Moral Panic
Member
Not unless someone manages to turn that benchmark into a game or something.
I assume if the driver detects it is a game then it will give it proper access to the 0.5GB segment. I highly doubt that segment runs slower than the ram in the xbox 360 as shown in those "benchmarks" otherwise we'd see a much worse bottlenecking.
TechReport said:Beyond satisfying our curiosity, though, I'm not sure what else to make of this information. Like the ROP issue, this limitation is already baked into the GTX 970's measured performance. Perhaps folks will find some instances where the GTX 970's memory allocation limits affect performance more dramatically than in Nvidia's examples above. If so, maybe we should worry about this limitation. If not, well, then it's all kind of academic.