Did you forget to turn your route back on?When I go on vacation the router stays off (as do most of the other electrical appliances). If I bought an Xbone (which I won't) and the Internet is down when I come back, seems I have a nice brick.
Did you forget to turn your route back on?When I go on vacation the router stays off (as do most of the other electrical appliances). If I bought an Xbone (which I won't) and the Internet is down when I come back, seems I have a nice brick.
I own a PC. Can I sell my used games?
This has probably been answered before but i would be thankful if someone answers me this:what happens if someone hacks MS and they have to shut down their servers like it happened with the PS3?
Will i be able to still play offline games?
Have Microsoft ever addressed what happens when you don't sign in every 24 hours?
I don't see what the big deal is? even after 24 hours the Xbox one locks you out, you can still watch tv. can you watch tv on steam or PlayStation 4?
I don't know if this right or fair but I thought of something that could blow this secondhand business out of the water.
I could be missing something really obvious though....
Microsoft charge for Live Gold £40/$60yr. Publishers fund developers to make games with multiplayer and then pay a fee to Microsoft (~$10-$15? per copy) to have it on 360.
So Microsoft are getting payed by consumers for largely P2P multiplayer that someone else made and who they charge a fee to.
Maybe I'm missing something here, but why aren't publishers/developers up in arms about the "easy" money Microsoft are making just like GameStop and demanding a cut?
I haven't given this a great deal of thought, so shoot it down in flames and call me an idiot....I'll edit this post out of shame.
Friends squabble, yes, but they're seldom up in arms against one another.I don't know if this right or fair but I thought of something that could blow this secondhand business out of the water.
I could be missing something really obvious though....
Microsoft charge for Live Gold £40/$60yr. Publishers fund developers to make games with multiplayer and then pay a fee to Microsoft (~$10-$15? per copy) to have it on 360.
So Microsoft are getting payed by consumers for largely P2P multiplayer that someone else made and who they charge a fee to.
Maybe I'm missing something here, but why aren't publishers/developers up in arms about the "easy" money Microsoft are making just like GameStop and demanding a cut?
I haven't given this a great deal of thought, so shoot it down in flames and call me an idiot....I'll edit this post out of shame.
Because, contrary to popular belief, publishers are not the ones holding the cards. Console makers are. They own the device that the publishers need in order to sell games. If a publisher boycotts, there are always other publishers that are more than happy to make money selling games.
I mean Microsoft charges $40,000 for a company to release a patch. Even Indy developers.
Kotick did publicly complain:I don't know if this right or fair but I thought of something that could blow this secondhand business out of the water.
I could be missing something really obvious though....
Microsoft charge for Live Gold £40/$60yr. Publishers fund developers to make games with multiplayer and then pay a fee to Microsoft (~$10-$15? per copy) to have it on 360.
So Microsoft are getting payed by consumers for largely P2P multiplayer that someone else made and who they charge a fee to.
Maybe I'm missing something here, but why aren't publishers/developers up in arms about the "easy" money Microsoft are making just like GameStop and demanding a cut?
I haven't given this a great deal of thought, so shoot it down in flames and call me an idiot....I'll edit this post out of shame.
"We don't really participate financially in that income stream. We would really like to be able to provide much more value to those millions of players playing on Live, but it's not our network."
Activision does enjoy a "very modest amount of the subscription fees," Kotick told us, but he's more interested in seeing any cost increase in the service go towards "directly benefitting the Call of Duty players."
I don't see what the big deal is? even after 24 hours the Xbox one locks you out, you can still watch tv. can you watch tv on steam or PlayStation 4?
I don't know if this right or fair but I thought of something that could blow this secondhand business out of the water.
I could be missing something really obvious though....
Microsoft charge for Live Gold £40/$60yr. Publishers fund developers to make games with multiplayer and then pay a fee to Microsoft (~$10-$15? per copy) to have it on 360.
So Microsoft are getting payed by consumers for largely P2P multiplayer that someone else made and who they charge a fee to.
Maybe I'm missing something here, but why aren't publishers/developers up in arms about the "easy" money Microsoft are making just like GameStop and demanding a cut?
I haven't given this a great deal of thought, so shoot it down in flames and call me an idiot....I'll edit this post out of shame.
If the server outage is longer than 24 hours, I don't think so. But ... but ... you can still watch TV!
In all seriousness, they'd have to issue an update to patch out the online requirement (if possible at all with servers down). Anyway, that would disable every DRM and there's no way this is going to happen. If we have learnt one thing through all of this it's Microsoft takes a poop on its customers.
No, if your box can't get its authentication key it'll switch your games off for your security.
Friends squabble, yes, but they're seldom up in arms against one another.
EDIT: As far as I know, Microsoft will be providing dedicated servers for Xbone games and dropping peer-to-peer.
Kotick did publicly complain:
Later that year, it seems something happened and they now enjoy a modest amount of the subscription fees:
I think MS began giving a small cut of Live fees to the big publishers. I remember half way through this gen, Kotick and a couple of others were getting a bit vocal about it, then it went quiet.
They raised the price of Gold.Very interesting and explains a lot now. Microsoft want some money back! (from consumers of course)
They raised the price of Gold.
I don't know if it was US only, but in 2010 it was increased from $50 to $60 a year.In the US? It is still officially £40 here.
It's a combination of the certification and validation process that MS has to do to make sure a patch can go up as well as a deterrent from constant patching. The first patch is free. I thought the figure was a bit lower though.$40k? For a patch....damn. The money grabbing is unbelievable. I know its business but come on.
You regret selling your SNES collection but at least if you go searching you can go buy those games from private sellers. However if there's a game you want to play on XBox One ten years down the road who's to say you will still be able to play it?
can we refer to it as the 'bone from here on out? I think thats a really fitting name for it. I'm tempted to start a thread about it but it would maybe get locked for being stupid
I'm assuming Microsoft could release an update that would turn off the online check-in if they ever planned to discontinue the Xbox One servers.
But when Steam servers go down for good, will you be able to play your games? I know I've heard that if that ever happened, they would allow you to play the games without Steam but I really have doubts on that. In some ways too, I do believe the popularity of Steam has given the push Microsoft wanted to implement the Xbone features.All you people trying to compare this to Steam are missing one huge huge HUGE thing.
I can install Steam and play my games (bar compatibility issues for some games, grrr) on every new PC I buy/build forever.
Seriously what are the odds of BC on the next Xbox for Xbone games? I'm just not willing to invest the money in a catalog of games for a platform that I will probably lose the ability to play at some point.
But when Steam servers go down for good, will you be able to play your games? I know I've heard that if that ever happened, they would allow you to play the games without Steam but I really have doubts on that. In some ways too, I do believe the popularity of Steam has given the push Microsoft wanted to implement the Xbone features.
Thing is, games are becoming a service. They will no longer be a product. For me, a product is something that you can keep. A product is something that you can collect. Most digital distribution sans sites like GOG no longer allow you to keep or collect. The keywords, again, are service and product. When it comes to gaming, I want a product.
All you people trying to compare this to Steam are missing one huge huge HUGE thing.
I can install Steam and play my games (bar compatibility issues for some games, grrr) on every new PC I buy/build forever.
Seriously what are the odds of BC on the next Xbox for Xbone games? I'm just not willing to invest the money in a catalog of games for a platform that I will probably lose the ability to play at some point.
Thing is, games are becoming a service. They will no longer be a product. For me, a product is something that you can keep. A product is something that you can collect. Most digital distribution sans sites like GOG no longer allow you to keep or collect. The keywords, again, are service and product. When it comes to gaming, I want a product.
That's what I think should happen and to some extent, it is right now. However, I'd be fine with digital copies if said copies were DRM free. This would allow collectors to keep their games and store them on external HDDs or burn them to discs. Some people like the convenience of just having everything in one place and I understand that. In fact, I would love to have that system, like Steam and also own DRM free copy as well.I'm perfectly fine with this if the price is right. I don't replay games or collect them. Give me team-like pricing on a console and I'd be very happy as I wouldn't have to hassle with selling games after beating them and I'd be spending about the same I do now after getting some cash back from selling games.
I own 300 some movies and I'm starting to hate that too since I so rarely watch something I own vs something new on/from Netflix.
So I'm personally ready for a move to services rather than buying products that end up just gathering dust or getting resold for me.
But again, the price must be right. I'm not paying the same for a service as I do to buy and own products that I can resell.
In an ideal world, non-drm discs would be available for collectors, and digital games would be available along side them at lower prices for those of us who just want to pay for the experience and don't want to own a physical copy.
That's what I think should happen and to some extent, it is right now. However, I'd be fine with digital copies if said copies were DRM free. This would allow collectors to keep their games and store them on external HDDs or burn them to discs. Some people like the convenience of just having everything in one place and I understand that. In fact, I would love to have that system, like Steam and also own DRM free copy as well.
However, discs have never bothered me bunch. I don't see them taking up too much space. I was living in a tiny studio with my ex-gf and between us, we had a large collection of PS2 and PS3 games. We bought a tall, thin bookshelf that easily allowed to hold a couple hundred games. I've never seen space, especially in regards to disc cases, being much of an issue. But, like I said above, I would more than welcome a digital distribution service that lets you obtain the games it offers as a product, like GOG. That future, however, seems like less of a reality if Xbone is any indication.
Thing is, games are becoming a service. They will no longer be a product. For me, a product is something that you can keep. A product is something that you can collect. Most digital distribution sans sites like GOG no longer allow you to keep or collect. The keywords, again, are service and product. When it comes to gaming, I want a product.
I think there probably has to be some type of DRM, otherwise people could give copies to all their friends etc. Where as not it at least takes a little bit of effort and tech savvy to pirate games.
I know music went DRM free, but they have a lot of alternative revenue streams from touring, merchandise, radio play royalties, internet radio/streaming royalties etc. that the game industry doesn't have.
DRM just needs to be less restrictive. Make it a one time activation to tie it to your account and then it will always work with no need to check in to reauthorize. And give consumers a way to deactivate it from their account so it can be sold/traded/given away however they choose.
That makes it work pretty much like discs where only one person can play at a time.
Why not just have disk check instead of online check? This solves the problem with having 24 hr online check, piracy(whis is not a big issue in console), and lending games.
Why not just have disk check instead of online check? This solves the problem with having 24 hr online check, piracy(whis is not a big issue in console), and lending games.
If they want to sell services, then do it in a way that consumers will see value in rather than just fucking them.
Buying a $400+ box with features I don't want, the $60 games I'll never own and can't sell, paid dlc, excessive drm, and a Live subscription on top of all that is what we're forced to swallow just to play some games.
Exactly. They need to incentivize people to make the digital switch. I'm ready since I don't replay or collect, but they still have to make it a good value to me.
Microsoft is moving all of their products to the NT kernal etc.. so I see the xbox one being the basis for their gaming stuff for a long time.Seriously what are the odds of BC on the next Xbox for Xbone games? .
If you don't replay or collect, that means you sell your games? You can't sell digital games, and won't really be able to sell XBone games for anything worthwhile. Doesn't seem like Digital is a good way to go for you. You should do something like Gamefly.
Microsoft is moving all of their products to the NT kernal etc.. so I see the xbox one being the basis for their gaming stuff for a long time.
Hehehehe. Good one!Valve has said that if the Steam service ever shuts down, they'll modify its games so they can be played without DRM, yes? I wonder if there's any chance that Microsoft would do the same thing.
Valve has said that if the Steam service ever shuts down, they'll modify its games so they can be played without DRM, yes? I wonder if there's any chance that Microsoft would do the same thing.
Valve has said that if the Steam service ever shuts down, they'll modify its games so they can be played without DRM, yes? I wonder if there's any chance that Microsoft would do the same thing.