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Absolute firsts in video games

Wonfenstein a stealth game? Since when? Many mistake the first FPS for doom but Wolfenstein is the real first FPS, I don't think this game has stealth behind its concept, maybe if someone wants to play it in a stealthy way, but like that even GOW can be played in a stealthy way while it is not intentend to be. I don't know about 005, when I google it I get NSFW photos lol.
Wolfenstein started as a top down game more about going through screens stealthily.
 

Phediuk

Member
I think Impossible Mission on C-64 was the first home-videogame to feature digitized speech (in absolute terms it was Berzerk I believe)?


It was also a fuckin' masterpiece

Impossible_Mission_II.png

Actually, Berzerk might not be the first game with digitized speech.

There's also Stratovox (arcade, 1980): https://www.youtube.com/watch?v=aSh-3Ikskq4

It's not clear which game was released first.

EDIT: actually, it is clear! Stratovox came in August 1980, while Berzerk only arrived in December for its test release.

So, we can say now that Stratovox (arcade, 1980) is the first game to contain speech samples.
 
The Getaway the first ESRB 18+ game, and don't tell me it was debunked, I am SURE of that. It even started a polemic at that time. (I know mature games existed before but never lableled 18+ by ESRB).
 

Phediuk

Member
The Getaway the first ESRB 18+ game, and don't tell me it was debunked, I am SURE of that. It even started a polemic at that time. (I know mature games existed before but never lableled 18+ by ESRB).

Nope. Blood Omen: Legacy of Kain (1997) is an 18+:

http://www.gamefaqs.com/ps/196786-blood-omen-legacy-of-kain/images/box-12576


EDIT: wait, ESRB? Sure you haven't mixed up your ratings boards? Because there's nothing special about the rating on the NTSC The Getaway box: http://www.gamefaqs.com/ps2/914419-the-getaway/images/box-26230
 

Phediuk

Member
What was the first game to contain product placement, I wonder?

There's a few advergames for the 2600, like Kool-Aid Man (1983) and Chase the Chuckwagon (1983). Not sure if they're the first, though. Also, movie-based games released before then, like Tron and ET, could be considered a form of product placement.
 
Nope. Blood Omen: Legacy of Kain (1997) is an 18+:

http://www.gamefaqs.com/ps/196786-blood-omen-legacy-of-kain/images/box-12576


EDIT: wait, ESRB? Sure you haven't mixed up your ratings boards? Because there's nothing special about the rating on the NTSC The Getaway box: http://www.gamefaqs.com/ps2/914419-the-getaway/images/box-26230

Oh nevermind, it seems the first 18+ game in europe , PAL version, you know rating in USA and europe differs, what is 18+ in europe is 21 + in USA.
 

dog$

Hates quality gaming
What was the first game to contain product placement, I wonder?

There's a few advergames for the 2600, like Kool-Aid Man (1983) and Chase the Chuckwagon (1983). Not sure if they're the first, though. Also, movie-based games released before then, like Tron and ET, could be considered a form of product placement.
Maybe Tapper? The Budweiser logo isn't seen when the game is in compilations.
 

Phediuk

Member
Maybe Tapper? The Budweiser logo isn't seen when the game is in compilations.

Ah ha, good one! It's also a 1983 release, though, so unless there's something from an earlier year, this question may be impossible to answer.
 

EctoPrime

Member
Point Blank Psone version was probably the first and only example of a lightgun controlled rpg. The console version contained an extra mode that used the shooting galleries as random battles.
 

DJIzana

Member
I don't think it has been mentioned yet, but I think Chrono Trigger was the first RPG introducing multiple characters combining their techniques together.

X-strike.png

The Phantasy Star series introduced them before Chrono Trigger did.
 

Dragonseeker

Neo Member
Magic Sword 1990 - First fantasy game to feature a space theme level (level 24 with the celestial twin dragons)

Goldeneye 1997 - The first 3D game where two in-game characters kiss?

Shadow of the Colossus - The first game to only fight bosses? Or first adventure fighting game?
 

Phediuk

Member
Magic Sword 1990 - First fantasy game to feature a space theme level (level 24 with the celestial twin dragons)

Goldeneye 1997 - The first 3D game where two in-game characters kiss?

Shadow of the Colossus - The first game to only fight bosses? Or first adventure fighting game?

First one is definitely untrue. Ultima 1 (Apple II, 1981), while generally a fantasy RPG, suddenly changes gameplay near the end and forces the player to go into space and play a shmup minigame until they become a Space Ace: https://www.youtube.com/watch?v=-i6YZ_6E_Sw

And the Shadow of the Colossus one depends entirely on how "boss" is defined. You could argue that early fighting games like Yie Ar Kung Fu (1985) and Street Fighter 1 (1987) were boss gauntlets.
 
I don't think it has been mentioned yet, but I think Chrono Trigger was the first RPG introducing multiple characters combining their techniques together.

X-strike.png

I'm not familiar with the Phantasy Star series, but Squaresoft's own Final Fantasy IV also had combination attacks, with Palom and Porom (and Golbez and FuSoYa in a non-interactive battle).
 

SuperHans

Member
Oh nevermind, it seems the first 18+ game in europe , PAL version, you know rating in USA and europe differs, what is 18+ in europe is 21 + in USA.

Resident Evil 2 was 18's in Ireland when I got it. Think they have a different ratings board though.

Edit: Maybe I'm not remembering correctly. Might have been 15's. First GTA was definitely 18s though.
 

kess

Member
I've been wondering, what was the first game to use inverse kinematics? Oldest game I can think of is Ico.

I'm pretty sure Ocarina of Time used inverse kinematics.

The Shenmue Saturn demo has some pretty sophisticated things going on with its head and neck animation considering it was on 32-bit hardware. Too bad it never saw a release.
 

LGom09

Member
I'm pretty sure Ocarina of Time used inverse kinematics.

The Shenmue Saturn demo has some pretty sophisticated things going on with its head and neck animation considering it was on 32-bit hardware. Too bad it never saw a release.

You're right about OoT, just checked.
 

Phediuk

Member
What's the first game in which you can dismember enemies?

Chiller (arcade, 1986) would be an early example,: http://en.wikipedia.org/wiki/Chiller_(video_game)

But the people in that game are only "enemies" in the sense that your goal is to shoot them (they cannot harm you or fight back in any way), and I'm not sure if it's the first anyway.


Edit: now that I think about it, Asteroids (arcade, 1979) might be the progenitor to all enemy dismemberment, since you blow apart the rocks into multiple pieces with each shot. Of course, they are still just rocks.
 

Lijik

Member
I remember reading that the Zool port on the Amiga CD32 (1994) was the first CD game where the entire soundtrack was digital, at least according to the composer. I believe the distinction is none of the tracks were ever rendered in MIDI etc. which would discount earlier games like Sonic CD which used that for its Past levels.

Can anyone think of an earlier example?
 

Phediuk

Member
I remember reading that the Zool port on the Amiga CD32 (1994) was the first CD game where the entire soundtrack was digital, at least according to the composer. I believe the distinction is none of the tracks were ever rendered in MIDI etc. which would discount earlier games like Sonic CD which used that for its Past levels.

Can anyone think of an earlier example?

Fighting Street (PC Engine CD, 1988) appears to stream all music from the disc: https://www.youtube.com/watch?v=YjlmtFWbn8E

and there's arcade Laserdisc games before then, too.
 

petran79

Banned
What's the first game in which you can dismember enemies?

Chiller (arcade, 1986) would be an early example,: http://en.wikipedia.org/wiki/Chiller_(video_game)

But the people in that game are only "enemies" in the sense that your goal is to shoot them (they cannot harm you or fight back in any way), and I'm not sure if it's the first anyway.


Edit: now that I think about it, Asteroids (arcade, 1979) might be the progenitor to all enemy dismemberment, since you blow apart the rocks into multiple pieces with each shot. Of course, they are still just rocks.

Halloween (1983) on the Atari2600 was the first console game with blood. there also the main character is beheaded by the homicidal maniac and runs headless with blood sprouting. It caused much controversy. Texas Chainsaw Massacre (1983) was similar. First game where you kill children with a chainsaw!

http://www.youtube.com/watch?v=OJmEbN6TU_g
 

AmyS

Member
Tetris was also the first game to be converted from pc (C64 to be precise) to arcade .

Not true.

Choplifter, released in 1982 for the Apple II, was converted to an arcade game in 1985 by Sega:

http://en.wikipedia.org/wiki/Choplifter

The reply about Choplifter is correct, the copyright dates on these materials confirm it.

kFPvu7e.jpg


16132801.jpg

16132802.jpg


As computer game to arcade game ports go, Choplifter definitelly trumps Tetris, by around 3 years.

Also, who did make the first arcade version of Tetris and who's arcade board did it run on?

Oh yeah THAT company. It's them again.

;)
 
now that I think about it, Asteroids (arcade, 1979) might be the progenitor to all enemy dismemberment, since you blow apart the rocks into multiple pieces with each shot. Of course, they are still just rocks.

It's kind of in a gray area since you might as well consider the asteroids as scenery instead of enemies so it might better fall into something like destructible terrain/objects, although Space Invaders covers that a year earlier (enemies and the player can gradually destroy the defensive structures between them).
 

Phediuk

Member
I was going to point out that Choplifter! was the first home-to-arcade conversion, but someone beat me to it.

Instead, for all the Kinect fans out there I think Echelon (1987) was the first game that implemented voice controls. This C64 3D space shooter came with a headset which allowed your ship to shoot at the enemy when you yelled "Fire" (or anything else) into the mic.

Was there another voice activated game before this one?

I don't think this is true; the Famicom had a built-in microphone on the player 2 controller that was used in some games, such as to defeat Pols Voices in Zelda (1986).
 

mrklaw

MrArseFace
I think Falcon 3 might have been the first game to introduce Padlock View, where your view will track an enemy, simulating head movement.
 

Phediuk

Member
Was Q*Bert (arcade, 1982) the first game to incorporate optical illusions into gameplay?

Edit: Well, I guess stereoscopic 3D is an optical illusion too, and Sega's Sub-Roc 3D had that in the same year.
 

joeblow

Member
Debunked this already. Knightlore (Spectrum, 1984) came first.

Maybe it's time I compiled everything confirmed into the first post.

Actually, I can debunk this as well - the first day/night cycle in a game that I am aware of is the 1983 Cosmi release of Forbidden Forest for the Commodore 64 (it also had animated red blood, for the conversation up above).

Daytime action:

FF06.png



Evening action:

FF17.png



Midnight action:

FF20.png
 

Phediuk

Member
Actually, I can debunk this as well - the first day/night cycle in a game that I am aware of is the 1984 Cosmi release of Forbidden Forest for the Commodore 64 (it also had animated red blood, for the conversation up above).

Daytime action:

FF06.png



Evening action:

FF17.png



Midnight action:

FF20.png

Good work. Updating first post.
 
This thread is great! There are so many things I wasn't aware of.

If I had to make a contribution to this thread I'd like to talk about the first game that used cel-shading: It was Doctor Hauzer for the 3DO (1994). I haven't played the game but I love when developers use cel-shading to provide that characteristic cartoony style, so I decided to make a little bit of research about the technique and I got very surprised when I found out the technique was older than I thought.











In a completely unrelated thing, this thread could've been very useful some years ago when a local game journalist in my country claimed that Nintendo invented FPS and that the very first one was actually Duck Hunt. I believed he published that on the Mexican version of EGM; when someone posted that on a rival game forums everyone went to his blog to point out that Duck Hunt was not even the first game of its kind but after a very long discussion he dismissed all the comments as negative criticism and concluded that the very first FPS was a Nintendo creation.

(I dunno, he might be a gaffer for all I know.)
 

joeblow

Member
The first hologram video game was Time Traveler by Sega in 1991.

I think the first game I know of to combine digital play with mechanical play was Baby Pac-Man (Bally 1982 release... it was a video game and pinball machine combined).

The first loading screen on a console that I know of is Communist Mutants from Space (Starpath -1982). If you had an Atari 2600, you would pop in an accessory called the Supercharger in the cartridge slot to expand the console's memory x49 (!), and plug its wire to a cassette player. The Starpath games like CMfS mentioned above were on cassettes, so you had to press play on your player so it would load the data into the Supercharger, allowing you to play the game.
 

AmyS

Member
I think Falcon 3 might have been the first game to introduce Padlock View, where your view will track an enemy, simulating head movement.

I think you're right, Falcon 3.0 released in 1991 (sometime just after the Persian Gulf War) and the first consumer game flight sim to have 'Padlock View'. It's nothing today (Padlock View was an expected standard of any flight sim by the time F4 came out in '98) but this was really great for nearly a quarter of a century go.

I recall seeing Falcon 3.0 running at an Egghead Software store in Niles IL. in '92 I believe, running on some Gateway 486 machine.

JBtfw2P.jpg


cvUgxr4.jpg


486 needed for Ultr...I mean "Really Hot!" settings.
 

joeblow

Member
Oops, I had a typo above. Forbidden Forest for the C64 came out in 1983, so it owns the sole spot for day/night transitions.
 

mrklaw

MrArseFace
Defender (1980) was the first game to introduce the concept of a "game world" in that events would happen outside of the players view (e.g. Humanoids being abducted).

I'm not sure if it was also the first to introduce smart bombs and teleporting (as an escape mechanism).

It's already been mentioned as being the first game to have gameplay not confined to a single screen. Edit: maybe not, looks like Sky Raider was earlier.

Teleporting at least was done earlier in Asteroids (1979)
 
Not sure if posted already, but:

Gauntlet was the first multiplayer dungeon crawler game. Maybe just one of the first... but it's still a great game.
 
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