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The Order 1886 Review Thread

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Javin98

Banned
Damn, the reviews are really trashing this game. I really thought (and wanted) it would at least be a good game from the trailers and impressions from fellow Gaffers. Poor RaD. They were working so hard on this game for five years only to get mediocre reviews. I think I'll buy this at a cheaper price and sell it when I'm done with the campaign if the replay value is really low.
 
RYSE is bigger, longer, has less repetitive sections, better story, better story telling and not filled to the brim with cutscenes... Don't bring RYSE down to this games level.

Somehow I doubt this. Ryse is garbage on every level aside from tech. And that shit was 5/6 hours (and somehow managed to be repetitive and boring), so I doubt it's longer.
 

Maxim726X

Member
Not to sound like a dick, but I don't know how RaD expected anything different in today's gaming climate.

Releasing a 6 hour game, half of which is cut-scenes, with no replayability?

Setting yourself up for failure, IMO.

Also, how exactly did Pachter come up with the 5 million sales figure? Might be time to amend those predictions.
 

mephixto

Banned
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

I think you are 6 years late buddy, stuck on the first years of the PS3. This doesn't apply now.
 

Syrus

Banned
while I still think MS Xbox exclusives are destroying Sony so far, this was one of the few I was jealous of not getting Here's hoping Bloodborne lives to the hype. I may just watch a walkthrough of this game
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I mean I hope Sony does give them a second chance because I do think Ready at Dawn is capable, most of their games have been good. But I just don't think Sony can afford to be extra kind anymore, they are selling things they don't need and cutting corners off where they can. If RAD can't prove themselves in either critical reception or sales, Sony has no good reason to keep investing in them.

Unfortunately this is the truth of the matter. This game better be a commercial success, cause if not.....
 

p2535748

Member
Yeah, if there's any use for professional critiques is that they look at the games on their own merits. Judge them as objectively as possible, and impartial to other games .

Lately though, it seems more and more like game critics utilize their personal favourites as the metric for which other games need to be measured, and using the PR environment surrounding the game's release to craft the narrative in their reviews. Like Jeff G. from Giabtbomb comparing DriveClub to FH2 and citing the game's delays and deeming it "not good" as such.

It's just a piss poor job of actually assessing a game's merits.

Can you point out in his review where he compares it to Forza? Or where he attributes the fact he doesn't like the game to delays? Here, I'll link the review for you:

http://www.giantbomb.com/reviews/driveclub-review/1900-677/

You can criticize his review all you want (plenty have), but he sets out why he doesn't like the game fairly clearly.
 
Pretty much.

Anyone who read through the Impressions Thread knew exactly what to expect.

No hyperbole. No exaggeration. No pink glasses.

This game is simply not a 4/10 or 5/10. Although critics will always have their say over regular joes. They get paid for their trusted opinions.

Yeah, which is why I think dropping review scores can be a good thing.
I read through the impressions, on multiple reviews with the things that they dislike and do like, and I can tell that it will probably be a solid 7-7.5 for me.

I am just disappointed that you apparently do not get a whole lot of play time with some of the game's cooler weapons like the lightning gun and thermite Rifle.

And also sounds like the boss fights are not that good, and boss fights are a big deal to me, so also disappointed about that...

(The boss fight at the end of Halo 4's Campaign for example was a really sour point in an otherwise good campaign....QTEs are simply not a fun way to take down a boss....UC1 did the same thing, though to be fair, there was more actual gameplay in defeating the end boss than H4. Well thought out boss fights like in Zelda games are what I enjoy the most)
 

entremet

Member
The heavy hitters haven't released anything yet...

No god of war
No uncharted
No media molecule
No gran turismo
No ratchet and clank

These are usually favorably reviewed franchises

The show little big planet 3and imfamous did what was expected of them... i expect mlb 15 to be higher and Infamous first light reviewed well

Aside from killzone and Infamous and mlb everything else has been new ips
I know the Vita is dead or invisible to some, but MM already released Tearaway on the Vita to amazing reviews.

Still counts since it's the same generation.
 

Steel

Banned
Gears was cinematic? I guess I never think of it that way. I enjoyed the shit out of the game play, though. The feedback from shooting enemies has yet to be out done to me in a TPS.

It was a cutscene/convo heavy, graphical showpiece with a focus on story with various "press y to view awesome event" moments. It was most certainly cinematic. I don't think it's healthy for people to automatically see the word "cinematic" and think bad gameplay.
 

Trey

Member
Reviews paint the game exactly how it has looked since reveal based on trailers, footage, and previews; extremely simple by-the-numbers gameplay generally stripped wholesale from the previous generation base template with shallow potential for play diversity slotted in between plentiful and lengthy in-engine cutscenes across a relatively short campaign (short due to production budget/time/manpower dedicated towards technology and presentation first and foremost over play content). Some will fucking hate it because mechanically and systemically there's not much going on under the hood. Some will fucking love it because the game systems are serviceable and they're blown away by the presentation.

I probably won't like it much because I rarely do for these kinds of games, but I'll give it a shot anyway sometime down the road because I'm a sucker for pretty things and still want to see what it's all about.

On top of that, all the production value is wasted on a mediocre story with bland characters. Many reviews are calling the game boring in all phases.
 

meanspartan

Member
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

sweet so if Bloodborne gets 9s, that means it's an 11/10!
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
HAHA













jim-carrey-liar-liar-oh-come-on-angry-its-enough.gif


Lighten up, some of you. These are videogame reviews. Not the UN trial committee for war genocides.

LOL I'm not upset.
:(
 
Yes, that's why I said "and consumers reaction to these scores." Because if consumers do penalize RAD for the state Order is seemingly in, and it sells poorly - remember, this is by RAD's own admission a big budget game which has been in development for five years - I don't think Sony's going to be so game to give them a second chance given the extremely low for a AAA game review scores.
We'll have to see. It is a bit of a shame that RAD didn't deliver a 8/10 game on their first AAA outing but I'm not sure if Sony would be so quick to stop them from making any potential sequel. A lot of the criticism, to me, seems to derive from things which would be easily fixed by a sequel.

A long story, more variety and more open areas wouldn't be so much of an issue when you don't need to build an entire engine. They have such a good, solid groundwork here that I'd expect Sony to give them a second outing if the sales aren't awful.

I bought Ryse the other week when it was $10, and I'd have to agree. The game was a complete bore to play through. Painful, really.

I don't know, I was pretty excited for The Order, even knowing what it was going to be, but maybe I'll just wait until it hits $30.
I'm still buying the game, it seems right up my street and I need a new single player game to sink my teeth into.
 

T.O.P

Banned
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

tumblr_inline_mjni4rDR7K1qz4rgp.gif
 
I mean on the upside we know RAD is capable of games with good gameplay, they have in the past. And we know that having the engine in place means the next game if they are smart and want to can really focus on expanding the foundation they have in place for the gameplay and making into something compelling to play too.

Let's just hope Sony's anger at the low scores The Order is getting and consumers reaction to seeing these scores (pre-orders cancelled) won't mean Ready at Dawn is doomed to be unable to ever get a second shot at it.
Agreed all around. It seems like it's going to sell decently so hopefully if Sony doesn't lose too much from marketing, they'll be willing to keep RaD.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
I hope you all realise what happened here. All the good Sony exclusives this gen were put on Vita. Then when you all didn't buy them Sony just decided "Fuck you guys. You want some exclusives on PS4 instead? Here you go. Take these, FUCKERS. Those of you that bought our great Vita games, thanks. Sorry we cant make more good exclusives for you. But don't feel bad. We've given you more quality than we'll ever give our other platform. Thank you Vita fans. Fuck all you non Vita fans."

Personally I cant blame Sony one bit. You did this to yourselves.
 

andycapps

Member
Gears was cinematic? I guess I never think of it that way. I enjoyed the shit out of the game play, though. The feedback from shooting enemies has yet to be out done to me in a TPS.

I felt like that was one of the weak parts of Gears, but maybe it's just me. Dumping half a clip into an enemy while they stand there and do nothing was boring, but the movement and melee kills were great for the time.

Review scores aren't too surprising for this, thought they're a little lower than I expected. Seems like something that could benefit greatly from a sequel where they already have the engine done. Not saying would be as big as an Uncharted 1 to 2 jump, but I'm thinking that if it gets a sequel, could see a big improvement like that was.
 
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

latest


My favorite kind of comment. You either care for reviews or you don't. You don't do a poor rationalization on why the game might suck. Spend the time playing the game if you like it, not giving a goofy reasoning on why anyone else might not.
 

meanspartan

Member
You guys are taking this a lot better than I expected. The casualties are at a all time low.

I have actually seen a handful of posts I think would normally see bans, perhaps mods are just still sleeping or at work (depending on time zone)
 

Pennywise

Member
Is that really a proper excuse when your competitor isn't having the same problem?

Which one ?
Nintendo ? They got their good games a year after and they will continue to get them, as they've got a massive size of talent.

Sony still has alot of developers who need to prove themselves for the first time, or again.
They don't have the same amount of class 1st party wise.
 

nOoblet16

Member
I have the game downloaded already and I am sure I'll like it for what it is. But I hope RAD would learn from this for their next game and make a better game, it is perfectly possible to have a game focussing on narrative and set pieces heavily without sacrificing the gameplay, content or replaybility. "Artistic vision" is no excuse for shallowness, unless it is truely something unique in terms of experienc that no other game can provide.

What's funny is that the template for such a game is already present in the form of the very game these cinematic games try to emulate i.e. Uncharted. It is replayable, has enough content with MP, Co Op, a fairly decent length campaign, the gameplay is still great despite being simple...and all this without sacrificing any of the "cinematic experience".

The least RAD could have done is made the game replayable and maybe incorporate gameplay elements that do the same thing without needing as many (if any) QTEs.
 
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

funny-gif-dog-untying-rope.gif
 

Amir0x

Banned
The more I read reviews, the more I really think Ready at Dawn severely dropped the ball. I mean reviews talk of a mere handful of different enemy types, in a third person shooter. Yikes:

Kotaku said:
There are a mere handful of enemy types. One of them, a "shotgun specialist" who charges your position and can knock you back out of cover, is annoying. The rest are simply unremarkable. Their affiliations often change, but they remain functionally identical. Rebels, Queen's soldiers, hired guards—Galahad murders the shit out of them all.

That's just absurdly low variety for a third person shooter. Kotaku says it's hopelessly infused with QTEs, just how many QTEs are there?

And on top of that review after review goes on and on about how the story is a complete joke. How are you going to make a cinematic game in which the cinematic elements blow balls because the plot sucks and nobody wants to watch it 'cause of that?

What a beautiful game in which every other element is ugly it seems :/
 

RK9039

Member
Sony tends to get -2 review handicap because they don't strong arm publications and don't have the money to sweeten their relationships with them. Then there's the fact that they tend to be very hands off, and use their IPs as loss leaders. If they're not, all the better.

EA and Ubi have the deep pockets to market a mess of a game and find friendly eyes at the big sites. Not everyone does though. A better context would be they actually get a +2 handicap

G7X8


So ominos.
 

KingFire

Banned
The heavy hitters haven't released anything yet...

No god of war
No uncharted
No media molecule
No gran turismo
No ratchet and clank

These are usually favorably reviewed franchises

The show little big planet 3and imfamous did what was expected of them... i expect mlb 15 to be higher and Infamous first light reviewed well

Aside from killzone and Infamous and mlb everything else has been new ips
Ratchet and Clank is a heavy hitter now?
 
I don't know what that's for lol, I'm stoked to pick up my copy tomorrow :)

I never lied about anything related to the game. What was described to me and shown to me impressed me a lot and got me really excited by it. I get excited about a shit ton of games lol. I'm still excited to play it.

What did they show you? The box? ;-)
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Can you point out in his review where he compares it to Forza? Or where he attributes the fact he doesn't like the game to delays? Here, I'll link the review for you:

http://www.giantbomb.com/reviews/driveclub-review/1900-677/

You can criticize his review all you want (plenty have), but he sets out why he doesn't like the game fairly clearly.

I think he did it in his quick look video. But I know for a fact he's partial to the FH model, which is great. But maybe he shouldn't have been to the one to review the game. Or at least think of other people's tastes before setting the verdict in stone.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
That game from Santa Monica that got cancelled must've been pretty terrible.

From what we know, probably not bad perse, but unnecessary and floundering compared to Sony's investment in Destiny. They were supposed to be similar if i recall
 
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