freenudemacusers
Member
"used to"Yeah because FairPlay isn't DRM. You used to only be able to play your music using iTunes and on iPods lol
"used to"Yeah because FairPlay isn't DRM. You used to only be able to play your music using iTunes and on iPods lol
Serious question, was there this much backlash regarding iTunes and steam? I am just trying to put this into context.
Yes, it was. You had to activate music on a device before listening to it by signing into iTunes. I think it was a max of 5 devices at any time.
I know I bought very few albums on iTunes, then really dove in when Amazon popped in offering all DRM-free content. Now I buy as much in a month as I did in the entire DRM era.
"used to"
Except by then... didn't iTunes already switch to DRM free?
Even if Microsoft backpedals on everything - no online requirement ever, buy/sell/trade/lend used games as always (and this will never happen), I will still NEVER BUY AN XBOX AGAIN because the fact that Microsoft would even be willing to implement such things show me what they thinks of me as a consumer: A dollar sign to be collected, with no rights. I do not wish to do business with such a company. There are no exclusive games good enough to make up for this.
So my Gamefly account will be useless with XBone?
I think what is happening now is pretty relevant.Context. Hes asking about whether or not there was backlash for itunes and steam when they first launched with DRM.
What's happening now with those two platforms is pretty irrelevant.
Except by then... didn't iTunes already switch to DRM free?
Yeees. You better believe it. Very much so. Particularly steam since it was a revolting mess. Valve bundled it with some extremely compelling software, yet it still was reviled by most users. In the beginning, at least.Serious question, was there this much backlash regarding iTunes and steam?
I think what is happening now is pretty relevant.
Nevermind that from day one I could listen to content offline. Imagine the backlash if apple required you to authenticate your ipod every 25 hours to continue using it for music.
Serious question, was there this much backlash regarding iTunes and steam? I am just trying to put this into context.
Also I do remain optimistic that if the policies don't get changed, that at least they will evolve to have some of the better pricing pressures like on steam and the various app stores.
So my Gamefly account will be useless with XBone?
You would think there would be a rental pass code or something.
Context. Hes asking about whether or not there was backlash for itunes and steam when they first launched with DRM.
What's happening now with those two platforms is pretty irrelevant.
More like what happened with those two platforms when they launched is pretty irrelevant because we're not in 2004 we're in 2013. Microsoft isn't competing with Apple and Valve of 2004. Microsoft isn't servicing costumers from 2004. This kind of thinking is the same reason Windows Phone isn't doing well, MS isn't competing with Phone OSes from 2004, they're competing with phone OSes from 2013 nothing can change that. Typing it and saying it a million times won't change it either. No company can compare it's product to one that launched in the past.
It'd be like Honda bringing out a brand new car and comparing how great it is with a Toyota from 2004...who the hell wants to know how well it holds up against a car that's 11 years old?
Sad reading posts from people who will accept these disgusting restrictions because they're so lazy they don't want to swap a plastic disc.
Yeees. You better believe it. Very much so. Particularly steam since it was a revolting mess. Valve bundled it with some extremely compelling software, yet it still was reviled by most users. In the beginning, at least.
![]()
![]()
One of those is a remnant of the old times. It's only mildly exaggerated.
App store or iTunes? Because if you're talking about iTunes there's a huge difference.
1. I can play the MP3s I bought from iTunes on ANY device
2. If Apple shut down today those MP3s would still work
3. I don't need to phone in to Apple to play my MP3s
4. Even though MP3s are digital, I "own" in the sense I can make a backup and put it on a external, make another copy and put it on a thumb drive, upload another copy to google/amazon.
If you're talking about App Store there are some small differences
1. Price
2. Some apps go free for a day as promo
3. You don't need an internet/mobile connection to use most of your apps
4. You can "return" an app if you don't like it (it's a 24hr window)
5. In the event Apple shuts down tomorrow, all your apps still work.
Consumers organically transitioned to digital storefronts provided by Amazon, Apple, Netflix etc. And on the PC to digital distribution services like Steam, GOG etc.People do it all the time already and it's not limited to games. Books, music, movies...
I understand that, and yeah, my first post wasn't worded clearly. I'm simply pointing out that the context of now is a lot more relevant than the context of 2009 (when apple dropped DRM from music). Apple seems to have struck a fairly reasonable set of restrictions on content, and microsoft for whatever reason has gone even further The 24 hour thing is super annoying for me, especially since I visit grandparents who do not have the internet at home, outside of spotty 3g.Irrelevant to his question though. You harping on about how itunes is DRM free doesn't really answer whether or not there was backlash when it first launched and the way you worded it implied that itunes stuff never had DRM at all which is incredibly misleading.
They get all the carrots, their customers get all the sticks.What they've delivered here is the frankenproduct - all the restrictions of digital with none of the benefits. But it's the best of both worlds for them and their partners.
All music originally did have DRM. IIRC Apple had to negotiate with the record labels to allow the DRM to be stripped. They wanted it to be DRM-free from the beginning, but it took years to make it happen.
They get all the carrots, their customers get all the sticks.
yeah, they lifted the restriction a couple years ago IIRC. probably because it was really pointless and more annoying than anything, I think you could crack the music drm in seconds. Even then, you could (and still can) watch/listen offline without needing to phone home.
Yes, it was. You had to activate music on a device before listening to it by signing into iTunes*. I think it was a max of 5 devices at any time.
I know I bought very few albums on iTunes, then really dove in when Amazon popped in offering all DRM-free content. Now I buy as much in a month as I did in the entire DRM era.
*Edit: Once, when the music is first on the device, not every single time you want to listen to it.
The problem here is that Microsoft, publishers and game retail are trying to pretend that a physical purchase is a digital download. They want to have their cake and eat it to.
What they've delivered here is the frankenproduct - all the restrictions of digital with none of the benefits. But it's the best of both worlds for them and their partners.
I think it still checks in between Monday and Friday in your scenario, even if you haven't been using it.So I keep hearing people say "when does your internet go out for 24 hours lol!!"
But wouldnt the following scenario qualify as well?
You play a game Monday.
Now its friday, tropical storm andrea is outside, and youve lost internet. Power still good. Cant surf neogaf, so you load up the old bone....
As its been over 24 hours, youre fucked right?
Intenrt may have only been out for 30 minutes, but you cant play until it comes back, correct?
So I keep hearing people say "when does your internet go out for 24 hours lol!!"
But wouldnt the following scenario qualify as well?
You play a game Monday.
Now its friday, tropical storm andrea is outside, and youve lost internet. Power still good. Cant surf neogaf, so you load up the old bone....
As its been over 24 hours, youre fucked right?
Intenrt may have only been out for 30 minutes, but you cant play until it comes back, correct?
The 24 hour check-in and the 1-hour check-in on secondary consoles is an incredibly big deal.Other than the stupid have to check in every 24 hours, all the benefits/convenience of digital are there for people who just eschew the install discs and buy downloadable versions from the marketplace.
I was referring to the retail products, rather than digital. A physical Xbone game purchase essentially has the restrictions of digital, but you're still subject to the inconvenience, selection and pricing of retail - c.f. books, music, games.Other than the stupid have to check in every 24 hours, all the benefits/convenience of digital are there for people who just eschew the install discs and buy downloadable versions from the marketplace.
The 24 hour check-in and the 1-hour check-in on secondary consoles is an incredibly big deal.
Some of the world's largest internet brands are claimed to be part of the information-sharing program since its introduction in 2007. Microsoft which is currently running an advertising campaign with the slogan "Your privacy is our priority" was the first, with collection beginning in December 2007.
http://www.wired.com/dangerroom/2012/03/petraeus-tv-remote/All those new online devices are a treasure trove of data if youre a person of interest to the spy community. Once upon a time, spies had to place a bug in your chandelier to hear your conversation. With the rise of the smart home, youd be sending tagged, geolocated data that a spy agency can intercept in real time when you use the lighting app on your phone to adjust your living rooms ambiance.
Items of interest will be located, identified, monitored, and remotely controlled through technologies such as radio-frequency identification, sensor networks, tiny embedded servers, and energy harvesters all connected to the next-generation internet using abundant, low-cost, and high-power computing, Petraeus said, the latter now going to cloud computing, in many areas greater and greater supercomputing, and, ultimately, heading to quantum computing.
Given that it's in a low power sleep mode. It will likely have talked to the servers while you weren't using it to validate. It's also going to do auto patches and stuff like that too while you're not using it.
I was referring to the retail products, rather than digital. A physical Xbone game purchase essentially has the restrictions of digital, but you're still subject to the inconvenience, selection and pricing of retail - c.f. books, music, games.
Instead of trying to incentivize their online storefronts with carrots, they ended up shoving sticks into retail products. And as a consequence they even ended up adding a system-wide DRM onto digital products.
SgtWiggles (Via CAG)[url said:http://www.cheapassgamer.com/topic/307549-xbox-one-on-the-way-hope-you-have-internet-access/?p=10600739][/url]
"Hah. I'm pretty sure the new troll tactic is gonna be yelling "XBOX OFF!" into your headset and hoping someone isn't using their headset and has voice controls enabled."
I just read this and it may be viable
Thanks to SgtWiggles on CAG
I just read this and it may be viable
Thanks to SgtWiggles on CAG
It can probably see who is talking and if someone isn't there it won't turn it off.
but you're still subject to the inconvenience, selection and pricing of retail
With all the game drm news I was wondering, will you have to jump through hoops if you want to resell the console itself?
The precedent has been set.
I really, REALLY hope Sony doesn't follow.