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Media Create Sales: Week 28, 2016 (Jul 11 - Jul 17)

MacTag

Banned
If NX is the portable Eurogamer describes i would expect japanese PS4 games to be ported to that system if possible. Also makes me rethink the whole "console exclusive" part of some PS4 games i would have expected to hit a 3DS successor - like Ninokuni 2.

If its a portable like suggested...
Street Fighter V NX Edition
 

Aters

Member
Nintendo's money hat will be over by then so I expect MH to come home to the more powerful Vita.

Not when Capcom still use the shitty PSP assets. I believe one reason they chose 3DS is that they don't need to upgrade the graphic this way.
 

Spiegel

Member
I wrote much lengthier thoughts here, but I would basically consider this the PSP3 as made by Nintendo (and given their undivided attention), and for Japan in particular, I feel that's about as good as a proposition as they could make.

If dedicated devices can still succeed in Japan, this would be the device made to chase that market.

Yep. I'm pretty happy with the rumors.

Maybe it's not the best option for Nintendo, but this is what I've always wanted since Sony entered the handheld market.
 

Eolz

Member
PREDICTION LEAGUE AUGUST 2016

Predict how much these titles will sell in the month (from Aug 01 to Aug 28):

[3DS] Dragon Ball: Fusions (25 days) - 130k
[3DS] Etrian Odyssey V: The End of the Long Myth (25 days) - 151k
[PS4] Ratchet & Clank: The Game (23 days) - 62k
[PS4] Tales of Berseria (11 days) - 123k
[PS3] Tales of Berseria (11 days) - 44k
[PS4 - PS3] Sengoku Basara: Sanada Yukimura-Den (4 days) - 76k

Probably really overshooting, but hey.
 

Bruno MB

Member
PREDICTION LEAGUE AUGUST 2016

Predict how much these titles will sell in the month (from Aug 01 to Aug 28):

[3DS] Dragon Ball: Fusions (25 days) - 115.000
[3DS] Etrian Odyssey V: The End of the Long Myth (25 days) - 110.000
[PS4] Ratchet & Clank: The Game (23 days) - 40.000
[PS4] Tales of Berseria (11 days) - 200.000
[PS3] Tales of Berseria (11 days) - 105.000
[PS4 - PS3] Sengoku Basara: Sanada Yukimura-Den (4 days) - 85.000
 

Oregano

Member
The biggest concern for NX will be price. It does indeed sound expensive which might slow adoption.

I'm actually somewhat optimistic for Japanese support if it as stated. It's the successor to the most popular system on the market and it should easily fit into developer's pipelines.

Capcom's 2 Million Monster Hunter Title is surely an NX launch game right?

I actually wonder how aggressive Nintendo will go? Going with a Tegra X1(or even X2 as Digital Foundry speculates) is super aggressive by Nintendo standards so I wonder if they'd be willing to sell for a loss and make up the cost with their increased software output.

I also agree with Nirolak's assessment that if there is any hope of Japan a remnant of a dedicated platform industry left in a few years this is it.
 

casiopao

Member
Actually this move Nintendo did is what i had always envisioned they will do here.

There is a reason why they focused more on mobile devs in recent years rather than western third party.

While i had 0 knowledge on this Tegra, it is possible to had mobile game released on NX right? If it is possible, Nintendo will had many support from mobile devs rather than western AAA devs which in Japan, we know which one is simply more important.
 

Aters

Member
Actually this move Nintendo did is what i had always envisioned they will do here.

There is a reason why they focused more on mobile devs in recent years rather than western third party.

While i had 0 knowledge on this Tegra, it is possible to had mobile game released on NX right? If it is possible, Nintendo will had many support from mobile devs rather than western AAA devs which in Japan, we know which one is simply more important.

I don't think you have a strong argument here. Mobile games can be played on cellphone which has a far larger install base than any console. Mobile game can never be a selling point for dedicated gaming device. Remember, you are trying to sell it to people that already have a cellphone in their pocket. We have seen some effort of mobile game devs putting their titles on PSV. They didn't set the world on fire.
 

Nirolak

Mrgrgr
The biggest concern for NX will be price. It does indeed sound expensive which might slow adoption.

I'm actually somewhat optimistic for Japanese support if it as stated. It's the successor to the most popular system on the market and it should easily fit into developer's pipelines.

Capcom's 2 Million Monster Hunter Title is surely an NX launch game right?

I actually wonder how aggressive Nintendo will go? Going with a Tegra X1(or even X2 as Digital Foundry speculates) is super aggressive by Nintendo standards so I wonder if they'd be willing to sell for a loss and make up the cost with their increased software output.

I also agree with Nirolak's assessment that if there is any hope of Japan a remnant of a dedicated platform industry left in a few years this is it.

Shipping 2 million units in the same month the handheld launches would essentially be a 100% or higher attach rate, so if we assume it's an NX game, it has to be on at least one other platform.

While i had 0 knowledge on this Tegra, it is possible to had mobile game released on NX right?

This is literally NVIDIA's smartphone/tablet processor. You can buy it in an Android tablet today: https://pixel.google.com/pixel-c/

The NX doesn't use Android though so there's some porting required.
 
PREDICTION LEAGUE AUGUST 2016

Predict how much these titles will sell in the month (from Aug 01 to Aug 28)

[3DS] Dragon Ball: Fusions (25 days) - 100.000
[3DS] Etrian Odyssey V: The End of the Long Myth (25 days) - 165.000
[PS4] Ratchet & Clank: The Game (23 days) - 25.000
[PS4] Tales of Berseria (11 days) - 160.000
[PS3] Tales of Berseria (11 days) - 80.000
[PS4 - PS3] Sengoku Basara: Sanada Yukimura-Den (4 days) - 50.000
 

casiopao

Member
I don't think you have a strong argument here. Mobile games can be played on cellphone which has a far larger install base than any console. Mobile game can never be a selling point for dedicated gaming device. Remember, you are trying to sell it to people that already have a cellphone in their pocket. We have seen some effort of mobile game devs putting their titles on PSV. They didn't set the world on fire.

I am not saying that the mobile game is the main pull here. Just extra addition for the machine library there.

And while yes, it is free on smartphone, it is also a battery killer. If Nintendo is able to make those games runs better on NX and not so battery killer, i can see it will appeal to some fans there.

Shipping 2 million units in the same month the handheld launches would essentially be a 100% or higher attach rate, so if we assume it's an NX game, it has to be on at least one other platform.



This is literally NVIDIA's smartphone/tablet processor. You can buy it in an Android tablet today: https://pixel.google.com/pixel-c/

The NX doesn't use Android though so there's some porting required.

So, all depends on Ninty themselves then. If they are able to provide tools that will help the mobile devs to port their title to NX, i can see NX having many of those mobile games.
 

Aters

Member
And while yes, it is free on smartphone, it is also a battery killer. If Nintendo is able to make those games runs better on NX and not so battery killer, i can see it will appeal to some fans there.

If Nintendo have some secret super batteries they will just sell them to Apple and make more money than any console can bring.
 

Vena

Member
If Nintendo have some secret super batteries they will just sell them to Apple and make more money than any console can bring.

Phones have multiple background operations that drain battery... so that they can be phones. :p
 

casiopao

Member
If Nintendo have some secret super batteries they will just sell them to Apple and make more money than any console can bring.

Phone uses more battery as it had so many things running on its background. NX won't face that same problem.

NX would also avoid that overheating problem most smartphone had when they are running games even if the game is quite basic.
 

Aters

Member
Phones have multiple background operations that drain battery... so that they can be phones. :p

Yes. But modern phone's battery can last much longer when you don't run games on it. I think NX won't be an exception. It will run for 5-6 hours and that's it. It's not like we have some groundbreaking technology in battery between the time 3DS came out and now.
 
Well it seems we are not expecting a home console know XD

http://m.neogaf.com/showpost.php?p=208211830

Before the rumor the bets where in favor of a home console first and Nintendo clsoing the specs gap.

Eurogamer most feel really confortable with the information to risk posting a rumor of these type so the source most be rather solid at least. But i still expect another form factor.
 

casiopao

Member
Yes. But modern phone's battery can last much longer when you don't run games on it. I think NX won't be an exception. It will run for 5-6 hours and that's it. It's not like we have some groundbreaking technology in battery between the time 3DS came out and now.

Ummm. 5-6 hours is actually really great though? Especially if that is the operating time.

3DS,Vita and smartphones battery mostly had been really bad on their playing time.

Not to mention, NX will surely had bigger space for battery so, if it is using the same battery as current modern phone's, the battery they can utilize will also be bigger on size and capacity vs current smartphones.
 

Nirolak

Mrgrgr
I would see three potential use cases in which a developer would consider porting their smartphone game.

1.) Their game is notably successful among young children, many of whom do not yet have a smartphone. Gung-Ho and Mixi have been doing a nice job showing that making alternate versions of the games is probably not the world's greatest long term strategy, so I would expect the f2p versions to show up so the kids are hooked by the time they get a smartphone and are more likely to spend money (or just to encourage them to buy all the merchandizing even if the product itself isn't earning much).

2.) The game is something that's both being played a lot by the type of people who are dragging their handheld around everywhere anyway, and would at least be a natural fit for a traditional control scheme. Like, if Colopl determines that people who play Monster Hunter have a 30% chance to also play Rune Story on their phone, they might consider porting that game over since it's a pretty natural fit for a handheld, and their enthusiast audience could end up spending more money if they're playing it on a preferred platform (assuming all their progress transfers).

3.) The title is essentially a handheld game that's being made on a phone. If you look at something like Adventures of Mana, that would fit the mold.

Overall, I feel this applies to a pretty slim selection of mobile titles. I would expect to see very few mobile games ported over compared to the total volume of mobile games being made. That said, I wouldn't be shocked to see at least a handful of titles each year show up on the platform whenever they make sense.
 

horuhe

Member
Rakuten Books Pre-Order Ranking (2016.07.26)

01./00. [PS4] Yakuza 6 <ACT> (Sega)
02./01. [PS4] Toukiden 2 <ACT> (Koei Tecmo)
03./03. [PS4] Idolm@ster Platinum Stars <ACT> (Bandai Namco Games)
04./02. [PSV] Toukiden 2 <ACT> (Koei Tecmo)
05./05. [3DS] Pokémon Sun / Moon Set <RPG> (Pokémon Co.)

--------------

At least, 4k units of Yakuza 6 were pre-ordered yesterday, I think.
 

Oregano

Member
Shipping 2 million units in the same month the handheld launches would essentially be a 100% or higher attach rate, so if we assume it's an NX game, it has to be on at least one other platform.



This is literally NVIDIA's smartphone/tablet processor. You can buy it in an Android tablet today: https://pixel.google.com/pixel-c/

The NX doesn't use Android though so there's some porting required.

True, even if it was a simultaneous worldwide release that would be double what Street Fighter IV achieved on the 3DS which would be difficult at best.
 

Rodin

Member
I honestly don't see a scenario where the NX battery will last more than 3 hours. People are going to be very, very annoyed about this.

I don't particularly care because i'll play 90% of the time with the dock, but i hope i'm wrong.
 

casiopao

Member
based on what?

Technology being better vs the time 3DS launched?

I would see three potential use cases in which a developer would consider porting their smartphone game.

1.) Their game is notably successful among young children, many of whom do not yet have a smartphone. Gung-Ho and Mixi have been doing a nice job showing that making alternate versions of the games is probably not the world's greatest long term strategy, so I would expect the f2p versions to show up so the kids are hooked by the time they get a smartphone and are more likely to spend money (or just to encourage them to buy all the merchandizing even if the product itself isn't earning much).

2.) The game is something that's both being played a lot by the type of people who are dragging their handheld around everywhere anyway, and would at least be a natural fit for a traditional control scheme. Like, if Colopl determines that people who play Monster Hunter have a 30% chance to also play Rune Story on their phone, they might consider porting that game over since it's a pretty natural fit for a handheld, and their enthusiast audience could end up spending more money if they're playing it on a preferred platform (assuming all their progress transfers).

3.) The title is essentially a handheld game that's being made on a phone. If you look at something like Adventures of Mana, that would fit the mold.

Overall, I feel this applies to a pretty slim selection of mobile titles. I would expect to see very few mobile games ported over compared to the total volume of mobile games being made. That said, I wouldn't be shocked to see at least a handful of titles each year show up on the platform whenever they make sense.

I feel, all depends on Ninty here. If they are able to provide tools to help devs port the game easier to their platform, i believe the would want to miss at least 10-15 million dedicated player market there.

I mean, colopl Rune Story and seeing how the gameplays, i can see how the game would actually attract some of action game fans on NX so, i can see some popular title will be ported to NX. Especially if Ninty is able to provide more incentive for the devs to port to their system like NX cut maybe around 20%? So devs would get much more profit from their system.
 

lherre

Accurate
I think the important thing here is that NX is a japanese 100% oriented machine since I don't see any incentive to buy it overseas (I mean not Nintendo fans crowd) since I don't see any western AAA game ported to this thing (too complicated to make it run on it when Neo and Scorpio launches or from PS4/XB1 with a lot of compromises).

I forgot to say that it will be very important the price for this machine since PS4 and XB1 will be 199/249 or so when it launches.

mpl90, i was right or not? :p
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I don't see the connection here. Since hardware is stronger power consumption also rises. DS had a much better battery life than 3DS for example.

Nah, modern SoC usually provide stronger hardware while lowering the power consumption. 3DS is a bad example for optimized battery consumption since even the Vita battery lasts longer while providing way more processing power.
 

gtj1092

Member
Wonder if capcom will move MH to mobile or stick with 3DS now that NX handheld is an HD capable device. Just way too expensive to create HD assets.
 
I think the important thing here is that NX is a japanese 100% oriented machine since I don't see any incentive to buy it overseas (I mean not Nintendo fans crowd) since I don't see any western AAA game ported to this thing (too complicated to make it run on it when Neo and Scorpio launches or from PS4/XB1 with a lot of compromises).

I forgot to say that it will be very important the price for this machine since PS4 and XB1 will be 199/249 or so when it launches.

mpl90, i was right or not? :p

Its more Japanese orientated but is it even going to get the Japanese third party support the PS4 has/will be getting in regards to some of the bigger games. I expect the handheld support to move onto it.
 

Bruno MB

Member
There is still time left to enter your predictions for the Prediction League of August 2016. There are only 7 participants so far, the slowest month in ages.

PREDICTION LEAGUE AUGUST 2016

Predict how much these titles will sell in the month (from Aug 01 to Aug 28):

[3DS] Dragon Ball: Fusions (25 days) -
[3DS] Etrian Odyssey V: The End of the Long Myth (25 days) -
[PS4] Ratchet & Clank: The Game (23 days) -
[PS4] Tales of Berseria (11 days) -
[PS3] Tales of Berseria (11 days) -
[PS4 - PS3] Sengoku Basara: Sanada Yukimura-Den (4 days) -

-----------------------------------------------------------------------------------
Deadline: July 27 2016 09:00 am (EST)


Attention:
  • Remember for some games it's not only the 1st week.
  • Multiplatform entries are the combined available sales of each platform described.

Rules:
  • Do not edit your post after the deadline. If you do, you'll be disqualified.
  • The official monthly hardware sales will be the sum of weekly numbers for all versions of the system available from Famitsu.
  • The official monthly software sales will be the latest total or the sum of the weekly numbers if the title is release before the period available from the Famitsu Top 30.
  • The official monthly sales for multi-platform releases will be the combined available sales of each platform shown in the title entry.
  • The official monthly sales for games with multiple versions will be the combined available sales of each version shown in the title entry.
  • Any game missing in the Famitsu top 30 will be taken out of the predictions.
 

casiopao

Member
Its more Japanese orientated but is it even going to get the Japanese third party support the PS4 has/will be getting in regards to some of the bigger games. I expect the handheld support to move onto it.

It is not like they had much more choice there though. Mobile is not suitable for some of the title there. And with Vita slowly dieing, i can see more NX/PS4 title in the future.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Wonder if capcom will move MH to mobile or stick with 3DS now that NX handheld is an HD capable device. Just way too expensive to create HD assets.
First off we already have MH games on mobile. Also MH isnt on 3DS because Capcom cant create HD assets but because its the dominant system in Japan.

NX/PS4 will likely be the target for most japanese console games next year. I could see MH staying exclusive as well though.
 

Oregano

Member
I think aiming at Japanese content is probably a smart idea to be honest. It's a place where Nintendo can actually make a credible argument for third parties to primarily support them.

It's also a good differentiation from MS/Sony if they have a very different library.


Edit: Mobile is also HD(and has been for a long time). Any production values they could get away with on mobile they can get away with on NX.
 

hiska-kun

Member
Snack World is July 2017 for 3DS, Lady Layton is spring 2017, and Megaten Musashi summer 2017. Seriously, porting to NX is inevitable.

Also, Inazuma Eleven Ares platform hasn't been specified either. You can guess...
 

gtj1092

Member
First off we already have MH games on mobile. Also MH isnt on 3DS because Capcom cant create HD assets but because its the dominant system in Japan.

NX/PS4 will likely be the target for most japanese console games next year. I could see MH staying exclusive as well though.

Weird I was under the impression it shouldn't be on ps4/x1 because HD assets were too expensive and even the vita would be too big of a step up and cost capcom too much money. I understand why it's on 3DS but HD costing too much it's often cited why it's not feasible to come to ps4/x1. Just too many monsters and weapons to have to upgrade.
 

casiopao

Member
Weird I was under the impression it shouldn't be on ps4/x1 because HD assets were too expensive and even the vita would be too big of a step up and cost capcom too much money. I understand why it's on 3DS but HD costing too much it's often cited why it's not feasible to come to ps4/x1. Just too many monsters and weapons to have to upgrade.

There can be moe than 1 reason though? 3Ds is the only feasible platform in Japan, and HD is damn expensive. So it is not a good idea for it to launch on PS4 and X1 and hoped that western sales to carry the title.

At least this time, if NX is HD quality, the game will stills sold well in Japan and outside of Japan too.

The Blog is leaking.

IS VIII sold ~40,000

There are two more hints, one is pointing 12,000. I'll see if i can solve it.


I don't really remember last IS performance but, 40k looks like it underperformed?
 

Fisico

Member
Weird I was under the impression it shouldn't be on ps4/x1 because HD assets were too expensive and even the vita would be too big of a step up and cost capcom too much money. I understand why it's on 3DS but HD costing too much it's often cited why it's not feasible to come to ps4/x1. Just too many monsters and weapons to have to upgrade.

If a publisher who has a series which is selling millions of copies for each main entry can't create HD assets for it then I have to wonder who can.
 

Zhao_Yun

Member
I don't really remember last IS performance but, 40k looks like it underperformed?

Celceta sold around the same FW

04./00. [PSV] Ys: Foliage Ocean in Celceta # <RPG> (Nihon Falcom) {2012.09.27} (¥7.140) - 42.146 / NEW

09./00. [PSP] Ys Seven (Nihon Falcom) - 33,349 / NEW
 
I don't really remember last IS performance but, 40k looks like it underperformed?

42,146.

So barely any change. Could be a little higher with digital.

On the topic of underperformance though, those Black Rose Valkyrie figures are bad. It was like 8k for Omega Quintet and now 12k for this.
 

casiopao

Member
Celceta sold around the same FW

04./00. [PSV] Ys: Foliage Ocean in Celceta # <RPG> (Nihon Falcom) {2012.09.27} (¥7.140) - 42.146 / NEW

09./00. [PSP] Ys Seven (Nihon Falcom) - 33,349 / NEW

42,146.

So barely any change. Could be a little higher with digital.

On the topic of underperformance though, those Black Rose Valkyrie figures are bad. It was like 8k for Omega Quintet and now 12k for this.

Hooo thanks for the info. It seems Falcom is able to retain their loyal fanbase greatly there. The number does not drop at all. I do had question here though. Considering how i remember many said that this new YS actually looks really pretty, it seems that it had bigger budget vs the last one.

I would said, Falcom would want the number to grow here.

On Compile Heart, it seems they are not doing really well huh,TT
 

mao2

Member
Hooo thanks for the info. It seems Falcom is able to retain their loyal fanbase greatly there. The number does not drop at all. I do had question here though. Considering how i remember many said that this new YS actually looks really pretty, it seems that it had bigger budget vs the last one.

I would said, Falcom would want the number to grow here.

On Compile Heart, it seems they are not doing really well huh,TT
Man, first you say "40k looks like it underperformed", then when proven wrong your reply is "it seems that it had bigger budget vs the last one". You just want to paint a bleak picture, don't you?
 

wrowa

Member
Man, first you say "40k looks like it underperformed", then when proven wrong your reply is "it seems that it had bigger budget vs the last one". You just want to paint a bleak picture, don't you?

No, whether or not selling 40k is enough to satisfy Falcom is a reasonable question. Ys 8 seems to be a bigger game than Celceta and it also seems to have a higher focus on story, presumably in order to appeal more to Falcom's Trails audience. Is selling on par with Celceta enough with that in mind? Or was Falcom hoping for considerable growth?

I love the Ys series and I definitely don't want 8 to be an underperformer, but looking how even Tokyo Xanadu sold double as much in its FW, I do wonder what the future of Ys is. At this point, it feels like it's a series they keep due to tradition and not because of its success (at least looking at its domestic market).
 

casiopao

Member
Man, first you say "40k looks like it underperformed", then when proven wrong your reply is "it seems that it had bigger budget vs the last one". You just want to paint a bleak picture, don't you?

No no non. I am saying it does not underperformed now. I am just saying that whether Falcom feel that the higher budget they provide for this new title is a worthy investment or not.

If even with the higher budget, the number sold is more or less the same as last one, should not they just focus more on Xanadu which perform much better last time?
 
Technology being better vs the time 3DS launched?

as I expected, based on nothing, just speculations (or hopes)

tell me how many mobiles with no apps open, wifi off, medium brightness, last 5 hours by playing a modern 3D game...

best answer was the reply before yours
 
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