery life of a mobile phone to a GameBoy is pointless. GameBoy made a ton of other sacrifices to have a longer battery life, including no backlight, monochrome visuals, etc. Perhaps you should turn your brightness down to zero and keep that framerate set high.
Or... you could quit attempting to do serious gaming on your telephone.
I mean, it can be both.It makes sense to me that you would choose a platform because it has games that appeal to you. I was just trying to understand why you liked those games, and the answer so far has been "connection to the type of gamers" and future growth projections on the platform.
I don't know if the type of games you are talking about playing have gacha mechanics, but I won't even give those titles a second thought. If they have more redeeming value, I will literally never find out from trying it myself.
People started saying this since the early 2000s.... Nothing changed.I mean, it can be both.
If mobile had a game appeal to me but there where was only ever one version of it, then I wouldn't give the platform attention.
But if like I said, the amount of Publishers putting games on there that catch my attention do begin to multiply and even challenge their actual output on consoles, then the growth of mobile did have an impact since now my mindshare is forced to compete against the two that was never there previously.
Something did change.People started saying this since the early 2000s.... Nothing changed.
I mean, it can be both.
If mobile had a game appeal to me but there where was only ever one version of it, then I wouldn't give the platform attention.
But if like I said, the amount of Publishers putting games on there that catch my attention do begin to multiply and even challenge their actual output on consoles, then the growth of mobile did have an impact since now my mindshare is forced to compete against the two that was never there previously.
The only way to reverse that is if Console Manufactures somehow found a way to increase their own gaming output as well, but considering the high costs and expectations that the AAA market is built around, I just don't find that likely unless they're willing to bleed money to stop attention from being diverted away from their machines.
Edit: There was an old Penny Arcade comic that captured this well. 3DS was struggling and found itself up against the wall for the first time by the growth of mobile. It didn't mean "NO ONE BUYS NINTENDO ANYMORE" but they never got back their DS era sales from it either.
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The problem with this post, is it directly contradicts this.I'm just going to come out and say it already.
What game, today, are you playing on a cell phone that's so appealing? You are playing on a phone today, yet all of your arguments seem to fall to theoretical change in the future. You haven't said anything, about the actual games available today, on mobile/ps4/switch.
I don't think I ever argued quality. What Penny Arcade was foreshadowing is if people could get their gaming fix elsewhere, and in larger quantities, than it doesn't matter what a single 3DS game could offer. In their minds, the value of the two platforms is already known.BlackTron said:You never really addressed my earlier reply where I commented that the points that you are making, don't really substantiate why you would want to play something that you call yourself, embarrassing gacha. Pointing to musings of the future or market forces appears to have no affect whatsoever on whether the game in front of you today is dogshit or not.
Publishers have seemed to thought this through by switching towards more "service" based games. For as long as mobile still exists and is popular, they're using techniques meant to extract money from people, who happen to stick around in either the short term or the long term. I do not deny it's possible for this type of game design to change, but it just means Publishers will just as likely adopt to when it does happen.BlackTron said:Regardless, the types of microtransactions referenced in PA above will always be there, but the distribution of that money changes constantly on the whims of a casual market with no brand loyalty or eye for quality. The casual crowd just follows different trends. Individual companies, beware putting all eggs in that one basket.
JordanN said:I don't think I ever argued quality.