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Scott Moffitt of NOA: Wii U is at a "Tipping Point" toward success

GameCube level sales were considered a failure, so I'm pretty sure whatever Wii U ends at will be a failure as well. Being a part of marketing, I of course don't expect him to say that. Smash is the only title capable of making waves for the Wii U anytime soon. And that alone ain't tipping jack.
 

Woo-Fu

Banned
Bomb cart will not push self?

Seriously though, I think if Nintendo manages to break even on Wii U they'll be able to to call it a qualified success.
 

Clefargle

Member
I hate Scott Moffitt, but I think he is partially correct. With the right support I don't see why the Wii U couldn't garner at least GC level sales.
 
Gamepad is the only innovation? Comon. Everyone has second screen play. Also, It's pretty clear Sonys strategy was to introduce VR with PS4. VR represents a paradigm shift that will be greater than any invention Nintendo has ever done.
 

dcx4610

Member
We think [the] GamePad is the only innovation that's come in this new generation of consoles. So we have the only real point of difference. Certainly graphics are faster, graphics are better. This is not a real innovation for gamers. We are fully committed to leveraging the GamePad, to keeping it bundled with the system.

Innovation for the sake of innovation is not innovation. It's trying too hard to be different.

Better graphics and more powerful hardware is just the natural evolution of gaming and to me is much more important than a GamePad with a screen on it.

I love Nintendo but they keep thinking they have to reinvent the wheel every generation when all they need to do is just make a good system with good games.
 
I hate Scott Moffitt, but I think he is partially correct. With the right support I don't see why the Wii U couldn't garner at least GC level sales.

Because of sales trajectory.


GameCube, Worldwide Shipments as of September 30th, 2001 (Japan only):
.51 million hardware, .71 million software

GameCube, Worldwide Shipments as of March 31st, 2002 (end of 1st fiscal year):
3.80 million hardware, 14.37 million software


GameCube, Worldwide Shipments as of September 30th, 2002:
6.68 million hardware, 34.58 million software

GameCube, Worldwide Shipments as of March 31st, 2003 (end of 2nd fiscal year):
9.55 million hardware, 60.51 million software






Wii U, Worldwide Shipments as of December 31st, 2012:
3.06 million hardware, 11.69 million software

Wii U, Worldwide Shipments as of March 31st, 2013 (end of 1st fiscal year):
3.45 million hardware, 13.42 million software


Wii U, Worldwide Shipments as of June 30th, 2013:
3.61 million hardware, 14.44 million software

Wii U, Worldwide Shipments as of September 30th, 2013:
3.91 million hardware, 19.71 million software

Wii U, Worldwide Shipments as of December 31st, 2013:
5.86 million hardware, 29.37 million software

Wii U, Worldwide Shipments as of March 31st, 2014 (end of 2nd fiscal year):
6.17 million hardware, 32.28 million software




The Wii U is significantly lagging behind GameCube in terms of both hardware and full-priced software adoption.

It's trending to underperform relative to the GameCube...these trends don't just magically reverse themselves with Nintendo staying the status quo.

We have already seen releases of major IPs from last gen including Wii Party U, Wii Fit U, Wii Sports Club, Super Mario 3D World, Super Mario Bros. U., etc., and none of those had a real effect on reversing this trend.

So why should MK8 / Smash Bros. be any different?
 

Vibranium

Banned
Not him again...I don't think Moffitt is in the right position at Nintendo. Hey Scott, I get that the Gamepad certainly is a bold thing for this generation, but how about some more great features that people would like to see support it? Like achievements and unified game listing between different platforms.

But the Wii U definitely can reach some success, so I can see where he's coming from.
 

HUELEN10

Member
Wait they released a Wii U version of Wii Play? o_O I didn't even know
They have not.
Not him again...I don't think Moffitt is in the right position at Nintendo.
Speaking with multiple NOA reps, most of them feel he is like Moses; he does his job well, but he's poor of speech and isn't good in the public eye. He is getting better though, and from what I hear the company as a whole seems to be okay with him.

Cammy on the other hand...
 
Not him again...I don't think Moffitt is in the right position at Nintendo. Hey Scott, I get that the Gamepad certainly is a bold thing for this generation, but how about basic features that people would like to see support it? Like achievements, accounts, etc....

I've said this before, and I'll say it in every thread: Wii U has accounts. Hell, even 3DS has accounts now. Your purchases are tied to your accounts. So complaining about "accounts" is just empty noise at this point.

What they don't have is a way for consumers to use their accounts and transfer/share purchases between devices. So complain about that. But don't complain about "accounts," because that (apparently) doesn't mean the same thing to them that it does to you.
 

Vibranium

Banned
Speaking with multiple NOA reps, most of them feel he is like Moses; he does his job well, but he's poor of speech and isn't good in the public eye. He is getting better though, and from what I hear the company as a whole seems to be okay with him.

Interesting, I don't have a problem the man himself or anything. I just feel that maybe someone else should take the VP/marketing top job and Scott could work in another area. I'm glad Bill Trinen has gotten a great push in the last few years, they should keep moving him up in the company.

Thanks for the cool information! If the company likes him, I guess that's what matters most I suppose.

I've said this before, and I'll say it in every thread: Wii U has accounts. Hell, even 3DS has accounts now. Your purchases are tied to your accounts. So complaining about "accounts" is just empty noise at this point.

What they don't have is a way for consumers to use their accounts and transfer/share purchases between devices. So complain about that. But don't complain about "accounts," because that (apparently) doesn't mean the same thing to them that it does to you.

Sorry, I should have clarified and I did come off like an ass there haha (edited my previous post). I know that purchases are tied to the system, I meant a unified system like you said. I don't want to have to fill out a police report for my 3DS (while there is Nintendo Network IDs, friend codes are still around and games are tied to the system).
 

Freeman

Banned
GameCube, Worldwide Shipments as of March 31st, 2003 (end of 2nd fiscal year):
9.55 million hardware, 60.51 million software



Wii U, Worldwide Shipments as of March 31st, 2014 (end of 2nd fiscal year):
6.17 million hardware, 32.28 million software



Worse than I thought.
 

tokkun

Member
Because it directly affects gameplay, that is why?

Graphics can also directly affect gameplay. Maybe you can provide some really concrete examples of new and innovative gameplay that is possible because of that lower latency that is not possible on anything else.

Incidentally, I'm not saying that reduced latency is not valuable, I think that's great. I just don't understand why it is on a different tier of innovation from improved graphics. They both seem like incremental technology improvements to me.
 

mo60

Member
Looking at Amazon rankings now I see MK8 is right above Titanfall in the 2014 chart. I believe MK8 will have a better effect than Titanfall but it doesn't change the WiiU situation.

Everyone already expected that MK, Smash, Mario, Zelda and even Metroid would show up on the WiiU at some point as they did on the GC, that is not enough.

WiiU is simply not competitive without third-party, as 2015 will prove.

The game is number 2 right now on Amazon's hourly chart
http://www.amazon.com/best-sellers-video-games/zgbs/videogames

The mario kart bundle is at number 2 on Amazon.ca hourly chart
http://www.amazon.ca/best-sellers-video-games/zgbs/videogames


The 2014 chart may have different requirements to chart higher on it. So newer games may be lower on that chart at times
 

Chinbo37

Member
If Zelda, Yoshi, smash, and splatoon were coming out in 2014, I think it would have a much better chance of sucess
 

ksamedi

Member
Because of sales trajectory.


GameCube, Worldwide Shipment as of September 30th, 2001 (Japan only):
.51 million hardware, .71 million software

GameCube, Worldwide Shipments as of March 31st, 2002 (end of 1st fiscal year):
3.80 million hardware, 14.37 million software


GameCube, Worldwide Shipments as of September 30th, 2002:
6.68 million hardware, 34.58 million software

GameCube, Worldwide Shipments as of March 31st, 2003 (end of 2nd fiscal year):
9.55 million hardware, 60.51 million software






Wii U, Worldwide Shipments as of December 31st, 2012:
3.06 million hardware, 11.69 million software

Wii U, Worldwide Shipments as of March 31st, 2013 (end of 1st fiscal year):
3.45 million hardware, 13.42 million software


Wii U, Worldwide Shipments as of June 30th, 2013:
3.61 million hardware, 14.44 million software

Wii U, Worldwide Shipments as of September 30th, 2013:
3.91 million hardware, 19.71 million software

Wii U, Worldwide Shipments as of December 31st, 2013:
5.86 million hardware, 29.37 million software

Wii U, Worldwide Shipments as of March 31st, 2014 (end of 2nd fiscal year):
6.17 million hardware, 32.28 million software




The Wii U is significantly lagging behind GameCube in terms of both hardware and full-priced software adoption.

It's trending to underperform relative to the GameCube...these trends don't just magically reverse themselves with Nintendo staying the status quo.

We have already seen releases of major IPs from last gen including Wii Party U, Wii Fit U, Wii Sports Club, Super Mario 3D World, Super Mario Bros. U., etc., and none of those had a real effect on reversing this trend.

So why should MK8 / Smash Bros. be any different?

I don't think we should look at any individual title to do the trick. Sure Smash is going to sell hardware and so is Mario Kart 8, but the whole library of games will sel even more consoles. I think if you don't look at it per title the Wii U will have a pretty strong line up for this Holiday with lots of games with high appeal to a mass audiance.
 
Well, comparing GC sales to the Wii U, the GC was a lot more inexpensive than the Wii U. I believe the GC was sub $150 by its 2nd or 3rd year.

I think Nintendo would need to drop the price of the Wii U to at least $200 or less ASAP to better its chance to surpass the GC in sales.

I want to buy a Wii U but it's hard to justify spending money on a console when I know there isn't and won't be many major 3rd party games on it. At least the GC had more than a handful of 3rd party games and was easily in the price range of an impulse buy.
 
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