Agreed these days. Film grain only had a point back in the days of SH when it actually hid some of the outdated environments and served to make things grungier and scarier. These days? Off every time. Same with motion blur. Other than that, increase FOV and I'm good to go.Film grain is absolutely cancerous. Fuck artist's intent, if you're an artist and you believe your work should be viewed with a film grain, then you don't know how to present your art. Shit gets turned off immediately, 100% of the time.
LOL. What are you getting at? His games have some of the most robust options available to make games more accessible to a variety of audiences. Options for days with the new Naughty Dog titles.None; leave it as Neil Druckmann want![]()
Damn rofif... one day you say you 30 fps is more than anyone will ever need, and the next day you say nothing less than 240 fps will do for you. Make up your mind!Not much really.
I like motion blur and I think it's deniers are nuts. You need like 240hz/fps to have no need for motion blur
I usually don't mess with the settings. Console games usually don't let you change much and I don't play on PC any more.
not accuratenone usually
the artists shipped it the way it should look
Exactly the same but i also erase film grain when present.Motion Blur, CA, and Depth Of Field all gotta go. Sometimes I even turn off TAA if I'm playing at 4K.
The other day I started an older game and it started as a small 720p window at the top left of my 4k monitor.none usually
the artists shipped it the way it should look
Lol. Every digital film you watched in cinemas the last twenty years uses post effect film grain. It def is an artistic effect.Motion blur, Chromatic aberration, film grain.
These are not artistic effects, they are just crap smothered on our screens.
Depending of the game and how it uses it: Depth of field, lens flares.
Lol. Every digital film you watched in cinemas the last twenty years uses post effect film grain. It def is an artistic effect.
It's rare that motion blur is ever used well, at least n my experience. I feel like driving or flying games are just about the only games where it's practical.Scorn is a new example where, imo, the motion blur is too excessive, just feels like the entire viewpoint is smearing when turning the camera.
Agreed, the artist and I don't have the same hardware.not accurate
No.And it looks like shit.
Probably because not everyone wants to pay 800 euro for a GPU. PC gaming is not becoming any more accessible these last few years.This is probably the biggest reason I can't play console games. I can't imagine how many people have been playing games with motion blur, depth of field, vignette, bloom, volumetric fog, chromatic aberration and film grain forced on them.
These are all hideously gross effects that usually add nothing to the experience.
Nevermind the fact that some games force a specific resolution and framerate.
Why would you do that to yourself?
Yeah. So great effects that makes part of/the entire screen a blurry mess that you can't see properly.Damn. So many turn off motion blur? Nowadays it looks great.
Them buy a cheaper one. Or their loss.Probably because not everyone wants to pay 800 euro for a GPU. PC gaming is not becoming any more accessible these last few years.
It's funny you say this. I personally know quite a few filmmakers (who work in film and advertising) who often choose old anamorphic lenses so that they actually get ca on the image. Obviously, it is not for every project, but sometimes I can help the image.I used to work with photoediting and have spent quite a lot of time editing chromatic abberation out of images. Maybe that experience damaged me, but I really don't like this effect, I find it weird that people would add it to their games in the first place.
You simply have zero artistic integrity.Film grain is absolutely cancerous. Fuck artist's intent, if you're an artist and you believe your work should be viewed with a film grain, then you don't know how to present your art. Shit gets turned off immediately, 100% of the time.
Motion Blur, CA, and Depth Of Field all gotta go. Sometimes I even turn off TAA if I'm playing at 4K.
I always turn off chromatic aberration and film grain when a game lets me. Motion blur gets turned down to a minimal setting in most games that are 30fps, and off when they are 60fps or better.
I remember back when it was popular, I always turned off bloom. I used to call it "cataracts vision" mode.
Lens flares is another I would turn off, if given a choice.
Oh, and vignette effects get turned off too.
Good lord.Motion Blur, Vignette, CA, Film Grain, no idea why developers always pile that shit on. If I wanted my TV to look like it's defective, I'd have bought the $200 Black Friday Special at Walmart.
Good lord.
This many people turning off things like depth of field, film grain, and chromatic aberration.. lol
So what, y'all look at these images below and say OH MY GOD THE FILM GRAIN! THE CHROMATIC ABERRATION1 THE DEPTH OF FIELD TURN IT OFFFF! MY EYES SUCH FILTH
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These images have all 3 + motion blur when you view it in motion.
Like what the fuck? :| This looks unwatchable to you guys?
Post processing is part of the editing process when it comes to photos. Its part of post production in film. And it is part of game development.