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Media Create Sales: Week 23, 2016 (Jun 06 - Jun 12)

crinale

Member
I'd still say "good" for AA6 performance. It should also benefit from TV series from now on right?
Looks like DQH2 is holding better than expected too.

and RIP Xbox One as always :(
 

Vena

Member
Well, I think these sales are fine for the series to continue. They just don't inspire any confidence in Capcom as a company.

I have more on that note later, but not enough time to write up a big post.

Looking forward to it, though to be clear, I was being facetious.
 

zeromcd73

Member
Really disappointing sales for AA6 considering the anime and the massive marketing campaign. Curious where the series will go from here if it will continue at all.

I even have ads on gaf for this game!

ynTU1VW.png
 

Zalman

Member
Ace Attorney did well, but significantly lower than the last mainline game. I don't worry about the series just yet though, especially if it turns out DGS gets a sequel despite even lower sales.
 
There is a possibility that Ace Attourney has legs with the anime still going correct? Maybe digital sales were high too. It's a drop, but not a series ending drop, and that is good enough for me.
 

mao2

Member
But I don't think a Revelations game or a FP-horror Resident Evil 7 are going to sell RE5/6 numbers. Regardless of the quality and appeal of the game it seems like an insane risk to take with your flagship brand.
To be fair, I think it's a little early to predict how RE7 will sell, but man if it underperforms like SFV Capcom might be in serious trouble.
 
Capcom still has Monster Hunter to save their ass in Japan but man...... the Resident Evil reveal completely soured me on them.

They are pretty much dead to me, ruining another one of their flagship franchise. FP-horror means it is pretty much dead in the water in Japan and will likely see the same fate overseas. Maybe Capcom hopes that the new trendy Youtubers will save their ass and make it sell millions, but they are mistaken because even if we talk about these YouTube folks, there is a ceiling to how much a FP-horror can sell, especially one which is touting a premium product as a feature.

To be fair, I think it's a little early to predict how RE7 will sell, but man if it underperforms like SFV Capcom might be in serious trouble.
There is no need to wait here, if we are talking about Japan. The Resident Evil name won't save it this time around. Resident Evil 5 to 6 was a big increase in sales and Resident Evil 6 also belongs in the Top 10 best selling games on PS3. I doubt if Resident Evil 7 even gets half of the Resident Evil 6 sales in Japan.

Some will call it a bold move, sure. But this move was unnecessary for Capcom who are on the verge of a financial failure. They don't have that many franchise left to save their ass and they just likely killed their big one.
 

mclem

Member
Ace Attorney is underperforming, so you shouldn't be surprised.

01./00. [NDS] Ace Attorney 4 - Apollo Justice (Capcom) - 250.186 / NEW
01./00. [3DS] Ace Attorney 5 - Dual Destinies <ADV> (Capcom) {2013.07.25} (¥5.990) - 250.216 / NEW

Fair enough, AA generally does a little better than I'd thought it did.
 
Is there a graph that shows sales comparison of PS4, PS3, Saturn, Dreamcast, Gamecube, and WiiU at this time in their lifecycle? I know it's a weird question, but just curious.
 

Sterok

Member
How long until Capcom messes up Monster Hunter? It's the only thing still going well for them.

And in the wider market, NX needs to be a top-tier system with top-tier support, because the 3DS doesn't seem to be able to sustain itself any longer.
 

Nyoro SF

Member
The AA formula has been stretched pretty thin, the dedicated fanbase is firmly set and isn't increasing. Capcom hasn't really tried evolving or really iterating on the series.

EDIT: Nirolak made a post about this months ago, about how relying on the same formula without doing any iteration and expecting sales increases is kind of lunacy. Or bringing back old series that had middling sales with low budgets and having high expectations; if you apply that same thinking to nostalgia-pulls (we're bringing back all the old characters! Larry DLC!) it's pretty much the same problem.
 

Ryng_tolu

Banned
I made this.

This graph show the how the Splatoon attach rate is increased all weeks since launch. Retail only, so not including digital, but with a confirmed digital sales of +150.000 we still can have an idea. Anyway, here we go.
43,41% Attach rate at retail, >48,15%*** including digital


Code:
[B][U]RETAIL[/U][/B]
week 1 - 6,15% (N/A)
week 2 - 8,99% (+2,84%)
week 3 - 11,15% (+2,16%)
week 4 - 12,90% (+1,75%)
week 5 - 14,38% (+1,48%)
week 6 - 15,70% (+1,32%)
week 7 - 16,70% (+1,00%)
week 8 - 17,55% (+0,85%)
week 9 - 18,45% (+0,90%)
week 10 - 19,50% (+0,95%)
week 11 - 20,83% (+1,33%)
week 12 - 22,34% (+1,51%)
week 13 - 23,19% (+0,85%)
week 14 - 24,01% (+0,82%)
week 15 - 24,65% (+0,64%)
week 16 - 25,13% (+0,48%)
week 17 - 25,63% (+0,50%)
week 18 - 26,25% (+0,62%)
week 19 - 26,69% (+0,44%)
week 20 - 27,07% (+0,38%)
week 21 - 27,51% (+0,44%)
week 22 - 27,91% (+0,40%)
week 23 - 28,26% (+0,35%)
week 24 - 28,68% (+0,42%)
week 25 - 29,27% (+0,59%)
week 26 - 29,77% (+0,50%)
week 27 - 30,43% (+0,66%)
week 28 - 31,35% (+0,92%)
week 29 - 32,64% (+1,29%)
week 30 - 34,74% (+2,10%)
week 31 - 36,86% (+2,12%)
week 32 - 38,20% (+1,34%)
week 33 - 38,84% (+0,64%)
week 34 - 39,25% (+0,41%)
week 35 - 39,55% (+0,30%)
week 36 - 39,87% (+0,32%)
week 37 - 40,20% (+0,33%)
week 38 - 40,51% (+0,31%)
week 39 - 40,76% (+0,25%)
week 40 - 41,00% (+0,24%)
week 41 - 41,25% (+0,25%)
week 42 - 41,52% (+0,27%)
week 43 - 41,67% (+0,15%)
week 44 - 41,90% (+0,23%)
week 45 - 42,11% (+0,21%)
week 46 - 42,27% (+0,16%)
week 47 - 42,40% (+0,13%)
week 48 - 42,52% (+0,12%)
week 49 - 42,67% (+0,15%)
week 50 - 42,87% (+0,20%)
week 51 - 42,98% (+0,11%)
week 52 - 43,09% (+0,11%)
week 53 - 43,19% (+0,10%)
week 54 - 43,30% (+0,11%)
week 55 - 43,41% (+0,11%)

Code:
>48,15% including +151.000 digital sales
 

Oregano

Member
How long until Capcom messes up Monster Hunter? It's the only thing still going well for them.

And in the wider market, NX needs to be a top-tier system with top-tier support, because the 3DS doesn't seem to be able to sustain itself any longer.

I'm thinking Capcom will go for a big budget console Monster Hunter which western enthusiasts will love but the market probably won't be so positive about, especially in Japan.

As to your second paragraph absolutely. If Nintendo can't gather robust support it will be disaster for the market.
 

Aters

Member
Good to see the legs of DQH2 and Kirby are strong. AA6 is doing fine. Many franchises drop sale from DS to 3DS. Also AA5's poor quality might have something to do with it.

I'm thinking Capcom will go for a big budget console Monster Hunter which western enthusiasts will love but the market probably won't be so positive about, especially in Japan.

As to your second paragraph absolutely. If Nintendo can't gather robust support it will be disaster for the market.

No way. The main audieance of MH is Japanese 3DS users. You can't just leave them there and go out to chase a new audience.
 

Vena

Member
I'm thinking Capcom will go for a big budget console Monster Hunter which western enthusiasts will love but the market probably won't be so positive about, especially in Japan.

As to your second paragraph absolutely. If Nintendo can't gather robust support it will be disaster for the market.

If anything, the collapse of SFV and the weird-ass PT-exploitation of RE7 (which seems to have completely lost its identity), makes me expect a super-safe and by the numbers MH as its all that they have left that hasn't seemingly either hardened into a slowly melting iceberg or collapsed entirely in on itself.

Honestly I have no idea what the idea with RE7 is at this point. When the rumors were circling of a reboot/return to horror roots, I didn't expect the game to turn into Silent Hills.
 
Dragon Quest Heroes week 3 comparison

Dragon Quest Heroes 1

06./02. [PS3] Dragon Quest Heroes <RPG> (Square Enix) {2015.02.26} (¥7.344) - 32.688 / 412.814 <80-100%> (-53%)
10./03. [PS4] Dragon Quest Heroes # <RPG> (Square Enix) {2015.02.26} (¥8.424) - 12.576 / 301.153 <80-100%> (-62%)

Total: 713.967

02./02. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 18.694 / 176.522 <80-100%> (-45%)
03./01. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 16.735 / 246.888 <80-100%> (-60%)
06./03. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 9.606 / 101.147 <80-100%> (-57%)

Total: 524.557

It was around 200k difference in week 2 and it appears to be slowly reducing with each week due to better legs. Maybe at the end of the day, there will be a decline but it will be like 150k between the original and the sequel. Not bad.
 

Vena

Member
Dragon Quest Heroes week 3 comparison

Aside from Week 2's slightly smaller drop, aren't the legs pretty much identical?

And in the wider market, NX needs to be a top-tier system with top-tier support, because the 3DS doesn't seem to be able to sustain itself any longer.

Nintendo needs to not fuck it up as they are want to do, but the system also needs to be more than just Nintendo, Level 5, and Capcom for heavy hitters. The former, I think, is a by-necessity sort of thing that Nintendo needs to avoid but the latter is still a toss up and I am in the same boat as Oregano in that I think it won't be as strong as it would need to be or should be for the market.

Affordable handheld with Minecraft and Pokemon is probably a good starting point though.
 

Chris1964

Sales-Age Genius
Aside from Week 2's slightly smaller drop, aren't the legs pretty much identical?

After 3 weeks the gap has one from 184.641 to 189.410 at Famitsu and from 220.889 to 217.398 to Media Create. LTD will be somewhere 200k behind if digital reamins steady.
 

Ryng_tolu

Banned
After 3 weeks the gap has one from 184.641 to 189.410 at Famitsu and from 220.889 to 217.398 to Media Create. LTD will be somewhere 200k behind if digital reamins steady.

Why should?

Of course digital will be bigger in term of %. When all is well and done, the decline will be way smaller than what many guys ( including me ) expected...
 
There is no need to wait here, if we are talking about Japan. The Resident Evil name won't save it this time around. Resident Evil 5 to 6 was a big increase in sales and Resident Evil 6 also belongs in the Top 10 best selling games on PS3. I doubt if Resident Evil 7 even gets half of the Resident Evil 6 sales in Japan.

Some will call it a bold move, sure. But this move was unnecessary for Capcom who are on the verge of a financial failure. They don't have that many franchise left to save their ass and they just likely killed their big one.

If you count budget re-releases RE5 sold more than RE6. It actually sold over a million in Japan.
 

Oregano

Member
Good to see the legs of DQH2 and Kirby are strong. AA6 is doing fine. Many franchises drop sale from DS to 3DS. Also AA5's poor quality might have something to do with it.



No way. The main audieance of MH is Japanese 3DS users. You can't just leave them there and go out to chase a new audience.

True but they wouldn't the first company to get cold feet about handhelds/3DS,

If anything, the collapse of SFV and the weird-ass PT-exploitation of RE7 (which seems to have completely lost its identity), makes me expect a super-safe and by the numbers MH as its all that they have left that hasn't seemingly either hardened into a slowly melting iceberg or collapsed entirely in on itself.

Honestly I have no idea what the idea with RE7 is at this point. When the rumors were circling of a reboot/return to horror roots, I didn't expect the game to turn into Silent Hills.

They could go with a safe MonHun but they're in a weird place. Unless Nintendo releases another handheld soon then there options are an exceptionally aged 3DS or the PS4 and even if they do release a new handheld it means a jump in production values either way. They might decide to go as big as possible and they're clearly open to taking outside funding so if Sony is willing to chip in they might go for it.

Unless NX comes roaring out the gate and Kimishima is more open with Nintendo's wallet.

EDIT:
I guess Nintendo decided to make their own Fantasy Life game.

I think it's more Mana-ish. That game could go either way, would not be surprised if it cratered.
 

Vena

Member
Hopefully Nintendo and Square Onyx partner up for more projects... >.>

They could go with a safe MonHun but they're in a weird place. Unless Nintendo releases another handheld soon then there options are an exceptionally aged 3DS or the PS4 and even if they do release a new handheld it means a jump in production values either way. They might decide to go as big as possible and they're clearly open to taking outside funding so if Sony is willing to chip in they might go for it.

Exceptionally aged or not, it still moves more software than all other platforms, combined probably still even in 2016 (which tells you just how sad the state of the market is right now).

And I'd question how much "chip in" is going to help considering the tirefire that is SFV. I consider that a bigger brand in the market where the PS4 is actually healthy, and that seemingly had laughable amounts of money put into it and got booted out the door held together by string.

Also, do they even have teams left? We've got major projects out of them in every direction now. An MHXG after E3 makes more sense to me than anything else, now, because they are all over the place. RE7, DR4, SFV ongoing support (unless its just that one guy), MHS, etc. An XG would be a much quicker turn-around and lower manhour investment.

I understand your pessimism with the seemingly continued head-in-sand market reactions and trying to revive the dead, but I still think you're going too far. :p

Unless NX comes roaring out the gate and Kimishima is more open with Nintendo's wallet.

You mean like doing their marketing for them for several years now, in the west?
 

FluxWaveZ

Member
Capcom has to break tradition in order to gain more interest in a new Ace Attorney.

Here comes a female Phoenix.

I think a lot of the issues come from a place of complacency. Well, I guess I don't know how the feeling was in Japan but, for English audiences, the announcement of the setting being another Kurain wasn't met with open arms. Despite it being a way to force Phoenix into a different setting, it didn't seem very interesting, and all of the returning characters just don't lend the game its own identity. It really looked like a retread.

I think Ace Attorney fans—visual novel fans interested in a story and character-driven experience revolving around mystery solving—seek freshness and something new.
 

Chris1964

Sales-Age Genius
And next week is Taiko's time. A
3DS VS Vita version comparison will be fun.

If the new 3DS Taiko is as packed as I read it won't have problem reaching 2nd Taiko 3DS LTD numbers but 1st is unreachable. Taiko Vita won't be a worthing comparison after the first weeks.
 

Chris1964

Sales-Age Genius
1*: [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040) - 63.388 / 590.132 <44,70%>
2*: [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥4.740) - 62.247 / 275.543 <40-60%>
3*: [PSV] Taiko no Tatsujin: V Version <ACT> (Bandai Namco Games) {2015.07.09} (¥5.690) - 41.400 / 102.758 <60-80%>
Code:
+--+----------+----------+----------+
|  |  Famitsu |  Famitsu |  Famitsu |
|  |     1*   |     2*   |     3*   |
|Wk|2012.07.12|2014.06.26|2015.07.09|
|  |    to    |    to    |    to    |
|  |2013.07.28|2015.07.12|2016.07.24|
+--+----------+----------+----------+
| 1|    63.388|    62.247|    41.400|
| 2|    31.885|    27.878|    12.511|
| 3|    21.594|    17.921|     7.742|
| 4|    16.394|    11.156|     6.645|
| 5|    17.515|    11.366|     4.838|
| 6|    21.215|    10.348|     5.642|
| 7|    11.409|    10.105|     3.269|
| 8|    10.860|    13.897|     2.681|
| 9|     8.668|     7.884|     1.892|
|10|     8.381|     6.049|     1.513|
|11|     9.322|     4.124|          |
|12|     7.834|     3.612|          |
|13|     6.942|     3.100|          |
|14|     6.454|     2.649|          |
|15|     6.051|     2.593|          |
|16|     6.076|     2.459|          |
|17|     5.461|     2.034|          |
|18|     5.061|     1.634|          |
|19|     4.957|     1.566|          |
|20|     5.197|     1.848|          |
|21|     6.306|     1.794|          |
|22|     9.638|          |          |
|23|    16.156|          |          |
|24|    27.718|          |          |
|25|    17.541|          |          |
|26|    27.906|     6.610|          |
|27|     8.642|    11.286|          |
|28|     6.801|     7.653|          |
|29|     6.181|     3.213|          |
|30|     5.581|     2.105|          |
|31|     5.004|          |          |
|32|     4.674|          |          |
|33|     3.489|          |          |
|34|     3.661|          |          |
|35|     2.983|          |          |
|36|     3.334|          |          |
|37|     3.860|          |          |
|38|     4.234|          |          |
|39|     4.185|          |          |
|40|     2.999|          |          |
|41|     2.476|          |          |
|42|     2.852|          |          |
|43|     5.539|          |          |
|44|     3.046|          |          |
|45|     2.133|          |          |
|46|     2.004|          |          |
|47|     2.039|          |          |
|48|     2.036|          |          |
|49|     2.245|          |          |
|50|     1.842|          |          |
|51|     2.228|          |          |
|52|     2.358|          |          |
|53|     2.131|          |          |
|54|     2.537|          |          |
|55|     2.899|          |          |
+--+----------+----------+----------+

graph.png
 

mrmickfran

Member
I think a lot of the issues come from a place of complacency. Well, I guess I don't know how the feeling was in Japan but, for English audiences, the announcement of the setting being another Kurain wasn't met with open arms. Despite it being a way to force Phoenix into a different setting, it didn't seem very interesting, and all of the returning characters just don't lend the game its own identity. It really looked like a retread.

I think Ace Attorney fans—visual novel fans interested in a story and character-driven experience revolving around mystery solving—seek freshness and something new.

I completely agree. I wasn't a fan of the fact that the majority of the AA5 cast returned. As fucking annoying as AA2's cast was, they still kept the game fresh.
 
vert fun comparing sales between a 20mln system and a 5mln system

let me guess: the game in the 20mln system will sell better??
 

Takao

Banned
I wonder how SE views the performance of the PlayStation Dragon Quest spinoffs. They're obviously all there to make a base for XI on PS4, but I'm not really sure they've done a fantastic job at that. The first DQH sold better on PS3 and Builders on Vita. While DQH2 has sold best on PS4, its lead is smaller than the leads PS3/PSV had for the other two. That's even less impressive when you factor in the platform exclusive advertising it received, plus the fact that it's the only one of three to have more DQ games coming.

Which reminds me, how many days did it take for Square Enix to announce DQH2 after the first launched? The game came out in late February and I think its sequel was an April Fools announcement? DQH2 might have comparably better legs solely because of that.

Also, is Square Enix really going to make a Mon game without multi-player????
 

hiska-kun

Member
vert fun comparing sales between a 20mln system and a 5mln system

let me guess: the game in the 20mln system will sell better??

That's why DQHII sells better on a 10mln system, then comes the 5mln system and finally the 3mln system. Oh wait...

[PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 246.888
[PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 176.522
[PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 101.147
 

Ōkami

Member
Looking into 2017 for PS4, assuming nothing of what's announced so far gets delayed.

For the first half of the year there are two huge titles, Resident EVII. and Dragon Quest XI, also probably Dragon Quest Heroes III and or Dragon Quest Builders 2 and maybe even Dragon Quest X

Horizon is another title to look forward too as well as a lot of middle-small sized games in February and March which have seen a lot of releases on PlayStation systems lately.

The NX is supposed to come out somewhere in the middle of that, that is if DQXI comes out before the end of March 2017. I'm really interested on what Nintendo will do with that, while Zelda made quite a splash with western audiences, Japanese didn't cared all that from what I've read, fans loved it, but that's about, except for Sakaguchi that is.

Retail software sales have already seen a big decline from last year, mainly due to the 3DS, which is the one who moves most software anyway, playing devil's advocate, let's say the 3DS moves around 15m games this year, down from the 18m last year, how much will it drop next year? Increased PS4 software sales aren't making up for it, maybe 7m PS4 games will be sold this year, and really 12m is the ceiling for the system, which is about as much as the PS3 did in it's peak.

For what it's worth, this year's drop, as well as next, will be due to the dying Nintendo systems and the PS3. PS4 is selling much more games than it did last year and Vita is surprisingly consistent, that system also has a better lineup for this year than last so it shouldn't drop too much if at all.

Obviously without knowing anything about the NX line up for 2017 this is all moot, but as it stands right now the 2017 could be the first time a home console moves the most software since 2005.
 

Vena

Member
&#332;kami;207278949 said:
Obviously without knowing anything about the NX line up for 2017 this is all moot, but as it stands right now the 2017 could be the first time a home console moves the most software since 2005.

The house is burning down. But at least the chair is now the highest point!

:p
 

Chris1964

Sales-Age Genius
vert fun comparing sales between a 20mln system and a 5mln system

let me guess: the game in the 20mln system will sell better??

3DS userbase when first Taiko came out - 6,5m
PSV userbase when first Taiko came out - 4,0m

I wonder what went wrong and fist sold five times more than the second if userbase is the only factor.
 

hiska-kun

Member
According to Media Create, the Ace Attorney 1-2-3 compilation for 3DS jumped from the 48th position to the 24th this week.
 

Chris1964

Sales-Age Genius
&#332;kami;207278949 said:
Retail software sales have already seen a big decline from last year, mainly due to the 3DS, which is the one who moves most software anyway, playing devil's advocate, let's say the 3DS moves around 15m games this year, down from the 18m last year, how much will it drop next year?

The difference between 2016 and 2015 at retail software sales so far isn't anything important since 2015 includes one additional week and second half of the year is very strong at releases.

I don't see 3DS dropping from the 18m of 2015 and if it does it won't be more than 1m.
 

Saoshyant

Member
About Taiko, not expecting pretty things. Annualised handheld entries isn't a good fit for the series (especially since it got two last year, on PSV).

Agreed. Taiko feels like one of those series they put out so much output that the audience is currently burned out of it. They should have spaced releases quite a bit more.
 

MacTag

Banned
Agreed. Taiko feels like one of those series they put out so much output that the audience is currently burned out of it. They should have spaced releases quite a bit more.
Taiko's been annualized on consoles since 2002, skipping only one year so far. It's success tends to vary but burnout doesn't seem to last.
 
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