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Which VR head-mounted display are you most interested in and why?

Sydle

Member
I'm still keeping my options open, with no preference at this point. I won't bother evaluating each one until I hear about some compelling, fundamentally different games and applications than what we have today.

I've never been one to just look around in a game and enjoy just being there, I need objectives that are fun and rewarding to complete, so simply making me feel like I'm in a game world isn't going to make me run out and buy one.
 

AmyS

Member
Me?

Oculus for VR (2016 for CV1 ?) - HoloLens for AR (2018+ ?)

As for Sony's Project Morpheus, I'll wait until the next generation Morpheus (if there is one) and PS5.
 

Nipo

Member
Maybe with the wireless part yes. But the other specs I reckon will be around in the next 3 to 5 years easily. On the high end market of course.

8K screens I can see being coming 3 years after 4k phones are nearly ubiquitous.

A graphics card that can run 8k at 240 fps? 10 years seems about right unless they start making VR games with toned down graphics to run at the increased frame rate.
 

Krejlooc

Banned
But the other specs I reckon will be around in the next 3 to 5 years easily. On the high end market of course.

I very much doubt this. We can barely push 4k content at 120 hz, video card technology advances along a predictable curve.

What you are talking about is several orders more complex.
 

AzaK

Member
While I'd like to see Rift succeed I think I'd personally go for Morpheus. It will just plug into my PS4. No PC in the living room required nor dicking around with drivers etc. The DK2 I have is a mess to get working.

I also think Sony, with the PS4 have a better system to deliver software for the general consumer than Oculus that's just too incoherent feeling as yet.

That said, Morpheus is over a year away which could be too late.
 

timlot

Banned
One on the list is different from the rest. Hololens! And, while a strapped to your head Google cardboard won't give you as a refined experience as you would get from Oculus, Vive, or Morpheus, the core experience of being in VR is still the same. AR is more interesting to me because you can put virtual objects in your real world. Computers, tvs, monitors, pets, aquariums, Mars, I could go on and on. So many possibilities.
 

MaDKaT

Member
Certainly Morpheus. I already have a PS4, camera and move controllers. Im also excited to see what 1st party developers do with it (MediaMolecule?)

On PC, Not sure yet. I have been holding off on my PC build specifically for VR and will continue to evaluate options up until consumer product release.
 
I think Valve has the right approach. I'm willing to get a CR1 when it is released also if the software support is there for the CR1 but not the Valve implementation. It's definitely a done deal as the biggest sea change to happen to PC gaming since the original 3dfx voodoo cards.
 

Marc

Member
Too early to tell, can only go from impressions and experience.

Ignoring experience, since I only know the DK2 and would by default be my choice, my impression is currently:

1. Vive
2. Rift
3. Morpheus


If Morpheus works on PC with the camera and move then it goes straight to the top. Being able to play on both platforms make it the most logical choice, it looks cool and impressions are great. It is also coming out later than the other two and I may not be able to resist that long to make an informed choice. I will probably buy Morpheus no matter what eventually unless it turns out to be hot garbage. Being a locked in experience can benefit Sony hugely if they enforce standards, a 60fps standard seems way too low even with this tween technology to bump up to 120Hz. If they made it 75FPS and pushed it up to 120hz then I would be a bit more confident. Although impressions aren't negative so who knows.

If Rift announce hand controllers coming with it bundled as standard then it goes to the top unless Morpheus supports PC, or Sony for some reason allows the Rift to work on the PS4. Also the camera or whatever motion tracking they use in the end has to be better with a wider angle for what is a PC device so a desk environment.

If Vive has some kind of free moving solution for the wires and does what has been said then it is a great competitor. My main problem is actually Valve, I hate Steam, I hate absolutely everything about it and what it has done to PC gaming. It literally drove me away and I think PC gamers are incredibly short sighted on them as a company/monopoly. Not to mention the master race cult BS that comes along with it. I don't want DRM, I don't want to be locked into one platform so if that is the case it goes to the bottom and will never consider touching it. Not to mention they are incredibly incompetent, the teabagging experience of Half Life 3 is somehow given a chuckled pass compared to say the last guardian. Sony may leave Morpheus to die but there will be some software support and are good at getting software out. Valve, unless they have been developing exclusively for VR all this time will likely have one or two things to support it then go back in the shadows. All that said, the kit looks and sounds great. HTC build some incredible devices.
 

Bl@de

Member
I watch the first gen and decide then. Too early to decide

But definetly PC. No interest in consoles when it comes to VR
 

Joe White

Member
Ordered CV Rift at the end of 2013 and haven't seen any reason to cancel it. Rift just feels to be the VR solution at this round.
 

Genio88

Member
Holo Lens from Microsoft is awesome, but it's not a VR device and has almost nothing to share with Oculus and company. That said speaking of VR the only 2 realistic choice to me are Oculus Rift and Vive, i don't consider Morpheus cause it's only for PS4 and its specifics aren't so good given the technical limitations of the console, i think VR has really sense only on PC, at least for now. So far i'd buy a Vive, cause it looks even better than Oculus Rift, and it has Valve on its side, but we haven't seen the final Oculus Rift version yet, and we still don't know exactly which games they'll support, so the final choice has yet to come.
 
Morpheus because it's in the high quality realm but will be very low barrier to entry for me as I have all the accessories for it already.
 

autoduelist

Member
Morpheus as I'll never invest in the pc rig necessary. If sony effectively removes the barriers of entry and provides a solid experience, i'm in. won't buy day 1 just because of my personal time constraints, though...simply don't have enough free time to justify it right now (though i wish i did).
 

coldcrush

Neo Member
Realistically Morpheus for the fact that it will plug in and play, has a very good input method (move works amazingly and is very good for VR) and the fact that my PS4 will run everything that is put out, I don't have time/money or head space to endlessly fiddle with settings to try and get something to run.
I am still interested in Oculus and Re Vive but will have to wait and see what the final versions of everything is like.
I think the competition is brilliant and the fact that so many big players are taking VR so seriously is great.
 

lowrider007

Licorice-flavoured booze?
Morpheus atm, seems like it will be a cheap(er) stress free entry into VR, just plug and play, looking forward to a Morpheus app coming to the PS4.
 

Momentary

Banned
It sure as hell isn't the Morpheus... especially if it's only going to be compatible with the PS4. I want above decent graphical fidelity at 60fps or more.
 

Nameless

Member
Morpheus. It should have a nice stream of content between 1st/2nd party projects and various PCVR ports/multiplats. Beyond that I'm excited to see how it's integrated into the broader ecosystem Sony is building around PS4.

My main concerns are pricing, and the need for two other peripherals to have the complete experience. Why Sony isn't packing in PS cameras with PS4s ahead of Morpheus is beyond me.
 

Stimpack

Member
Oculus. I'm confident in the people who are building it, and I've been following it since before it even existed. Everything else feels like a cash grab, whereas the people building the rift actually care about the product they're making. Also, yes, I can't stress the talent behind them enough. These guys are heavy hitters.
 

BajiBoxer

Banned
Rift and Morpheus. I might be getting a Rift with my next paycheck, and I want to develop some demos on it. Morpheus because it's Sony and I like my PS4 :p
 

Krejlooc

Banned
Oculus. I'm confident in the people who are building it, and I've been following it since before it even existed. Everything else feels like a cash grab, whereas the people building the rift actually care about the product they're making. Also, yes, I can't stress the talent behind them enough. These guys are heavy hitters.

Valves vr research predates oculus as a company.
 

Durante

Member
Right now I'm most interested in the Vive because of room-scale tracking. But I'll probably get both it and the Rift.
 

wickfut

Banned
I'll get a Morpheus on launch and will probably swap out the DK2 to whatever headset delivers a decent resolution upgrade on PC.
 

Clockwork5

Member
I don't want a gaming pc so it looks like Morpheus for me. Still not very excited and there is a good chance I'll skip the whole thing. I'm just not very into the "hey look at this giant thing" or "confront your fears" direction VR development has taken.
 

AgeEighty

Member
the product is called the rift.

I carmack abd abrash had already been talking vr before carmack found palmer luckey.

Valve has been doing research in vr for over half a decade now.

That doesn't mean much.

Sony has been researching VR for a great deal longer than that, but that does not necessarily translate into a superior product today. A company like Sony (or Valve to a lesser extent) keeps many irons in its R&D fire at all times, but may not devote a lot of resources to them until they perceive that the moment is right, i.e. when someone else's product starts getting buzz.
 

Krejlooc

Banned
That doesn't mean much.

Sony has been researching VR for a great deal longer than that, but that does not necessarily translate into a superior product today. A company like Sony keeps many irons in its R&D fire at all times, but may not devote a lot of resources to them until they perceive that the moment is right, i.e. when someone else's product starts getting buzz.

Valves hmd is superior.
 

Stimpack

Member
the product is called the rift.

I carmack abd abrash had already been talking vr before carmack found palmer luckey.

Valve has been doing research in vr for over half a decade now.
Yes, you're really schooling me here. I'm on my phone and rather than referring to it as the Oculus Rift, I was writing Oculus. I know the difference, but that's really not the point of the discussion taking place.

Those talks were just talks, and if you can fill me in on what exactly valve was doing with vr all these years, I'd be glad to hear it. Because I didn't see anything going on until Carmack, and I don't know how many years Palmer had been working on it before they teamed up.
 

AgeEighty

Member
Valves hmd is superior.

It's impressive on paper. But until the full lay of the land around each of these products takes shape closer to launch, I think you're riding the hype train a bit. And comparing years spent in R&D adds nothing to the context of these products, that's my point.
 

Krejlooc

Banned
It's impressive on paper. But until the full lay of the land around each of these products takes shape closer to launch, I think you're riding the hype train a bit. And comparing years spent in R&D adds nothing to the context of these products, that's my point.

Im not riding any hype train, i am a developer.
 

madp0k

Member
I have the cardboard version currently and it gives you a glimpse (albeit a small one) of the future of vr. Tried the DK2 and really liked it but the two I'm most interested in are Vive and Morpheus because of Valve & Sony and their ties to software and gaming.

Valve's involvement will ensure a very healthy eco system for VR to take off just as they have enabled PC gaming to get as big as it is with Steam and Sony will bring the main stream with it, they may not have the best specs (and obviously won't because of the PS4 vs PC powerwise) but a year till release may mean them upping the res a bit, they also will support it very well and having learnt from the ps4 release pricing it right will go along away to getting people on board and they know by q1 16 they may have 35m people with the correct spec devices ready to jump on board.

May well get both on day 1 (thats just for the wifes benefit so she thinks there may be a chance I won't spunk more money on toys ;) )
 

madp0k

Member
I'm not buying that you know as much as you claim to know. Unless you're an insider at Valve, Oculus, and Sony, I don't see how you can speak in absolutes.

Pretty sure he had something to do with HL2 VR, think he may know a little bit here and there :)
 
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