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Which VR head-mounted display are you most interested in and why?

AgeEighty

Member
For one, there is wasted space on the 1280x1440 screen down the dividing line of the headset where the screen is unused entirely. Using dual screens, they can position the screens themselves so that the actual resolvable area of pixels is largely similar between the two.

They're both inadequate.

I tried the DK2 and found the 1080 resolution of that headset to be a screen door of big, chunky and distracting pixels. It looked like I was looking at a world made of Legos.

Any improvement on that, even minor, is likely to swing me in that direction. But even 1440 is probably too low. Of course, increases beyond that start to boost the hardware requirements beyond mass market levels for the present day, so we're still a few years away from anything more becoming viable.

But damn is 1080 ugly on these things.
 

GlamFM

Banned
Tried the Occulus a couple of times and can´t say I´m interested in the technology at all.

I was hyped like everybody, but it did nothing for me :(
 

Nzyme32

Member
Valve's inside-out tracking is already a huge winner off the bat. Assuming their controllers are good, I will go all in with them.
 

Hale-XF11

Member
Not sure quite yet. Right now, I'm most interested in whichever headset eliminates judder, offers the lowest latency, the best tracking solution and all at an affordable price. I think it will be a toss up between Valve's device and Oculus. Leaning towards Valve at the moment.
 

USC-fan

Banned
This is a huge CON not a plus. anyway even if sony release a new morpheus yearly it doesnt mean the old ones will become incompatible with new games, jsut that the newer headsets offer a better experience.
Ps4 is a fix spec. No reason to upgrade. This is the max spec ps4 can do.
 

ShinMaruku

Member
I love technology but VR is a little too much of a stretch for me. I don't see how the cost is going to be worth it for a gamer.

Industrial applications aside I may give it a miss. I also get motion sickness so I can't see that helping either.

I think industrial applications is the real key for these things. That I see a great use. That way cost will be less of an issue and limited use would cut down on motion sickness.

I think people are hooked too much on potential.
 

MrChom

Member
Not planning to get any at any point. I don't game in headphones, and I don't want to game with what are essentially "eyephones".

I wear glasses so they probably won't be comfortable but that's not my main point....I've just no interest in VR again. Sure, I tried it 20-odd years ago, it was kinds fun, but really....I just don't see the point....oooh, I can look around, it's second nature.....in the same way a controller is to me.

Give it a few years, VR will find its niche a second time, some players will buy in and think it's amazing....but the vast majority will still play from a sofa looking at their 2d 720p telly.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Morpheus and Vive, mainly because they are coming with input mechanisms.

It feels like Palmer Luckey is chasing the dragon at this point and Oculus is going to lose to the thirstier competition not prepared to wait around and play with "down the line" input technologies. Should have gone with gloves or Move alike in the interim and launched this Spring.
 

Krejlooc

Banned
Not sure quite yet. Right now, I'm most interested in whichever headset eliminates judder, offers the lowest latency, the best tracking solution and all at an affordable price. I think it will be a toss up between Valve's device and Oculus. Leaning towards Valve at the moment.

When you look at valve's strategy for VR, it seems very comprehensive. They have taken time to have their hands in the GPU side of things with Nvidia and AMD, they have their hands in the graphics API side of things with Vulkan, they have their hands in the hardware for the platform with steam machines, they have their hands in the hardware for the headset with their own headset, they have their hands in the software API, they have their hands in positional tracking of limbs, and they are offering a VR digital store front.

They are impressively well positioned to offer a VR platform.
 

Kinthalis

Banned
my GTX970 can probably get away with games at lower settings, but how quickly will I need more power? I don't have an SLI capable setup either so adding another GPU will get expensive quickly

By the time there are gaming experiences in VR that demand more and that you will want more GPU to get to enjoy, there will be more GPU to be had. They keep on improving them every year.
 

Seanspeed

Banned
Morpheus is the only one option which supports glasses comfortably. Every other VR hmd is based on 'goggle' design it seems.
Is this like an official stance from Sony or something? All I remember hearing is that its possible to wear glasses with Morpheus. But its possible to wear them with other headsets as well. How do we know its the best, or most comfortable?
 

AgeEighty

Member
Not planning to get any at any point. I don't game in headphones, and I don't want to game with what are essentially "eyephones".

I wear glasses so they probably won't be comfortable but that's not my main point....I've just no interest in VR again. Sure, I tried it 20-odd years ago, it was kinds fun, but really....I just don't see the point....oooh, I can look around, it's second nature.....in the same way a controller is to me.

Give it a few years, VR will find its niche a second time, some players will buy in and think it's amazing....but the vast majority will still play from a sofa looking at their 2d 720p telly.

If the last time you tried it was 20 years ago, you really need to give it another shot. The difference between then and now is night and day.
 

Carn82

Member
yeah, stuff like that can exist on a different plane than what you're used to. I'm looking forward to a HUD-display approach; you have your main 'viewport' (the world / track / video / enviroment); but you can go all out with all kinds of overlays, minimaps, menu's, that exist in that 3d-space

or when talking about movies have different overlays for special effects and sort of Picture in Picture sidescreens with whatever content that suits itself for that.

VR, it's full of stars :eek:
 

SeanTSC

Member
Morpheus, because I buy every title that I can on my PS4 and games will be designed specifically with its hardware specifications in mind.

I pretty much only use my PC as a media center or for Civ style games or PC only Isometric RPGs like Shadowrun. I still only have an I5 2500k and a GTX560 and would rather not spend money upgrading if I don't have to and I almost certainly would have to for VR stuff. It's just easier for me, especially cost wise, to just do PS4 games (yay Best Buy GCU) and hopefully there will be good content made for it that is worth buying.
 
Vive because Valve has a focus and a platform: games and Steam. (As well as positional tracking as a day1 and the sensibility to realize they needed a hardware partner).

Oculus has some great talent but Facebook policies leave a lot to be desired. Also their focus seems not to be games but rather several types of "seated" experiences. Remains to be seen once they announce their plans for CR1.

And Sony, after how they handled the Vita and the rest of their business I will be surprised to ever see the thing ship; and if it does be supported a year after. Some interesting concepts but they are hurting too much to convince me they can give VR the focus it requires.
 

Freeman

Banned
Very hard to say it right now, without knowing the price of each and their final specs.

If Morpheus offers PC support I'll probably go with it. If its just for PS4 then I'll probably pass on it has something like GT7 VR that won't be available anywhere else.

The Vive looks awesome and the tracking system they are using appear to be superior, they also seem to be more confident with their solution for controls, so I'f the Morpheus doesn't support PC I'll get a Steam VR.

I really want to play HL² in VR so PC support is a must for me.
 
Morpheus and the Vive most likely. Morpheus, simply because I have a PS4 and all I'd need to buy is the headset, whereas with the Vive, I'd have to buy a Steam machine and the headset (Mac user at home).
 

Seanspeed

Banned
Morpheus and the Vive most likely. Morpheus, simply because I have a PS4 and all I'd need to buy is the headset, whereas with the Vive, I'd have to buy a Steam machine and the headset (Mac user at home).
You don't need to buy a Steam machine to use Vive, just a heads up.
 

Krejlooc

Banned
I wear glasses so they probably won't be comfortable but that's not my main point....I've just no interest in VR again. Sure, I tried it 20-odd years ago, it was kinds fun, but really....I just don't see the point....oooh, I can look around, it's second nature.....in the same way a controller is to me.

the last time you tried it, this was top of the line in 3D graphics:

1145.jpg


the last time you tried it, latency was measured in centiseconds. The last time you tried it, your VR headset didn't even have 75,000 pixels. The last time you tried it, we didn't even have millimeter accuracy for positional tracking, let alone submillimeter accuracy.

The last time you tried it, Mario 64 wasn't released. The last time you tried it, quake hadn't been released. The last time you tried it, windows 95 was brand new. Direct X didn't even exist. GIFs were a luxery online. Compuserve was the number 1 ISP in the world.

It's ridiculous how much has changed in 20 years. This should be obvious. What you tried didn't work. Now it does.
 
I feel like we know so little (next to nothing) about the final versions available to consumers that any preference at this point is based entirely on fanboy biases.

The one thing that's definite is that Valve directly entering the fray means that there will be platform wars for VR, since that's both Valve's and Facebook's main businesses. Whether or not it'll be good for consumers we'll have to see, but we finally have direct competition in the market.
 

Man

Member
Is this like an official stance from Sony or something? All I remember hearing is that its possible to wear glasses with Morpheus. But its possible to wear them with other headsets as well. How do we know its the best, or most comfortable?
Hands-on impressions state so + Sony really stressing design & comfort being one of their key points. I mean, It's not hard to see *why* it works better for glasses as it doesn't clamp on to your face goggles style.
 
The ~8k, 240fps wireless one that will release in a few years time.

Why? Because that's when VR starts to become a serious platform for me.
 

gofreak

GAF's Bob Woodward
Morpheus and steamvr. With a major player in PC bringing hand controllers, I think it's a shame Oculus isn't pursuing that too for cv1.

I'm still quite openminded though, if oculus does something streets ahead on the display side it might lean me back in their direction.
 

Lurch666

Member
With VR there's no way I'm going to choose before I have tried them all.
Even though I own the DK1 and 2 it's going to be too expensive for me to buy all the new VR systems so hopefully there will be a way to try before I buy.

Lets face it.There's no way you can tell or show someone VR unless they are actually wearing the headset.
 
Probably Vive and Oculus. Unless I can use the Morpheus with a PC as well, I don't expect it to have anywhere neas as much support as on PC. 2 years late on fixed hardware where publishers prioritize the mass market and love pushing graphics for spectacular trailers. Either the game is going to be made specifically with the performance of VR headsets in mind or they're going to be making games that scale for the performance of VR headsets and sans headsets. I think the games will be better than the Kinect though since it won't drastically change the requirements in how you interact with a game. You can use it as just a really awesome monitor/tv.
 

Tenebrous

Member
Whichever has...

  • The best hardware
  • Isn't tied to a single device (unless it's PC)

So, right now, it looks like the Vive or maybe Oculus. I've the hardware to push QHD/UHD at higher framerates, so I'm not really interested in anything launching at lower resolutions unless their other benefits are huge. Morpheus is a possibility IF it isn't tied to the PS4.

I'm not buying anything that I can only use just on the PS4, or just on the X1. The PS4 will no doubt have some great exclusive VR implementations, but what about when I'm done with those exclusives? Multiplats will surely continue to shine on PC, and PC will have so many more uses for the technology that the investment will feel worthwhile - Hello, VR Porn!
 
Not planning to get any at any point. I don't game in headphones, and I don't want to game with what are essentially "eyephones".

I wear glasses so they probably won't be comfortable but that's not my main point....I've just no interest in VR again. Sure, I tried it 20-odd years ago, it was kinds fun, but really....I just don't see the point....oooh, I can look around, it's second nature.....in the same way a controller is to me.

Give it a few years, VR will find its niche a second time, some players will buy in and think it's amazing....but the vast majority will still play from a sofa looking at their 2d 720p telly.

Well some things have changed in 20 years. You are vastly underestimating the marketing push that big players like Facebook, Sony, Valve, etc can bring to the mainstream table. Think wider than just 'looking around as second nature', many successful programers, developers, hardware manufacturers, game development companies and social networking companies seem to think its bigger than niche. But maybe they didnt try it 20 years ago.
 

Hale-XF11

Member
When you look at valve's strategy for VR, it seems very comprehensive. They have taken time to have their hands in the GPU side of things with Nvidia and AMD, they have their hands in the graphics API side of things with Vulkan, they have their hands in the hardware for the platform with steam machines, they have their hands in the hardware for the headset with their own headset, they have their hands in the software API, they have their hands in positional tracking of limbs, and they are offering a VR digital store front.

They are impressively well positioned to offer a VR platform.

Yeah, I like how serious they are about making sure all the pieces of the puzzle are in place for a successful VR experience. I also forgot to mention that I think a motion control input solution is extremely important right from the start and Oculus doesn't seem to agree with that, as they're telling everyone to create their games around a standard controller. The one thing I really wish I could experience right now with my DK2, at the very least, would be something like two PS Move controllers and some software that takes advantage of those inputs. So I'm pretty happy that Valve gets it and has announced their own motion controller solution and I can't wait to see how it all works.
 

atr0cious

Member
I was excited for the LG G3 HMD til I read it's based on Cardboard, which I already have, so I'm currently waiting to see if the s6 Edge will do alright with the GearVR. I'm hoping Oculus uses Valve's tracking since apparently it's open to anyone. Will be getting both it and the Vive anyways, but some synergy would be nice! Will be getting the PS4 for my birthday/MGSV, so if Morpheus hits at the right price, will probably snatch it too.
 

Zaptruder

Banned
Unless Oculus announces a winning input solution, probably the Vive.

I mean, reference audio is a sweet idea. But input is a necessity.

C'mon Oculus. You're still my emotional favourite. I'm just not *that* emotionally attached.
 

Seanspeed

Banned
Hands-on impressions state so + Sony really stressing design & comfort being one of their key points. I mean, It's not hard to see why its quite better for glasses.
I'm not seeing it. There's been a couple people who said wearing glasses was ok with it, but we've heard the same from the Rift. I think we need more than just hearsay to go and concluding anything like that.
 

Man

Member
(True) 2nd generation VR goggles will have eye-tracking and FOVeated rendering. That's the only way we will be able to fully use 8K screens at 90/120hz within the next 15 years.
 

Nipo

Member
I'm looking at Morpheus as a relatively low-cost entry into VR. If i'm impressed i'll upgrade to a powerful PC and Rift in 2017/2018
 

JackHerer

Member
Morpheus has not appealed to me at all despite the fact that I own a PS4. The fixed and inferior specs of the console will gimp many VR possibilities right out of the gate. VR is only going to be worth it on PC; unless Sony comes out with some amazing games that are specifically made for Morpheus I can't see it being a huge success. I just don't think the PS4 is powerful enough to give an optimal VR experience for many games.

Occulus or Vive for me for sure. I have been considering buying a DK2 to play around with but now that Valve has announced their VR aspirations I will probably hold off and decide between the two consumer versions once they are closer to release.
 

Seanspeed

Banned
Maybe with the wireless part yes. But the other specs I reckon will be around in the next 3 to 5 years easily. On the high end market of course.
8k and 240hz in a 5-6" size? That seems unrealistically optimistic.

And what in god's green earth could power such a thing in the next 3-5 years? lol
 

Trago

Member
I'm gonna say the Rift or the Vive.

These are gonna be real expensive though.

Wish Nintendo would have a go at VR too, give us a VR Metroid game.
 

VoidVR

Banned
the last time you tried it, this was top of the line in 3D graphics:

1145.jpg


the last time you tried it, latency was measured in centiseconds. The last time you tried it, your VR headset didn't even have 75,000 pixels. The last time you tried it, we didn't even have millimeter accuracy for positional tracking, let alone submillimeter accuracy.

The last time you tried it, Mario 64 wasn't released. The last time you tried it, quake hadn't been released. The last time you tried it, windows 95 was brand new. Direct X didn't even exist. GIFs were a luxery online. Compuserve was the number 1 ISP in the world.

It's ridiculous how much has changed in 20 years. This should be obvious. What you tried didn't work. Now it does.

Man, this so much. I've seen the "I tried it 20 years ago and it was shit, therefore it's shit now" argument a few times and I just don't get it. I mean how can you even compare? It wasn't even what you would call Virtual Reality back then, it was just weird contraptions that didn't work because of inadequate technology. It's like refusing to try modern games because you played Pong back in the 70s and didn't like it that much.
 
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