Fortnite and hero shooters happened.What happened?
Xbox ran the franchise into the ground because of their lack of being able to build out more first party games. This series had too many unnecessary sequels and spin offs that I think killed the interest over time.What happened? The first game was mind blowing at the time. There was nothing like it. Despite two successful sequels, the series stagnated after. It lost its identity. 4 and 5 were basically high budget gamepass fodder.
Is a God of War esque resurgence even feasible at this point? Memes aside, was Cliffy B actually holding this franchise up on his back?
Bro haven't you heard of Kratos Phoenix?Sory im confused
First you said that it lost its identity despite 4 and 5 are keeping the same thing and gameplay are esentially the same from the previous 3 game?
How can it lost its identity when they re not changed much?
And then youre demanding a radical changes ?
Surprised they took enough time away from the weekly TLoU temper tantrums.Seems people on Gaf have Gears of War on the brain this week lol
God of War was ruined with the awful 2018 game, the last good one was god of war 3. In terms of gears of war, its hard to be relevant these days with so many distractions and games from more places such as indies, free to play,etc.What happened? The first game was mind blowing at the time. There was nothing like it. Despite two successful sequels, the series stagnated after. It lost its identity. 4 and 5 were basically high budget gamepass fodder.
Is a God of War esque resurgence even feasible at this point? Memes aside, was Cliffy B actually holding this franchise up on his back?
who the fuck are you again?Don't ever @ me boy.
They have to reboot it. Halo is suffering from the same thing.What happened? The first game was mind blowing at the time. There was nothing like it. Despite two successful sequels, the series stagnated after.
what made it so strong was how they managed to do a combo like that in a generation.Imagine if GoW 2 was an xbox one system seller and GoW 3 was a series x system seller instead of milking out 4 titles on 360.
what made it so strong was how they managed to do a combo like that in a generation.
Gears of War was ok, Gears of War 2 was really good, Gears of War 3 felt like a series finale.
Gears of War Judgement doesn't count.
Gears of War 3 felt like a series finale.
Microsoft never owned the IP till Gears 4 so not sure what you're talking about.Yep and they went into xbox one with no good IPs
What would have been far better is a 2.0 update for Gears of War 1 to keep it going, new single player co-op levels, horde mode, and better MP with dedicated servers. Then release Gears of War 2 as a system seller for the xbox one. Judgement absolutely counts as Microsoft's desire to milk IPs to death is unmatched.
That's wasn't up to Microsoft to decide.Yep and they went into xbox one with no good IPs
What would have been far better is a 2.0 update for Gears of War 1 to keep it going, new single player co-op levels, horde mode, and better MP with dedicated servers. Then release Gears of War 2 as a system seller for the xbox one.
I didn't like Judgement, but Microsoft didn't call the shots then, it was just clear that Epic's own team had done everything they wanted with Gears of War 3, then gave a co-developer the IP and let them do a spinoff for quick money instead of shelving it right away. I'm sure if you asked Microsoft, they would have preferred to have Judgement as a Xbox One launch title but it wasn't on the table.Judgement absolutely counts as Microsoft's desire to milk IPs to death is unmatched.
Source: https://www.pcgamer.com/from-gears-of-war-back-to-pc-why-epic-returned-to-its-roots/"A funny thing happened in the console market, though. Budgets were being bid up," Sweeney pointed out. ""The first Gears of War cost $12 million for us to make. And it made us $100 million in profit. So that was awesome. But by Gears of War: Judgment, the game cost about $60 million to build, and made about $100 million still."
With the dawn of a new console generation just around the corner, Epic expected its costs to double again, while the audience went "back to zero," as it slowly adopted the new line of consoles.
"We felt we would be of questionable viability as a standalone developer in Triple A," he said.
That is what theyre doing now with new characters like JD, Dell and KaitThe newest Gears 5 is actually very fun. I love horde mode.
I feel like they need to start fresh with a whole new cast of characters, maybe set 100 years in the future and colonizing a new planet or something, but gameplay wise, it’s still fun. Gears 5 is a lot better than 4.
Halo needs to bring the Flood back. I actually enjoyed the insane gauntlet that was “The Library”.
That is what theyre doing now with new characters like JD, Dell and Kait
None of the new characters have the charisma of the old characters. I mean, they try, but JD’s story arc is basically a coming of age story where he reconciled with his dad. It’s not awful, but it isn’t the badass machismo hero we like in a series known for ultra over the top macho characters. Maybe he gets more badass in Gears 6.That is what theyre doing now with new characters like JD, Dell and Kait
The question should really be:
Will GAF ever return to relevancy whilst console war threads are allowed to thrive and fester?
I don’t think you’ve played a lot of MP if that’s what you think the combat is about - even at an average level you have to use all mobility options to succeed.
SP in Easy/Normal difficulty isn’t a good way to judge a specific gameplay generally speaking.
It’s true though, if you play Devil May Cry 5 for example at the base difficulty it’s very easy and you can finish the game using only a few combos. But the combat system has immense depth and only really makes sense at higher difficulties.Normal difficulty single player isn't a good way to judge gameplay? Come on...
I understand that it's popular MP and that could be a reason they don't want to change up mechanics, but the campaign is a major part of the game and it has very stale and boring gameplay. Can't just ignore that.
It’s true though, if you play Devil May Cry 5 for example at the base difficulty it’s very easy and you can finish the game using only a few combos. But the combat system has immense depth and only really makes sense at higher difficulties.
Gears is like that too, at base difficulty enemies will rarely charge or execute you so you’re pretty much invincible and can just camp and shoot. It’s the same difference as playing Halo in normal vs heroic or legendary difficulty, not the same experience at all.