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Media Create Sales: Week 24, 2015 (Jun 08 - Jun 14)

thefro

Member
Yeah I dont believe game announcements increase hardware sales all that much,

Not in the Japanese console market, anyway.

Clearly there were a lot of people who have bought PS4s in the US and especially in Europe on faith that it would have the games eventually since the power/price ratio was right for them.
 
Great legs for Splatoon. Game is a nice hit for the Wii U in Japan and seems to have even had some hardware impact. Nintendo have to be happy about that.
 

L~A

Member
Main visual for the World Hobby Fair '15 Summer:

mainImage.png

Seeings this reminds me of how Level-5 is actually starting the second anime series before Yo-kai Watch 3 comes out this time around.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Where do those Mario/Luigi/Yoshi come from? Some new comic book?
 

Alrus

Member
This caught my eye, what is the current highest selling (first or third person) shooter of all time in Japan?

If you consider RE5 and 6 to be shooters then it needs to sell over a million copies.

For more traditional shooters I think one of the CoD game is over 500k.
 

duckroll

Member
This caught my eye, what is the current highest selling (first or third person) shooter of all time in Japan?

RE6 (PS3+360) - 837,774+39,363
MGS3 (PS2) - 819,807
MGSPW (PSP) - 791,761
GTA5 (PS3) - 729,533
MGS4 (PS3) - 706,461
RE5 (PS3+360) - 520,564+123,817
Dirge of Cerberus FFVII (PS2) - 513,157
Yakuza Dead Souls (PS3) - 417,504
CoD BO2 Subbed (PS3+360) - 336,319 + 21,804

Famitsu numbers, only counting single release SKUs, no re-releases or late ports.
 

L~A

Member
Where do those Mario/Luigi/Yoshi come from? Some new comic book?

That's because Super Mario Maker will be playable on Nintendo's booth. Apparently, visitors will be able to play a course made by Yukio Sawada, author of the Super Mario-kun manga (still going on, 49th volumes in total). Not sure if Sawada himself will be there, though.

The artwork on the main visual is from that manga, actually.
 

casiopao

Member
RE6 (PS3+360) - 837,774+39,363
MGS3 (PS2) - 819,807
MGSPW (PSP) - 791,761
GTA5 (PS3) - 729,533
MGS4 (PS3) - 706,461
RE5 (PS3+360) - 520,564+123,817
Dirge of Cerberus FFVII (PS2) - 513,157
Yakuza Dead Souls (PS3) - 417,504
CoD BO2 Subbed (PS3+360) - 336,319 + 21,804

Famitsu numbers, only counting single release SKUs, no re-releases or late ports.

Wow. I never knew how much Dirge of Cerberus sold there when the game is not really good if u ask me.T_T

And Yakuza Dead Souls actually did that well? No wonder, we end up getting Binary Domain.^_^(Sad fact that it end up flopping.T_T)

GTA5 is TPS though? I feel Splatoon would be able to achieve MGS4 here but to achieve RE will be a very long long path.
 

massoluk

Banned
RE6 (PS3+360) - 837,774+39,363
MGS3 (PS2) - 819,807
MGSPW (PSP) - 791,761
GTA5 (PS3) - 729,533
MGS4 (PS3) - 706,461
RE5 (PS3+360) - 520,564+123,817
Dirge of Cerberus FFVII (PS2) - 513,157
Yakuza Dead Souls (PS3) - 417,504
CoD BO2 Subbed (PS3+360) - 336,319 + 21,804

Famitsu numbers, only counting single release SKUs, no re-releases or late ports.

This shit weirded me out man, Resident Evil is now firmly in Shooter genre camp :(. Well, it started in RE4, but man.
 

Nirolak

Mrgrgr
I think this got missed, but courtesy of Famitsu, we know that the Japanese gaming industry had its best year ever thanks to huge mobile growth.

I made a thread here, but I'll replicate the content in this post: http://www.neogaf.com/forum/showthread.php?t=1066929

japan_game_market_sizklj5d.jpg


The US$9.6 billion for Japan is a record and includes video games (hardware and software) on the one side as well as “online games” on the other.

The way Famitsu sizes up the market is different from many data providers in the West: the company defines “online games” as content delivered through smartphones, tablets, feature phones and the PC.

...

For this particular market (apps distributed through smart devices and social games on feature phones) alone, Famitsu calculates with US$5.8 billion (up a whopping 18% year-on-year).

Source: http://www.serkantoto.com/2015/06/12/game-market-japan/

In somewhat related news, Dragon Quest Monsters: Super Light is headed to the West: http://www.neogaf.com/forum/showthread.php?t=1066922
 

BlackJace

Member
You know what? Fuck it, I'm tired of being upset at mobile's takeover. It's here, and it's here to stay. If it's the only thing propping up an industry I love so much, then damn it I'll root for it.

Things change, I guess we should stop being babies and face reality.

*bows to mobile overlords*
 

Eolz

Member
Care to elaborate. I'm complete open to be proven wrong with time. The unpredictable and unknown can occur as Zsaber notes.

But there's nothing "troll tier" about seeing that scenario as a gradual exit from competing meaningfully in the segment. (An entirely appropriate response given the changed market and inability to compete in it.)

Just seen your reply.
As Oregano said below my post, you've probably just made it seem look worse than what you've intended.
Just requoting you to not jump between pages:
At this point may as well be frank and just say that "NX" is, for all intents and purposes, Nintendo's soft exit from serving as a platform holder in the home console space. They'll have some sort of Ouya/Vita TV style box that allows you to basically play what is foremost a handheld library on a television screen. That's what the entrails tell me at least.

Your new post is a bit clearer about this (gradual exit and competing less and less), but I don't think it'll be the case for NX. It seems that they want to absorb part of the market that may already exists somewhere, and is either successful (mobile) or might disappear/transition (devs/pubs vita only for example). For me, it seems that it's still competition and not a soft exit, at least, not yet.
For the "troll" part that I've talked about, it's mainly about the Ouya/Vita TV: nothing let us think that for the NX gen (and for this one only) this is what they're aiming for. Iwata recent (more or less) comments show that he wants hardware aimed differently depending on markets, and this gaming tv box doesn't sell in the west. For japan, it could make more sense, but they're probably aiming differently as well, and probably focused to compete with mobile (so handheld focus obv).

In this sense, part of what you said about the handheld library makes sense, but again, from Iwata comments, it seems that Nintendo doesn't want (yet) to stop competing on the home console market. They will obviously use part of handheld library for their home console, and vice-versa for a smaller quantity, but from what I understand, it'll be an homogeneous library. Not an handheld one, not a console one, but a mix of both, and in the case of Nintendo, something that makes sense.
Mario Kart, Animal Crossing, etc are big sellers in Japan, but most of their titles already don't change that much in terms of design between both platforms. You can't really tell if it's an handheld or console game, unlike your typical mobile game or AAA game for example. With the technology improvements, in a mid-term future, you could see Assassin (first example I got) on handheld with few differences from the main one. That's what Vita aimed a bit to do.

Hence my "troll" accusation. I see your point, but think it's misguided for the most part. We'll know more in 2016 anyway, but it'll be interesting to see differences between japan and the west for NX.
 
You know what? Fuck it, I'm tired of being upset at mobile's takeover. It's here, and it's here to stay. If it's the only thing propping up an industry I love so much, then damn it I'll root for it.

Things change, I guess we should stop being babies and face reality.

*bows to mobile overlords*

I wonder how much of Squenix's E3 announcements are being funded by mobile cash money
 
I can see the argument that the lines have blurred between handheld and home console titles, particularly for Japan and particularly for Nintendo. That said, I don't mean "handheld games" as some sort of derogatory, but rather that it will be foremost a handheld library because despite multiple form factors of product, the portable system is where Nintendo still hold a strong competitive position (despite the contraction of the actual market) and that's where I think they will be focusing outside of their diversification efforts.

A console that is sold on Nintendo's properties alone or primarily doesn't sell in the West anyway to anyone other than Nintendo's core fanbase, because the state of the global dedicated game market has shifted so markedly towards a narrow demographic focus. A set-top form factor provides a way to service that customer who really needs it.

Again this can all be wrong, and I don't really mind. But that's how it looks to me given the state of things.
 
I can see the argument that the lines have blurred between handheld and home console titles, particularly for Japan and particularly for Nintendo. That said, I don't mean "handheld games" as some sort of derogatory, but rather that it will be foremost a handheld library because despite multiple form factors of product, the portable system is where Nintendo still hold a strong competitive position (despite the contraction of the actual market) and that's where I think they will be focusing outside of their diversification efforts
The lines between portable and home console games in dedicated devices have been blured for some years now, even before the mobile explotion. It was just a matter of technology in portable devices to surpass certain tresh holds, both in terms of processing capabilities and inputs.

i' ve seen a lot of NX threads and talks recently, probably due to Nintendo's E3 performance i guess. The thing is, there's been 0 (ZERO) new insights, information or interesting speculation that hasn't been debated before. Basically it's all the same talk derivated of Iwata announcing an unified OS some years ago and what it obviously implicates.

Anyway, just wondering what is the point when the conversation always stears to the same place we have been before... it just seems more pointless than it already is.
 
DB Z Extreme Butoden opened slighlty higher than Xenoverse as well:

[PS3] DB Xenoverse - 37,125
[PS4] DB Xenoverse - 26,657
Total: 63,782.
 

Takao

Banned
It's surprising that game got to 1 million considering not much was done in Japan.

It's at 2 million WW now, and that's not really a surprise given the IP. Dragon Ball is one of the most popular Japanese series globally. Xenoverse was the first DB game in years that offered more than just a simulation of the show.
 

Oregano

Member
It's at 2 million WW now, and that's not really a surprise given the IP. Dragon Ball is one of the most popular Japanese series globally. Xenoverse was the first DB game in years that offered more than just a simulation of the show.

Plus there's that thing Iwata talked about with ORAS and we've seen it with Jurassic World. The people who watched DBZ as kids are now adults with their own income.
 
RE6 (PS3+360) - 837,774+39,363
MGS3 (PS2) - 819,807
MGSPW (PSP) - 791,761
GTA5 (PS3) - 729,533
MGS4 (PS3) - 706,461
RE5 (PS3+360) - 520,564+123,817
Dirge of Cerberus FFVII (PS2) - 513,157
Yakuza Dead Souls (PS3) - 417,504
CoD BO2 Subbed (PS3+360) - 336,319 + 21,804

Famitsu numbers, only counting single release SKUs, no re-releases or late ports.

Japan liked RE6? o_O

wow

I wonder if Splatoon sales will tank now that Splatfest has to be reworked
 
I'm proud to confirm that a number of GAF members have been able to successfully come together to fund the purchase of "The Media Create Whitebook 2015".

The Media Create whitebook is an annual publication released in Japan that describes the Japanese game industry for the year gone. It contains detailed hardware and software analysis, the top 1000 selling titles for 2014 and predictions for the future. The book also looks at different segments of the markets and draws conclusions from the available data.

Shortly we will be able to see data from this book being posted on GAF so please look forward to it.

For now, please thank GAF members: Hiska-Kun, Manjimaru, Road, Vena, E-Phonk, Saichi, BlowoverKing, Fisico, alcabcucu & Dee Dee for making this possible.
awesome
 

Eolz

Member
I understand better what you meant shinra, and agree with part of it (most of 1st paragraph and part about selling in the west).

The lines between portable and home console games in dedicated devices have been blured for some years now, even before the mobile explotion. It was just a matter of technology in portable devices to surpass certain tresh holds, both in terms of processing capabilities and inputs.

i' ve seen a lot of NX threads and talks recently, probably due to Nintendo's E3 performance i guess. The thing is, there's been 0 (ZERO) new insights, information or interesting speculation that hasn't been debated before. Basically it's all the same talk derivated of Iwata announcing an unified OS some years ago and what it obviously implicates.

Anyway, just wondering what is the point when the conversation always stears to the same place we have been before... it just seems more pointless than it already is.

Well, if that's focused on japan, shinra-bansho actually makes a good point about the form factor, since we only know about Iwata teasing about different hardware for different markets (he wasn't talking about china or stuff like that too) recently. We may get a new hint or two at the annual investors meeting soon too.
 

Nirolak

Mrgrgr
It's at 2 million WW now, and that's not really a surprise given the IP. Dragon Ball is one of the most popular Japanese series globally. Xenoverse was the first DB game in years that offered more than just a simulation of the show.

Plus there's that thing Iwata talked about with ORAS and we've seen it with Jurassic World. The people who watched DBZ as kids are now adults with their own income.
They're also releasing products people actually want.

Making the game have a co-op loot setup like Destiny and giving them a character creator were great fits for the market and fans of the series respectively.
 

Chris1964

Sales-Age Genius
01./00. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076) - 157.591 / NEW <81,56%>
___

21./00. [PS3] World Soccer Winning Eleven 2015 [1/1][Konami the Best] <SPT> (Konami) {2015.06.11} (¥4.298)
22./08. [3DS] Atelier Rorona Plus: The Alchemist of Arland # <RPG> (Koei Tecmo) {2015.06.04} (¥6.264)
23./03. [PS4] Natsuiro High School: Seishun Hakusho <ADV> (D3 Publisher) {2015.06.04} (¥8.078)
24./29. [3DS] Monster Hunter 4 Ultimate # <ACT> (Capcom) {2014.10.11} (¥6.264)
25./26. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776)
26./22. [PS4] Earth Defense Force 4.1: The Shadow of New Despair <ACT> (D3 Publisher) {2015.04.02} (¥7.538)
27./20. [WIU] Mario Party 10 # <ETC> (Nintendo) {2015.03.12} (¥5.616)
28./30. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
29./21. [PSV] Cross Ange: Tenshi to Ryuu no Rondo tr. <ACT> (Bandai Namco Games) {2015.05.28} (¥7.171)
30./18. [PSV] Nobunaga's Ambition: Sphere of Influence with Power-Up Kit <SLG> (Koei Tecmo) {2015.05.28} (¥9.504)
31./28. [PS4] Final Fantasy X/X-2 HD Remaster <Final Fantasy X \ Final Fantasy X-2> <RPG> (Square Enix) {2015.05.14} (¥7.344)
32./00. [PS4] World Soccer Winning Eleven 2015 [1/1][Konami the Best] <SPT> (Konami) {2015.06.11} (¥4.298)
33./42. [3DS] The Legend of Zelda: Majora's Mask 3D # <ADV> (Nintendo) {2015.02.14} (¥5.076)
34./27. [PS4] Dying Light <ADV> (Warner Entertainment Japan) {2015.04.16} (¥8.208)
35./40. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184)
36./34. [PSV] God Eater 2: Rage Burst <ACT> (Bandai Namco Games) {2015.02.19} (¥6.145)
37./39. [3DS] Theatrhythm Dragon Quest <ACT> (Square Enix) {2015.03.26} (¥6.264)
38./36. [WIU] Dragon Quest X: Inishie no Ryuu no Denshou Online <RPG> (Square Enix) {2015.04.30} (¥4.104)
39./25. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145)
40./32. [PSV] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥7.538)
41./49. [3DS] Tomodachi Life # <ETC> (Nintendo) {2013.04.18} (¥4.800)
42./31. [PS3] Pro Baseball Spirits 2015 <SPT> (Konami) {2015.03.26} (¥8.208)
43./33. [3DS] Bravely Second: End Layer <RPG> (Square Enix) {2015.04.23} (¥6.458)
44./41. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
45./37. [PSV] Sword Art Online: Lost Song # <RPG> (Bandai Namco Games) {2015.03.26} (¥6.664)
46./47. [PS4] Grand Theft Auto V # <ACT> (Take-Two Interactive Japan) {2014.12.11} (¥7.992)
47./44. [3DS] Future Card Buddy Fight: Yuujou no Jounetsu Fight! <TBL> (FuRyu) {2015.04.16} (¥5.378)
48./00. [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.968)
49./24. [3DS] Downtown Nekketsu Jidaigeki <ACT> (Arc System Works) {2015.05.28} (¥4.860)
50./38. [3DS] LEGO City Undercover: The Chase Begins <ADV> (Nintendo) {2015.03.05} (¥5.076)

Top 50

3DS - 25
PSV - 9
PS4 - 8
WIU - 5
PS3 - 3

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    524.000 |    357.000 |    418.000 | 14.597.000 | 17.662.000 |
+-------+------------+------------+------------+------------+------------+
 
Well, if that's focused on japan, shinra-bansho actually makes a good point about the form factor, since we only know about Iwata teasing about different hardware for different markets (he wasn't talking about china or stuff like that too) recently. We may get a new hint or two at the annual investors meeting soon too.
That's why i said we are not bracking new ground here. Nintendo has been doing multiple form factors with their handhelds in the past. And we have been able to witness the reception each format has, specially in Japan since we get sales data weekly and detailed by SKU.

Maybe some people aren't aware of it because they think the form factors are revisions when they are not? i don't know.
 

saichi

Member
So by the end of 2018, we should have FFXV, FFVII R, KH3, TLG, and Shenmue 3 released.. Console gaming would be saved in Japan then. It just needs to be in the shitter for 3 more years. ><
 

jeremy1456

Junior Member
So by the end of 2018, we should have FFXV, FFVII R, KH3, TLG, and Shenmue 3 released.. Console gaming would be saved in Japan then. It just needs to be in the shitter for 3 more years. ><

If by saved you mean the top selling console will be at 5 million then yes, by all means, totally saved.

I think you're a little confused.
 

test_account

XP-39C²
It can't beat last year's for sure. IMO, the safe million sellers from that list will be:

Rhythm Heaven
Youkai Watch Busters
Animal Crossing HHD
Dragon Quest VIII
Monster Hunter X
Youkai Watch 3
Couldnt Rhythm Heaven be one of those games that are heavily affected by the mobile craze? I know that the previous handheld version som over 1.8 million copies, so even 1 million copies would be a big drop from that, but still.
 
Couldnt Rhythm Heaven be one of those games that are heavily affected by the mobile craze? I know that the previous handheld version som over 1.8 million copies, so even 1 million copies would be a big drop from that, but still.

Apparently, the game sold well above expectations during the first week. RH is the type of game that has legs over time.
 

Eolz

Member
So by the end of 2018, we should have FFXV, FFVII R, KH3, TLG, and Shenmue 3 released.. Console gaming would be saved in Japan then. It just needs to be in the shitter for 3 more years. ><

protip: they won't "save" anything in japan. End of 2018 seems plausible though
apart maybe for Shenmue
 

Wiggy

Member
So by the end of 2018, we should have FFXV, FFVII R, KH3, TLG, and Shenmue 3 released.

Weird how many awesome games coming out of Japan that im excited for, hasnt been that way in a long time- good to have them back. E3 was just the beginning too.
 

Chris1964

Sales-Age Genius
YSO predictions

Week 26, 2015 (Jun 22 - Jun 28)

[3DS] Fire Emblem Fates < 350k
[PS4] Final Fantasy XIV: Heavensward < 100k
[PSV] Persona 4: Dancing All Night < 80k

[PS4+PS3] Final Fantasy XIV: Heavensward < 140k
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sweet hope Fire Emblem sells as much as Awakenings if not more.

That would be a really low debut for a new Persona spin off. Where is the fan base at?

And wow at Fire Emblem.
Low debut for a Persona Dancing spinoff? We are talking about a series where the main games sell sure 300k.
 
That would be a really low debut for a new Persona spin off. Where is the fan base at?

And wow at Fire Emblem.

Releasing two versions of the same game with different content works wonders for Pokemon and Yokai, not really surprised it would for FE as well.

The Persona Arena games did better? I honestly can't remember. Maybe fighting games have more appeal, not to mention they released PS3 which has a much larger user base. Also, would love a rerelease of Ultimax on PS4.
 

test_account

XP-39C²
Apparently, the game sold well above expectations during the first week. RH is the type of game that has legs over time.
But will it make it to a million? Hard to say, in my opinion, but we'll see =)


Releasing two versions of the same game with different content works wonders for Pokemon and Yokai, not really surprised it would for FE as well.

The Persona Arena games did better? I honestly can't remember. Maybe fighting games have more appeal, not to mention they released PS3 which has a much larger user base. Also, would love a rerelease of Ultimax on PS4.
Persona 4 Arena did about 126k in the first week (117k on PS3 and 9k on Xbox 360).
 
Well, Awakening opened at 262k, so given the marketing push Fates should open way better than that. Nintendo has insane expectations for the game.
 
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