AgentP
Thinks mods influence posters politics. Promoted to QAnon Editor.
It isn't even 60fps on native 4k even though it absolutely should be able to run that...
Because it is using PS4 Pro BC, not a real Ps5 app.
It isn't even 60fps on native 4k even though it absolutely should be able to run that...
Oooof. Didn't they say games were gonna have Ps5 enhancements?Because it is using PS4 Pro BC, not a real Ps5 app.
There is a 120Hz mode in DMC on PS5 if you wish to have a example.Op saw no 120fps in star wars and rocket league and decided to make a thread.
It needs a patch for that.Oooof. Didn't they say games were gonna have Ps5 enhancements?
It isn't even 60fps on native 4k even though it absolutely should be able to run that...
That's a really good point. I wonder how many people actually have TVs capable of native 120Hz without that interpolation shit.I agree that 4k is premature but I'd also say that 120 fps is premature as well. There just aren't many 120 fps tv's on the market and it hasn't quite reached the mainstream.
And consoles are meant to be played on a tv not a monitor.
I was watching DF DMC video.Marketing nonsense. 99% of people don't have TVs that support this right now, and even in 6-7 years time most people still wont. It's going to keep getting brought up either for fanboy reasons or for clickbait videos, but it means nothing for most people's realistic experience with these consoles.
120fps is just better, that simple
4k is premature
But that is also another potential loss in advantage because in FPS type games, the picking - intersection test of the crosshair sampling the zbuffer and reverse transforming into worldspace for hit detection - is completely dependent on the native screen buffer resolution, so higher resolution increases crosshair accuracy.I target 60fps on PC. I think its the perfect medium between smooth framerate and visual settings. A lot of PC gamers view 60fps as a bare minimum though, and push for way higher. Thats why so many PC gamers still game at 1080p.
But that is also another potential loss in advantage because in FPS type games, the picking - intersection test of the crosshair sampling the zbuffer and reverse transforming into worldspace for hit detection - is completely dependent on the native screen buffer resolution, so higher resolution increases crosshair accuracy.
Unlikely in racing game simulators like GT7. When travelling at speeds above 90mph more frame-rate is needed to maintain realistic responsiveness because your change in location (and visual feedback) between steer inputs gets larger as you go faster - so doubling frame-rate offsets that gradual increase for the next 90mph upto about 200mph.It will die out. It's just the rush to stand above from the pack.
I have no issue with that personally, and I agree. But 95% of people likely don’t even have 120hz compatible TV’s and on top of that it feels like we already need to twist devs’ arms just to get 60fps. And after watching DF’s dmc5 video, it just seems like it’s not worth it unless a game can hit a locked 120fpsBecause a lot of people prefer fluid gameplay over resolution? Especially in fast paced games
Seems like the majority of devs are aiming for 60 FPS so I don’t see the issue. Rocket league is a great game for 120 fpsI have no issue with that personally, and I agree. But 95% of people likely don’t even have 120hz compatible TV’s and on top of that it feels like we already need to twist devs’ arms just to get 60fps. And after watching DF’s dmc5 video, it just seems like it’s not worth it unless a game can hit a locked 120fps
What a load of bullcrap, stop playing games on potatoes then.120fps is just better, that simple
4k is premature
Yep, and in the age of Twitch even kids are becoming more and more fps conscious. 120hz is awesome and i hope it stays an option.In the competitive sphere of gaming, 120 FPS, and whatever it takes to accomplish it, even dropping all shadows and detail, is quickly becoming the norm.
It's not about pretty visuals. It's about maximized competitive advantage, especially when many tournaments are starting to be played with real money rewards.
Console creators and developers are responding to that trend, with the increased headroom they now have, is how I see it.
PC gamers often sacrifice resolution for fps and it is good to have the option on consoles too.
Competitive games are made for it.
COD, Rocket League etc.
I feel like it is just a marketing stunt. The further we step into this gen, the fewer titles will support 120 fps. Same to 8k.
"You may call it premature, i just call it ecstacy"4k is premature
Yeap I’m really seeing how devs where happy with all these options lolDevs are finally giving console gamers options to play games the way they want and OP somehow thinks this is a bad thing? If you don't want to use the 120Hz mode you don't have to.