Well, I probably wouldn't have posted anything to just be a downer, but since there's a LOT of positive notice on this thread and so that side is fully represented, maybe over-represented even, and maybe that'd lead to people rushing right out to pick up a 3-year-old gem that they missed, I kind of do want to share my counter-opinion...
I didn't really love Bloodstained: Ritual of the Night.
I wanted to love it, and was looking forward to it from the moment it was announced through Kickstarter. I had miss Castlevania SOTN in its day (I have it on PSN and played some but never gave it full attention,) so having a spiritual successor seemed like it was finally my moment. But I ended up feeling disconnected and disinterested for huge portions of the game, although it did pick up later on, but then it let me down again. I did pick it up on Switch, which was problem #1: the graphics were blurry and the framerate could be pretty tough. (However, I'm used to Switch portdowns, and was originally planning to get Bloodstained for Vita, which likely would have really suffered.) Graphics, I could put up with, but the game progression itself was very grindy and arbitrary rather than balanced IMO. The one city in the game was just a field of potatoes and a few nobodys to talk to with the game's one hub shop/dealer/crafter, and then the rest of the maps didn't always have enough distinction to them for large swaths of gameplay. Basically, I felt I was always underpowered to get far in the game to make much progress, until the time where I got a significant upgrade, and then I was ridiculously OP and everything in my way was a nuisance to grind out until I got the crafting piece I needed. I rarely felt like I was playing for skill and challenge and progression; it was more like an RPG with button-presses, and if I had the right numbers, then I mostly won battles. So then I finished the game, and it was a fart of a big moment... so then I looked up and found out how to really finish the game, and that required tons of additional grinding hours (although these later stages were fun, but then the final-final boss really suffered under the framerate.) And then that ending was pretty milquetoast as well, and I don't know if I ever grew to care about the characters enough anyway to find out what lies in their road ahead. It was all fine enough I guess, but I don't remember it very well other than just in-and-out-door grinding certain stages, and though there's free DLC out there, I've yet to plug it back in even though I might enjoy some playthroughs.
Ultimately, it didn't click for me. I don't consider my experience to be typical of this game, and maybe some hinderances I put in my own way kept me from really connecting to it. But it didn't feel though-out enough for my tastes, and it sort of felt like a budget/indie game with competent game design but amateurish padding imbalance, not the AAA masterpiece I was hoping for.
...HOWEVER, the two Bloodstained: Curse of the Moon games, those I recommend highly. They're very faithful to Castlevania traditions and gameplay systems, they have a nice 8-bit look and sound to them, they can be quite challenging but are very upfront with their tough parts, and they have unique mechanics which make them stand out even if you've played every traditional Castlevania and clone.