Ezquimacore
Banned
they only gonna see an increase if they start releasing actual xbox games, you know like... Halo, fable, hellblade, starfield and all those other games they announced to hype the console.
Lol. Ive never seen a poster lack more self awarness than that dude. Dude shitposts regularly, but has the gall to call somebody else a troll, unbelievable.
your mirror would like a few words with you
But... they saw an increase without any of that.. 37% ... Just that 37% didn't hit the target goal.they only gonna see an increase if they start releasing actual xbox games, you know like... Halo, fable, hellblade, starfield and all those other games they announced to hype the console.
So... you're agreeing with what I'm saying, they need the xbox games to increase subscribers...But... they saw an increase without any of that.. 37% ... Just that 37% didn't hit the target goal.
Of course it will see a bigger increase with the heavy hitters
No because you said they will only see an increase when they have already increased without it...So... you're agreeing with what I'm saying, they need the xbox games to increase subscribers...
You joke but what if 48% was already a lower revised estimateOnly a 37% growth instead of 48% and Halo was delayed. I'm sure their freaking out in Redmond.
Subscribers are steadily increasing as it is, seems like those big games will cause an influx of new subscribers, on top of the already increasing base.So... you're agreeing with what I'm saying, they need the xbox games to increase subscribers...
You joke but what if 37% was already a lower revised estimate
The 37% growth was already achieved by giving away milions of subs for free and 1$ Xbox Gold conversion deals! So it's underwhelmingThe service grew well but not as well as MS had hoped.
tOtAl FaIlUrE
Why in subscription number threads is it always free, but when talking about games coming to Gamepass it’s 15.00/month?The 37% growth was already achieved by giving away milions of subs for free and 1$ Xbox Gold conversion deals! So it's underwhelming
Yep and it's not like MS is hurting for cash; granted money isn't the only factor but companies like Sega were able to do some incredible marketing in their heyday on budgets that'd be considered shoestring by today's standards.At the moment playstation just seem to be putting more money into advertising, playstation make youtube/tv ads(which are shown a lot more frequently then xboxs) with high production values, have playstation on soccer stadiums while xbox have spurts of gamepass adverts, mini fridges and a decent social media, they just need to ramp up the scale.
I dont get quite understand why they dont, they will spend billions on new studios but are skimpy on the marketing budget.
TF? Gaming's the biggest revenue and profit entertainment industry in the world, that's not what I'd call a niche hobby. Even in terms of cultural impact; GTA, Minecraft, Fortnite, COD, Mario, Pokemon etc. have as much and in some cases more cultural relevance/impact as the MCU, Game of Thrones, Walking Dead (well, pre-Season 8), and so on. So claiming gaming is a niche hobby objectively doesn't hold up whether looking at the numbers or the mainstream mindshare.Not surprising, 100-150 million console buyers are not active players. Games could be as free and accessible as internet shitposts and the user base would not be radically higher than it is now. The hobby is niche (in terms of cultural impact) by necessity. The mental energy, learning curve, and time investments are far too great to come anywhere close to the passive entertainment services (TV/Film/Music) they try to compare themselves to. Their best case total saturation point for active subscribers at any one time is probably around 30 million. They'd be unlikely to surpass that even if they had 150 million Series consoles in homes, in addition to countless PC's, and Game Streaming on toasters/refrigerators.
As someone mentioned cloud growth and also I think Microsoft operating margin is better currently than Apple's (need to double check that)can't really wrap my head around how microsoft is hanging in there with Apple at all...
You joke but what if 37% was already a lower revised estimate
You joke but what if 37% was already a lower revised estimate
Last months performance and problems with the product arround here is probably source of that /jkInteresting that they also missed their Teams MAU by 10 percent.
Xbox is doomed? I'm not sure what your getting at. Sure they missed their target but 37% growth is far from dreadful and that's with one of their staple franchises was delayed im sure they'll be fine.You joke but what if 37% was already a lower revised estimate
We don't have targets as far as I can tell but ps now numbers uptil their last FY ending can be found below.how is ea or Ubisoft’s, PlayStation now fairing in comparison?
Lol Y'all know what I meant what if 48% was the lower revised goal
They wanted 48, got 37.
What revised estimate would that be?
Or are you saying they revised it to 37 and got 37?
Those numbers have been closed and reported for 3 months now, they can’t alter them after the fact.
Well that would look good as a percentage!We don't have targets as far as I can tell but ps now numbers uptil their last FY ending can be found below.
TBF it's only 5% of his salary tied to GamePass growth. I think he could live with missing 5% considering how much money the other Microsoft divisions bring which constitute the remaining 95%People are failing to notice that MS CEO's salary is tied to gamepass growth. Not Phil's but Satya's.
That's why they are putting so much effort in gamepass.
Satya must himself check subscriber numbers on daily basis like a stock market junkie.
Only good things ahead for service in future.
Well that would look good as a percentage!
thx
He is checking teams MAU and Azure usage alot more often. That's like 80% of his bonus/salary.Satya must himself check subscriber numbers on daily basis like a stock market junkie.
I had this with PS Now. It created a sort of FOMO in me that, while I was playing a good game, perhaps there were better games on the service that I should get to first..!For me it was a great service until I relized it just makes me jump from one game to the other
it grow 37% ....people love it.....81 euro for a single game is BAD for gamers not gamepassFantastic, the game pass model is bad for gamers, third party developers and the Xbox console. It’s only good for Microsoft and its investors.
let it fail.
until now growth was sustained with incredibly discounted subscriptions
I don’t think that was the case because the 48% target was already assuming a higher net subscriber growth than previous FY.Lol Y'all know what I meant what if 48% was the lower revised goal
So... just offer people all the games ever made forever for 15 bucks a month? Genius idea. Someone should tell Spencer...If they want to increase subs, they need to ensure all third party games are on the service from day one, plus guarantee that the third party games NEVER leave the service. Do that and watch sub numbers sky rocket.
Imo the heavy 1st party games are missing. Games announced in 2020 are mia or MS announces more with pointless CGI Trailers and no release date.
They also need to get more 3rd partys onboard. Imagine if that Battlefield 2042 rumor turned out true with it beiing day 1 in gamepass.
The agressive MS needs to come back.
It’s not 37% growth people. Growth itself is up 37%. Holy how is this being misunderstood.
Let me explain.
If they were at 18 million subs and actually had 37% growth over a year they would land at 24.6 million.
If they had 18 million subs but growth had been 1 million a year in the previous year and THAT number actually went up 37% (which is what actually happened) they would have grown by 1.37 million for a total of 19.37 million. This is almost the exact total number speculated, meaning total growth is actually a smallish number. Even if it goes to 100% growth that will only be 3 million subs over a year. To hit 23 million. It’s going to need to hlike 1000% increase in growth to hit this 50 million in two years that some here are speculating.
At the current rate it won’t hit 30 million by the end of this gen. A large uptick in subs needs to happen and there can’t be a lot of churn.
That is the reality of the currently released numbers and percentages.
If they had 18 million subs but growth had been 1 million a year in the previous year and THAT number actually went up 37% (which is what actually happened) they would have grown by 1.37 million for a total of 19.37 million.
I havent check user count, so all I know is the 37% YOY rate.It’s not 37% growth people. Growth itself is up 37%. Holy how is this being misunderstood.
Let me explain.
If they were at 18 million subs and actually had 37% growth over a year they would land at 24.6 million.
If they had 18 million subs but growth had been 1 million a year in the previous year and THAT number actually went up 37% (which is what actually happened) they would have grown by 1.37 million for a total of 19.37 million. This is almost the exact total number speculated, meaning total growth is actually a smallish number. Even if it goes to 100% growth that will only be 3 million subs over a year. To hit 23 million. It’s going to need to hlike 1000% increase in growth to hit this 50 million in two years that some here are speculating.
At the current rate it won’t hit 30 million by the end of this gen. A large uptick in subs needs to happen and there can’t be a lot of churn.
That is the reality of the currently released numbers and percentages.
What you wrote is entirely wrong. The growth is in actual subscriber numbers year on year, it’s written exactly like that in the report. Just have a look and you’ll see.It’s not 37% growth people. Growth itself is up 37%. Holy how is this being misunderstood.
Let me explain.
If they were at 18 million subs and actually had 37% growth over a year they would land at 24.6 million.
If they had 18 million subs but growth had been 1 million a year in the previous year and THAT number actually went up 37% (which is what actually happened) they would have grown by 1.37 million for a total of 19.37 million. This is almost the exact total number speculated, meaning total growth is actually a smallish number. Even if it goes to 100% growth that will only be 3 million subs over a year. To hit 23 million. It’s going to need to hlike 1000% increase in growth to hit this 50 million in two years that some here are speculating.
At the current rate it won’t hit 30 million by the end of this gen. A large uptick in subs needs to happen and there can’t be a lot of churn.
That is the reality of the currently released numbers and percentages.
So... just offer people all the games ever made forever for 15 bucks a month? Genius idea. Someone should tell Spencer...
Entirely and utterly wrong.It’s not 37% growth people. Growth itself is up 37%. Holy how is this being misunderstood.
Let me explain.
If they were at 18 million subs and actually had 37% growth over a year they would land at 24.6 million.
If they had 18 million subs but growth had been 1 million a year in the previous year and THAT number actually went up 37% (which is what actually happened) they would have grown by 1.37 million for a total of 19.37 million. This is almost the exact total number speculated, meaning total growth is actually a smallish number. Even if it goes to 100% growth that will only be 3 million subs over a year. To hit 23 million. It’s going to need to hlike 1000% increase in growth to hit this 50 million in two years that some here are speculating.
At the current rate it won’t hit 30 million by the end of this gen. A large uptick in subs needs to happen and there can’t be a lot of churn.
That is the reality of the currently released numbers and percentages.