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Fighting Games Weekly | Apr 13-19 | This Netkode Is An Injustice

enzo_gt

tagged by Blackace
I think it's because most of the strings come from the same generic kung fu mokap bin and most of the characters don't have particularly distinct fighting styles outside of their specials. Then again it's sort of a MK staple so I can see why they keep it that way.
It's definitely an inherent part of what makes MK what it is.
 

petran79

Banned
Putting aside the fact they aren't exactly for the same public yes, I think MKX is a better game than GGXrd... And both are still high quality games. I mean, I reviewed Death Cargo. That's a shitty fighting game. Gave him 3/10 because it was playable.

3/10 for Death Cargo is much too high!
1/10 and you're doing them a favour for accepting to review such a game in a popular site

What I understood from the comments, is that some readers were confused since you rated the animation system of MKX as a 3D game, while the animation system of GGXrd as a 2D game. So they think that one is inferior to the other, while they're completely different. That video game relativism is toxic!
 
Um...thats not really the case in MKX. This kind of generalizes it to sound like everything is the same. There are uppercuts sure, but its not MK3 here and there are a lot of variety in the animations used between each character's martial arts attacks in this game. They aren't super loud and overpronounced per strike like in other fighters, but thats mainly due to trying to make it seem like a martial arts setting more than a loud arcadey fighting game. The D'Vorah thing you mentioned earlier harkens back to this being more about martial arts theme-ing things than arcade style. For them its make a martial artist who has bug properties to her attacks not make a bug that fights like a bug. The former would fight like another martial artist and this world is based on everyone being a martial artist first and foremost in how they move and fight. The latter would make them more suited to an arcade thing where each character is unto themselves an entirely different premise of movement and body language. MK is rooted on all the cast's body language first and foremost on trying to portray them as a martial artist hence the D'vorah thing. MK is and always has been a martial arts themed world and fantasy hence why all body language is based on martial arts and regular combatives even if some fantasy elements are added.

The air to air thing though I can see.

Then why is everyone's stance that slightly feral but breathing heavily wiggle? Look, I play Virtua Fighter and that's a martial arts-styled fighter where every single character's silhouette would be immediately apparent by their stance. I have real trouble telling MK characters apart by their normal moves and chains.
 
3/10 for Death Cargo is much too high!
1/10 and you're doing them a favour for accepting to review such a game in a popular site

What I understood from the comments, is that some readers were confused since you rated the animation system of MKX as a 3D game, while the animation system of GGXrd as a 2D game. So they think that one is inferior to the other, while they're completely different. That video game relativism is toxic!

Death Cargo was playable! 1/10 is for games that barely work, 2/10 for really, really shitty games. 3/10 is for games that are playable but shit anyway. :D

Some are talking about the animation but that's not really the problem. The real one is that some vocal and followed players in France are culturally biased into thinking that Japan > anything else. There was a time when some of them where shitting on MVC3 because that was "a game made for US players" so it could not be good as japanese players were not going to play it. You see the mentality?
The 7/10 for Xrd was like blasphemy in this situation as it was Guilty Gear and it was more anime than before so that could be only good in their eyes. But that's just stupid. Players that are now angry at me were guys taking Hokuto no Ken seriously back in the day. And they think MK is a game that does not deserve to be played. I mean... what do you want to do with these guys?
 
[QUOTE="God's Beard!";160760326]Then why is everyone's stance that slightly feral but breathing heavily wiggle? Look, I play Virtua Fighter and that's a martial arts-styled fighter where every single character's silhouette would be immediately apparent by their stance. I have real trouble telling MK characters apart by their normal moves and chains.[/QUOTE]


I am pretty confident if we could compare the fighting stances and moves of a MKX character and a Virtua Fighter 5 character the majority of people would say they can tell the MKX characters apart easier. That's just a hunch though.
 
Wasn't "cheap plastic sticks" all that was available back then?

You had options.


CPSF has a Sanwa JLF lever and microswitched buttons. Great stick for the time.
original.jpg


Champion Joystick with Happ parts was the alternative if you prefered American style.
 

oneida

Cock Strain, Lifetime Warranty
I am pretty confident if we could compare the fighting stances and moves of a MKX character and a Virtua Fighter 5 character the majority of people would say they can tell the MKX characters apart easier. That's just a hunch though.
I am up to this challenge. I think the two most similar stances are wolf and goh. but even those are worlds apart.
 
Let's all argue about which of these fighting games with mostly-the-same characters has characters that are more alike. Then go back to Street Fighter.

Rage gives you access to rage arts (supers), but no longer gives a damage boost.
Ah, so it's more like Ultras and other desperation attacks, then. Can the rage arts be combod into?
 

BakedYams

Slayer of Combofiends
I seriously want to make a conspiracy theory video (like thruthiracy) about SF. It'd be easy as shit.

Please do, it would go viral lol

Perfect example of thinking you are bigger than you really are.

That and not censoring yourself, if you want sponsors, gotta clean it up. This should be a lesson for ants trying to take on bigger things.

EGM from '94

10890694_1574776762780862_664366794_n.jpg


I wonder what their GAF handle is.

Even in the 90's people were complaining about Capcom lol

Wow some french players are accusing me of corruption because I gave MKX a 8/10 and GGXrd a 7/10. They are posting parts of my Xrd review in the comments of my MKX review to prove me I'm... I don't know? Having bad taste? Corrupted? Where's that NRS money I'm supposed to have by the way?
French players are japanese suckers beyond reason (DON'T YOU DARE CRITICIZE AN ANIME GAME OR SHONEN SHIT) but it's quite tiresome to have to deal with a backlash each time you review a game because you dare having some criticism. There's a guy I travelled through Europe with to play GGXX, he came to my house on vacation several times and now he acts as if he didn't knew me and goes nuts each time I post. o_O

I'm quite jealous about the US FGC for it's open mind about different types of games.

The standard is set so low its almost appalling.

MK has brand value.

Brand value that existed a long time ago and is just a hollow shell of what it is in my opinion. I wanna like to the game but god damn it isn't reminiscent of the older MK games on the SNES, in my opinion of course.
 

CPS2

Member
I remember when Persona 4 Arena came out in the US, that was super positive to see everyone try the game. The same with Uniel and now Mortal Kombat. Even if the game isn't played that much, there's a positivity about all this and you don't get this in France.
It was the same in Australia when I was going to tournaments. A new game was immediately thought of as something that would split the community, take up setups, take up physical space etc, and people would immediately campaign for it to be considered shit and not worth playing. Basically everyone was Ricky Ortiz.
 
Brand value that existed a long time ago and is just a hollow shell of what it is in my opinion. I wanna like to the game but god damn it isn't reminiscent of the older MK games on the SNES, in my opinion of course.
I'm surprised someone else feels the same way I do about the new MK. Just doesn't feel as appealing as the older games, and I was a huge fan of MK back in the day. Instead looks like a 2d version of Tekken with MK paint on it..
 
Jesus Christ.

I Plasti-Dipped my plexi and it smells like chemical bananas in my living room/kitchen.

I should've done this shit outside.
 

.la1n

Member
[QUOTE="God's Beard!";160767781]Ryu
Ken
Sakura
Dan
Sean
Akuma
Evil Ryu[/QUOTE]

Not a valid argument because Street Fighter.

;)
 

BakedYams

Slayer of Combofiends
I'm surprised someone else feels the same way I do about the new MK. Just doesn't feel as appealing as the older games, and I was a huge fan of MK back in the day. Instead looks like a 2d version of Tekken with MK paint on it..

We're in the minority quote. I loved the older MK games and trying to figure out the inputs for the fatalities. Favorite one was babality lol

So like all other fighting games.

I don't know, SF games tend to break the mold and add in new stuff and new art style in each iteration like SF1 to SF2 with meter, SF2 to SF3 with parrying and SF3 to SF4 with focus attacks and FADC's. However, each game maintained its integrity as a series. I guess its in the detail of how the characters move which I find Capcom being excellent at doing. MK just feels like a cluttered mess, each time I hit someone, it feels like I'm punching/slashing into a wall for every hit that I get. Hell, the older MK games felt like you were actually hitting an actual character. The one thing I'll give MKX are the fatalities cause damn, its the first time I wasn't able to stomach them.
 

Clawww

Member
[QUOTE="God's Beard!";160767781]Ryu
Ken
Sakura
Dan
Sean
Akuma
Evil Ryu[/QUOTE]

almost as many shotos as i own versions of the game
 
It was the same in Australia when I was going to tournaments. A new game was immediately thought of as something that would split the community, take up setups, take up physical space etc, and people would immediately campaign for it to be considered shit and not worth playing. Basically everyone was Ricky Ortiz.

This. :(
 

kitzkozan

Member
Wow some french players are accusing me of corruption because I gave MKX a 8/10 and GGXrd a 7/10. They are posting parts of my Xrd review in the comments of my MKX review to prove me I'm... I don't know? Having bad taste? Corrupted? Where's that NRS money I'm supposed to have by the way?
French players are japanese suckers beyond reason (DON'T YOU DARE CRITICIZE AN ANIME GAME OR SHONEN SHIT) but it's quite tiresome to have to deal with a backlash each time you review a game because you dare having some criticism. There's a guy I travelled through Europe with to play GGXX, he came to my house on vacation several times and now he acts as if he didn't knew me and goes nuts each time I post. o_O

I'm quite jealous about the US FGC for it's open mind about different types of games.

There's quite a bit of history between France and Japan which goes far beyond videogames. :) Your country was already craving anime in the early 70's and you embraced Dragonball a couple of years earlier than us in NA. :p Even around 1870, french painters were strongly inspired by japanese art and culture (the term used to describe the phenomenon is japonism). ;)

In some ways, MK X is on par with most well known japanese FG and also a notch below in some ways. Like GB said, it's still weird as fuck to see a character jumping in the air and having his momentum stopped when he connect with a kick. I am not a fan of the dial-up combo system or the weak normals, but it's a "trademark" of the series at this point.
 
mkx if fun. ill drop money on it when it goes down in price. i actually should be getting 25 back from the vita fiasco thingy so maybe ill get it when i get that money
 

zlatko

Banned
I hope more of you naysayers give MKX a shot. I've been having a lot of fun with it.

First fighting game since SF4 vanilla I've truly had a blast with learning.

Its mechanics make me feel like I'm back to learning SF for the first time, which for me was vanilla, and it's great.

Game is super deep. It'll be interesting to see it at high level play at Evo this year. I feel like every match will be worth watching whereas SF4 now I just care about top 32.
 

Lost Fragment

Obsessed with 4chan
I want to play MKX but unless they fix the netcode I'm gonna pass. Buttcheeks netcode was pretty much the only reason I didn't play much MK9.
 

CPS2

Member
I want to play MKX but unless they fix the netcode I'm gonna pass. Buttcheeks netcode was pretty much the only reason I didn't play much MK9.
I think MK9 is still worth getting as a single player game, especially now that its so cheap for the komplete edition. Way more fun than I was expecting.
 
There's quite a bit of history between France and Japan which goes far beyond videogames. :) Your country was already craving anime in the early 70's and you embraced Dragonball a couple of years earlier than us in NA. :p Even around 1870, french painters were strongly inspired by japanese art and culture (the term used to describe the phenomenon is japonism). ;)

In some ways, MK X is on par with most well known japanese FG and also a notch below in some ways. Like GB said, it's still weird as fuck to see a character jumping in the air and having his momentum stopped when he connect with a kick. I am not a fan of the dial-up combo system or the weak normals, but it's a "trademark" of the series at this point.

Yup I know about all this since I studied art (I remember going to a japonism expo in Paris that was great!) but the thing is these people aren't that fan of japanese Culture, they basically grew up with Club Dorothée et never evolved, staying 15 years old in their brain with Saint Seiya and DBZ as the greatest invention ever made. I already explained it but Redbull Kumite having anime openings as entrance is exactly the consequence of this: a guy in his thirties organizing a tournament for Redbull sees anime songs in his repertoire as the thing to use without giving it a second though. :|

Is AC+R still played in France and is the online playable with northern Germany? asking for a friend
Also thanks Oneida and KidA.

I don't think AC+R is still played at this point, most of the players went on Xrd. The online was bad for most people but I was able to play it as offline with a specific friend that also had a very strong cable connection.
 

jbug617

Banned
Combo Breaker news. Also Spooky is doing the stream.
@TheHadou: Skullgirls currently is out-registering Marvel. Divekick has more registrants than Marvel 2. Xrd is neck-and-neck with Smash Wii-U.
 
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