It's not a question of design aesthetic, it's a question of accessibility; readability versus legibility. The ultimate goal of any typeface is to supplement the core messaging, not supplant it. Legibility is a function of typeface designhow easy (or difficult) it is to read under normal conditions. Italicized (and bolded) text are meant for emphasis; to draw attention to a call to action. Larger blocks or entire sentences in italics make information harder to digest. Any designer who works with typefaces knows this. Further, italicized fonts also imply motion, which in the case of this menu UI, makes little sense since the player shouldn't be rushed through UX decisions. This trend continues into the actual HUD where everythingfrom item information to large blocks of on-screen textis presented in italics. It's a poor interface decision that, in my opinion, shows how little consideration was given to the overall UI presentation.
And though I like the clean, strong lines of the iconography, it simply looks goofy when paired with a font variant that implies speed and lacks the rigidness of a regular weight and the antiquated flourishes of the Legend of Zelda typeface.
Also, apologies for the rant, I'm UX/UI designer. These are fundamental design decisions that I consider multiple times on a daily basis.